They're unrelated, RoA is ball group abuse, Relequen is an annoying duel set that becomes extremely toxic when zergers are ranging you down with it. I'd assume you'd see it more in PvP if it weren't a Trials drop.Does relequen show up on death recaps? I don’t think I’ve seen it ever in Cyro. Rushof Agony is on every recap for at least the last month.
xylena_lazarow wrote: »They're unrelated, RoA is ball group abuse, Relequen is an annoying duel set that becomes extremely toxic when zergers are ranging you down with it. I'd assume you'd see it more in PvP if it weren't a Trials drop.Does relequen show up on death recaps? I don’t think I’ve seen it ever in Cyro. Rushof Agony is on every recap for at least the last month.
I've also seen sweaty smallscale comps with 3 Rele BowSorcs and 1 Warden healbot. No thanks.StaticWave wrote: »Relequen is meta for a lot of ranged builds
It was badly bugged.
My partner put 10 stacks of Rele on me.
I purged. With one purge I went down to 1 stack (verified in CMX both in terms of stack numbers and corresponding damage).
The very next light attack brought the stacks back up to 10 (in stack number and damage).
That cannot be working as intended. 1 + 1 only equals 10 in binary.
RandomKodiak wrote: »@ZOS_Kevin Anyway to get more dev comment other than the word salad they gave on why they are making Rele completely useless in PvE? If this change goes through as said above it buffs it for PvP but just adds to the seemingly endless list of sets no longer useable (or at least not worth using) in PvE. This one hurts way more than most as almost every PvE player will have to completely rework at least one if not 10 builds and NOTHING in actual combat (not talking parsing) does the same damage for anyone not on a DoT build for bosses. I understand things change and get reworked but this takes the number one non dot set and wipes it out for PvE use.
It was badly bugged.
My partner put 10 stacks of Rele on me.
I purged. With one purge I went down to 1 stack (verified in CMX both in terms of stack numbers and corresponding damage).
The very next light attack brought the stacks back up to 10 (in stack number and damage).
That cannot be working as intended. 1 + 1 only equals 10 in binary.
The stacks being treated as individual debuffs is nothing new and it works the same for other stack debuff sets like jeralls for example but the going from 1 to 10 stacks after a purge is new to me that's definitely a issue