OK so you got a set that has a 2 second cooldown that triggers a DOT that lasts 4 seconds. So you're in a situation where you're either never going to take advantage of the final tick of the Poisoned status effect, or you're never going to take advantage of the short 2 second cooldown. This is a lose-lose situation which is never good.
Is this old set on live causing any problems at all? Was anyone asking for it to be changed?
MashmalloMan wrote: »Poisoned has 3 ticks over 4 seconds, once at 0s, 2s, and 4s. If you're fighting single target, yes you won't get the last tick, but since you can't perfectly proc it once every 2s due to latency, human reaction time, and GCD, you're always going to get the 2nd tick. So basically 66% of the total poison duration. It never hurts to over proc status effects, especially now that they deal decent damage across the board as of the update they released a year ago.
If you can also double proc like I spoke about above, then that's quite a lot of ticks going off every 2s. Doubt it's enough to beat much in pve, but it looks like a good pvp set.
Also as a DK, this could be juicy.
MashmalloMan wrote: »Poisoned has 3 ticks over 4 seconds, once at 0s, 2s, and 4s. If you're fighting single target, yes you won't get the last tick, but since you can't perfectly proc it once every 2s due to latency, human reaction time, and GCD, you're always going to get the 2nd tick. So basically 66% of the total poison duration. It never hurts to over proc status effects, especially now that they deal decent damage across the board as of the update they released a year ago.
If you can also double proc like I spoke about above, then that's quite a lot of ticks going off every 2s. Doubt it's enough to beat much in pve, but it looks like a good pvp set.
Also as a DK, this could be juicy.
Over proccing the direct damage status effects is fine. Over proccing the DOT statuses is not for the same reason why you don't over-cast your DOT skills before they run out.