Just curious what the forum population's opinion is.
I hope it will create more fair fights with large battles with many players. I am also hoping that class identity will be a bigger factor since you will only be playing class skills. I also hope it will be easier for the developers to balance since there will be less variables to have to worry about when adjusting something that is over performing.
If it can do all this, my opinion is that it will take off as the preferred way to PvP.
I know there are some theory-crafters that will be disappointed, but I look at this like ESO's equivalent of "One Make Racing" where everyone is running identical specs and player/team skill will decide who wins battles.
Chilly-McFreeze wrote: »Sounds interesting.
My concerns are
- will enough playstyles per class be supported (e.g. will sorc be narrowed to "magsorc only instead of allowing "stamsorc" etc)
- how balanced will those templates be (if 1 class template gets far more power than others it's a bit niffy)
- wouldn't ranked BG be the better place for template vs template fights? (I understand why they test it in cyro - just from a design decision)
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Chilly-McFreeze wrote: »Sounds interesting.
My concerns are
- will enough playstyles per class be supported (e.g. will sorc be narrowed to "magsorc only instead of allowing "stamsorc" etc)
- how balanced will those templates be (if 1 class template gets far more power than others it's a bit niffy)
- wouldn't ranked BG be the better place for template vs template fights? (I understand why they test it in cyro - just from a design decision)
[/list
Chilly-McFreeze wrote: »Sounds interesting.
My concerns are
- will enough playstyles per class be supported (e.g. will sorc be narrowed to "magsorc only instead of allowing "stamsorc" etc)
- how balanced will those templates be (if 1 class template gets far more power than others it's a bit niffy)
- wouldn't ranked BG be the better place for template vs template fights? (I understand why they test it in cyro - just from a design decision)
[/list
MincMincMinc wrote: »Zos also hasnt come out to talk about their stance on pve vs pvp. Prior they had always said that they wanted pve and pvp to be equivalent feeling and numbers wise. It was mainly to help new players not get confused, but over the years that design concept doesnt hold much salt now. Most new players can hardly tell what is going on in combat now with all of the added buffs, procs, animations going on.
New skills lets zos balance pve and pvp seperately. Effectively they will have two games to balance, but atleast the team can listen to feedback more clearly instead of "This is strong in pvp, nerf it"...... " That is needed in pve, dont nerf it"
MincMincMinc wrote: »Zos also hasnt come out to talk about their stance on pve vs pvp. Prior they had always said that they wanted pve and pvp to be equivalent feeling and numbers wise. It was mainly to help new players not get confused, but over the years that design concept doesnt hold much salt now. Most new players can hardly tell what is going on in combat now with all of the added buffs, procs, animations going on.
New skills lets zos balance pve and pvp seperately. Effectively they will have two games to balance, but atleast the team can listen to feedback more clearly instead of "This is strong in pvp, nerf it"...... " That is needed in pve, dont nerf it"
I think the "new" limited AvA experience will be better for new players. The skills should be roughly similar to what they are already used to with their class, but they won't have to farm all the META sets and skill lines to be relevant.
As one of these minmaxers, I've no interest in a diet Cyro over other PvP games like Rivals or Fortnite or whatever, and no faith it'll be balanced unless the classes are just skins. However, if it kills the ball group meta, I'm giving it a shot.MincMincMinc wrote: »the weaker you are against someone who minmaxes every 0.1%....... I would know I abuse every numerical choice I can with 10 years of knowledge and hours testing each day.
xylena_lazarow wrote: »As one of these minmaxers, I've no interest in a diet Cyro over other PvP game like Rivals or Fortnite or whatever, and no faith it'll be balanced unless the classes are just skins. However, if it kills the ball group meta, I'm giving it a shot.MincMincMinc wrote: »the weaker you are against someone who minmaxes every 0.1%....... I would know I abuse every numerical choice I can with 10 years of knowledge and hours testing each day.
I haven't changed my build or looked at CMX in months.
SaffronCitrusflower wrote: »A homogenized version of Cyro will not hold peoples interest for long. And it will result in one of two scenarios playing out. First, everyone will play the same class as it will be the strongest. Or second, people will just give up on ESO and play a game that has decent PvP.
