Buff Duration Consistency (NB + Vampire)

Taril
Taril
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So, I have a Magblade Vampire that is using invis weaving. Which is all well and good except... Well:

Concealed Weapon - When you leave Sneak or invisibility while in combat, increase your damage with this skill by 10% for 15 seconds.

Shadowy Disguise - When Shadowy Disguise begins or ends, you gain Born From Shadow for 10 seconds, increasing your damage done to monster by 10%.

Strike From the Shadows - When you leave Sneak, invisibility or Mist Form your Weapon and Spell Damage is increased by 300 for 6 seconds.

Any chance of these effects getting a consistent duration? (At the very least, can the 2 NB skills that are intended to work together have an equal duration?)
  • Chilly-McFreeze
    Chilly-McFreeze
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    Be careful what you ask for or you end up getting them all chopped down to 6s.

    But the topic of buff duration consistency is broader than this example. My current main offender is the duration on scribed skills (e.g. 10s mBrutality - especially in conjunction with 20s dots)
  • Tonturri
    Tonturri
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    Be careful what you ask for or you end up getting them all chopped down to 6s.

    But the topic of buff duration consistency is broader than this example. My current main offender is the duration on scribed skills (e.g. 10s mBrutality - especially in conjunction with 20s dots)
    This is a fair point. I just got my crit buff for scribing (been after it for a bit on my necro) and I'd love to see around 15 sec. Could understand if we don't get 20 sec due to wanting to leave 'main class' skills certain advantages.
  • Avran_Sylt
    Avran_Sylt
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    Tonturri wrote: »
    Be careful what you ask for or you end up getting them all chopped down to 6s.

    But the topic of buff duration consistency is broader than this example. My current main offender is the duration on scribed skills (e.g. 10s mBrutality - especially in conjunction with 20s dots)
    This is a fair point. I just got my crit buff for scribing (been after it for a bit on my necro) and I'd love to see around 15 sec. Could understand if we don't get 20 sec due to wanting to leave 'main class' skills certain advantages.

    Main class skills could have the benefit of having those effects passive "while slotted on either bar" instead of duration based.

    "Innate" in a sense that other classes need to be mindful of keeping them up via sourced skills elsewhere while this class just needs to slot a given skill.

    (but wouldn't that just be class passives?)
    Edited by Avran_Sylt on 8 January 2025 17:55
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