huskandhunger wrote: »12k crystal frags sorcerers say hello
Typical_Tim wrote: »When will this set be adjusted to not include 12+ man zergs all with 40k+ health using knightslayer to kill people in pvp? And if not then what is the counter to this?
BXR_Lonestar wrote: »Typical_Tim wrote: »When will this set be adjusted to not include 12+ man zergs all with 40k+ health using knightslayer to kill people in pvp? And if not then what is the counter to this?
I can almost guarantee you that there are not coordinated 12 man zergs using this set. Its a pretty niche set, and you are not going to get maximum damage from this set under most ordinary combat conditions. It pops up in my death recap maybe once every few months, if that often.
BXR_Lonestar wrote: »Typical_Tim wrote: »When will this set be adjusted to not include 12+ man zergs all with 40k+ health using knightslayer to kill people in pvp? And if not then what is the counter to this?
I can almost guarantee you that there are not coordinated 12 man zergs using this set. Its a pretty niche set, and you are not going to get maximum damage from this set under most ordinary combat conditions. It pops up in my death recap maybe once every few months, if that often.
Typical_Tim wrote: »BXR_Lonestar wrote: »Typical_Tim wrote: »When will this set be adjusted to not include 12+ man zergs all with 40k+ health using knightslayer to kill people in pvp? And if not then what is the counter to this?
I can almost guarantee you that there are not coordinated 12 man zergs using this set. Its a pretty niche set, and you are not going to get maximum damage from this set under most ordinary combat conditions. It pops up in my death recap maybe once every few months, if that often.
Then you don't obviously play on xbox because there are coordinated zergs of 20 people running knightslayer every single day.
Typical_Tim wrote: »BXR_Lonestar wrote: »Typical_Tim wrote: »When will this set be adjusted to not include 12+ man zergs all with 40k+ health using knightslayer to kill people in pvp? And if not then what is the counter to this?
I can almost guarantee you that there are not coordinated 12 man zergs using this set. Its a pretty niche set, and you are not going to get maximum damage from this set under most ordinary combat conditions. It pops up in my death recap maybe once every few months, if that often.
Then you don't obviously play on xbox because there are coordinated zergs of 20 people running knightslayer every single day.
dark_hunterxmg wrote: »The only adjustment that should be made to this set is to buff it. Increase to at least 10% of the targets max health(cap can remain at 8000 damage) , and make it craftable(or available) in all weights.
Not to derail this at all but is Knighslayer useful at all for PvE heavy attack builds? I would assume if you were using it against a boss or world boss that you would get the full 8k damage proc with every heavy attack? But also that this damage doesn’t scale the same way as sets like noble duelist.
Necrotech_Master wrote: »BXR_Lonestar wrote: »Typical_Tim wrote: »When will this set be adjusted to not include 12+ man zergs all with 40k+ health using knightslayer to kill people in pvp? And if not then what is the counter to this?
I can almost guarantee you that there are not coordinated 12 man zergs using this set. Its a pretty niche set, and you are not going to get maximum damage from this set under most ordinary combat conditions. It pops up in my death recap maybe once every few months, if that often.
it is very niche, though the "maximum" dmg doesnt really matter for pvp since its a fixed 8% hp dmg on hit
in a vacuum a single person using it you might not notice it though with heals going on, but theoretically you could have 12 people running it which if they hit you at the same time would be 96% of your max hp regardless of what your health or resists were
i agree that its highly unlikely any 12 man would be running that though, as it would be way too single target focused unless they wanted to be able to nuke troll tanks
BXR_Lonestar wrote: »dark_hunterxmg wrote: »The only adjustment that should be made to this set is to buff it. Increase to at least 10% of the targets max health(cap can remain at 8000 damage) , and make it craftable(or available) in all weights.
Should buff it to 25%, given all the tank builds that are prevalent in PVP. Most players have 40k+ health, so 25% = 10k oblivion damage.
KaironBlackbard wrote: »Necrotech_Master wrote: »BXR_Lonestar wrote: »Typical_Tim wrote: »When will this set be adjusted to not include 12+ man zergs all with 40k+ health using knightslayer to kill people in pvp? And if not then what is the counter to this?