Two of the sets that I got gud on in 2014 were Twin Sisters, probably the craziest bleed proc ever, and Whitestrake, a shield proc that auto saved you from being bursted once every 15 seconds. Stat sets were kinda boring to me in that you just go for the biggest or most dense numbers in support of whatever playstyle, whereas procs also did stuff.MincMincMinc wrote: »Eso only got popular because of its pvp combat early on, which was mostly simplified straight forward skills and sets.
xylena_lazarow wrote: »Two of the sets that I got gud on in 2014 were Twin Sisters, probably the craziest bleed proc ever, and Whitestrake, a shield proc that auto saved you from being bursted once every 15 seconds. Stat sets were kinda boring to me in that you just go for the biggest or most dense numbers in support of whatever playstyle, whereas procs also did stuff.MincMincMinc wrote: »Eso only got popular because of its pvp combat early on, which was mostly simplified straight forward skills and sets.
This game in 2014 was full of bizarre math like Resto being BIS for PvE damage at one point. There was no straightforward path leading to weird overpowered tactics like animation cancelling or perma block casting. Turned out if you run Weighted and ani cancel like a skooma fiend, you could run those perma block casters out of stam, but few bothered trying.
Tommy_The_Gun wrote: »Big pros for me:
- There will be no proc sets at all, so no annoying pull/push sets & burst dmg sets.
- Limited skills (class only), so no Scribing, no Vamp, no Resto or Destro staff dominance.
- Limited AOE / Group healing / DMG Shields (they teased that for example in order to heal other player, you will have to target that player). Hopefully, that means either no ball groups at all, or ball groups that can be stopped.
Unknowns:
It all depends how class skills will be balanced and what "Vengeance" versions of those skills will do. For instance:
- Streak will streak, but will it have other effects or ramping cost ? There will be no way to buff up movement speed & gap closers will be limited to class only, and range of those is already low.
- Cloak. How will it work ? Will it Cloak you at all ? Sources of detection will also be limited (detection potions may become mandatory ?).
Those are just some examples, but depending on how it will be done, it may actually make class choice important again. Each class will be "OP" at something again.
For me, there are really no serious cons. The only thing I am worried about is that PvP related achievements will be "on" and you will be able to get some, while I sincerely belive that for a madnes test like this PvP related achievements should be disabled for obvious reasons.
Joy_Division wrote: »Tommy_The_Gun wrote: »Big pros for me:
- There will be no proc sets at all, so no annoying pull/push sets & burst dmg sets.
- Limited skills (class only), so no Scribing, no Vamp, no Resto or Destro staff dominance.
- Limited AOE / Group healing / DMG Shields (they teased that for example in order to heal other player, you will have to target that player). Hopefully, that means either no ball groups at all, or ball groups that can be stopped.
Unknowns:
It all depends how class skills will be balanced and what "Vengeance" versions of those skills will do. For instance:
- Streak will streak, but will it have other effects or ramping cost ? There will be no way to buff up movement speed & gap closers will be limited to class only, and range of those is already low.
- Cloak. How will it work ? Will it Cloak you at all ? Sources of detection will also be limited (detection potions may become mandatory ?).
Those are just some examples, but depending on how it will be done, it may actually make class choice important again. Each class will be "OP" at something again.
For me, there are really no serious cons. The only thing I am worried about is that PvP related achievements will be "on" and you will be able to get some, while I sincerely belive that for a madnes test like this PvP related achievements should be disabled for obvious reasons.
Was there an announcement saying there would be no proc sets or what the campaign conditions? A page, thread, or video where all the information we know is compiled somewhere?
So far just the Twitch stream, which showed:
- No Passives (Champion or Otherwise)
- No Set Bonuses
- No Skills Outside of some limited versions of class skills
I'm sure there will be more details soon, but they will be putting a new campaign in the live server for a performance test for us to see how it works. This may be what gets me to do some PvP more regularly if it works.
Update 45
Arriving in tandem with the dungeon DLC is the Update 45 base-game patch. This free update includes a host of changes and improvements that all ESO players can enjoy.
Cyrodiil Champions Test Campaign
Update 45 introduces the early stages of the new Cyrodiil Champions test PvP campaign. When playing a Cyrodiil Champions test campaign, you and your fellow players are locked to specific class builds, including abilities, attributes, and items. This test allows us to monitor how the server reacts to simplified abilities, with the goal being to collect data and help us plan for the future of Cyrodiil and abilities.
During this test, seven set Cyrodiil Champion classes are available, and access to some features are blocked, including Crown Store provisions, items not included in the class templates, and more. During a Cyrodiil Champions campaign, all competitors are at equal power levels—it all comes down to skill!
Note that with Update 45, we are only just beginning to test the Cyrodiil Champions campaigns. Expect a full rollout with greater options and a more polished experience in the future.