I can almost guarantee you that there are not coordinated 12 man zergs using this set. Its a pretty niche set, and you are not going to get maximum damage from this set under most ordinary combat conditions. It pops up in my death recap maybe once every few months, if that often.
it is very niche, though the "maximum" dmg doesnt really matter for pvp since its a fixed 8% hp dmg on hit
in a vacuum a single person using it you might not notice it though with heals going on, but theoretically you could have 12 people running it which if they hit you at the same time would be 96% of your max hp regardless of what your health or resists were
i agree that its highly unlikely any 12 man would be running that though, as it would be way too single target focused unless they wanted to be able to nuke troll tanks
Does it work with greatswords or lightning staves aoe effects?
BXR_Lonestar wrote: »Should buff it to 25%, given all the tank builds that are prevalent in PVP. Most players have 40k+ health, so 25% = 10k oblivion damage.
Necrotech_Master wrote: »KaironBlackbard wrote: »Necrotech_Master wrote: »BXR_Lonestar wrote: »Typical_Tim wrote: »When will this set be adjusted to not include 12+ man zergs all with 40k+ health using knightslayer to kill people in pvp? And if not then what is the counter to this?
I can almost guarantee you that there are not coordinated 12 man zergs using this set. Its a pretty niche set, and you are not going to get maximum damage from this set under most ordinary combat conditions. It pops up in my death recap maybe once every few months, if that often.
it is very niche, though the "maximum" dmg doesnt really matter for pvp since its a fixed 8% hp dmg on hit
in a vacuum a single person using it you might not notice it though with heals going on, but theoretically you could have 12 people running it which if they hit you at the same time would be 96% of your max hp regardless of what your health or resists were
i agree that its highly unlikely any 12 man would be running that though, as it would be way too single target focused unless they wanted to be able to nuke troll tanks
Does it work with greatswords or lightning staves aoe effects?
no, only the target of the heavy attack
the dmg in the splash is provided by passives, not the HA itself
so if you looked at a log your target would get "heavy attack (lightning)" but the aoe targets getting splash would get targeted by "trifocus"
TechMaybeHic wrote: »I actually saw a group the other night PCNA just clustered channeling heavy lightning staffs and I was wondering what they were trying to do. This might be it. I think just a zerg focusing fire would be enough, but maybe makes something easier about it
KaironBlackbard wrote: »Necrotech_Master wrote: »KaironBlackbard wrote: »Necrotech_Master wrote: »BXR_Lonestar wrote: »Typical_Tim wrote: »When will this set be adjusted to not include 12+ man zergs all with 40k+ health using knightslayer to kill people in pvp? And if not then what is the counter to this?
I can almost guarantee you that there are not coordinated 12 man zergs using this set. Its a pretty niche set, and you are not going to get maximum damage from this set under most ordinary combat conditions. It pops up in my death recap maybe once every few months, if that often.
it is very niche, though the "maximum" dmg doesnt really matter for pvp since its a fixed 8% hp dmg on hit
in a vacuum a single person using it you might not notice it though with heals going on, but theoretically you could have 12 people running it which if they hit you at the same time would be 96% of your max hp regardless of what your health or resists were
i agree that its highly unlikely any 12 man would be running that though, as it would be way too single target focused unless they wanted to be able to nuke troll tanks
Does it work with greatswords or lightning staves aoe effects?
no, only the target of the heavy attack
the dmg in the splash is provided by passives, not the HA itself
so if you looked at a log your target would get "heavy attack (lightning)" but the aoe targets getting splash would get targeted by "trifocus"
I'm running a unique build with Knight Slayer as a backup/secondary set. The predacessor staff was a Flame Staff, averaging 4k damage per heavy attack, and applying the 12k burn from Tri Focus. Current Build with Lightning Staff Knight Slayer deals 5k to all enemies around target and 7k to the target. Random mobs in Craglorn. About 8.4k on tough targets, 2.7m health. Either I'm not seeing the oblivion damage, or it's not working, or it's limiting my heavy attack damage or something.
Necrotech_Master wrote: »Not to derail this at all but is Knighslayer useful at all for PvE heavy attack builds? I would assume if you were using it against a boss or world boss that you would get the full 8k damage proc with every heavy attack? But also that this damage doesn’t scale the same way as sets like noble duelist.
oblivion dmg is all but useless in PVE
hard capped dmg, cannot crit, and enemies having very low resistances make it not worthwhile to use
to give you an example, all oblivion dmg items (such as knight slayer) say they cap on how much dmg they deal
you can extrapolate the max hp of an enemy to get that
knight slayer is 8% dmg, that means an enemy with 100k or more max hp you will hit the cap of 8000 dmg
in PVE this is virtually all enemies that arent complete trash mobs (or even all trash mobs if its say a vet dungeon)
overland trash mobs usually have between 32k and 64k max hp, so it wouldnt hit the cap on those but they die quickly anyway
now the other problem, oblivion dmg cannot crit
that means your never going to get more than 8000 dmg from a proc, most spammables or proc gear could hit for harder than that
if your using a standard HA set such as sergeant, your final lightning staff heavy tick could crit for 40k dmg easy
so in effect oblivion dmg is basically hot garbage in PVE
Necrotech_Master wrote: »Not to derail this at all but is Knighslayer useful at all for PvE heavy attack builds? I would assume if you were using it against a boss or world boss that you would get the full 8k damage proc with every heavy attack? But also that this damage doesn’t scale the same way as sets like noble duelist.
oblivion dmg is all but useless in PVE
hard capped dmg, cannot crit, and enemies having very low resistances make it not worthwhile to use
to give you an example, all oblivion dmg items (such as knight slayer) say they cap on how much dmg they deal
you can extrapolate the max hp of an enemy to get that
knight slayer is 8% dmg, that means an enemy with 100k or more max hp you will hit the cap of 8000 dmg
in PVE this is virtually all enemies that arent complete trash mobs (or even all trash mobs if its say a vet dungeon)
overland trash mobs usually have between 32k and 64k max hp, so it wouldnt hit the cap on those but they die quickly anyway
now the other problem, oblivion dmg cannot crit
that means your never going to get more than 8000 dmg from a proc, most spammables or proc gear could hit for harder than that
if your using a standard HA set such as sergeant, your final lightning staff heavy tick could crit for 40k dmg easy
so in effect oblivion dmg is basically hot garbage in PVE
Thanks for the reply, and that makes sense. I was pondering trying to make use of knight slayer on a non lightning staff heavy attack build perhaps with two handed or sword and shield. Even though it can’t crit it might still add more damage than the noble duelist or sergeants sets since those damage values only get added once. But it sounds like even for a build like that, orders wrath / pillar of nirn might still be better.
Necrotech_Master wrote: »KaironBlackbard wrote: »Necrotech_Master wrote: »KaironBlackbard wrote: »Necrotech_Master wrote: »BXR_Lonestar wrote: »Typical_Tim wrote: »When will this set be adjusted to not include 12+ man zergs all with 40k+ health using knightslayer to kill people in pvp? And if not then what is the counter to this?
I can almost guarantee you that there are not coordinated 12 man zergs using this set. Its a pretty niche set, and you are not going to get maximum damage from this set under most ordinary combat conditions. It pops up in my death recap maybe once every few months, if that often.
it is very niche, though the "maximum" dmg doesnt really matter for pvp since its a fixed 8% hp dmg on hit
in a vacuum a single person using it you might not notice it though with heals going on, but theoretically you could have 12 people running it which if they hit you at the same time would be 96% of your max hp regardless of what your health or resists were
i agree that its highly unlikely any 12 man would be running that though, as it would be way too single target focused unless they wanted to be able to nuke troll tanks
Does it work with greatswords or lightning staves aoe effects?
no, only the target of the heavy attack
the dmg in the splash is provided by passives, not the HA itself
so if you looked at a log your target would get "heavy attack (lightning)" but the aoe targets getting splash would get targeted by "trifocus"
I'm running a unique build with Knight Slayer as a backup/secondary set. The predacessor staff was a Flame Staff, averaging 4k damage per heavy attack, and applying the 12k burn from Tri Focus. Current Build with Lightning Staff Knight Slayer deals 5k to all enemies around target and 7k to the target. Random mobs in Craglorn. About 8.4k on tough targets, 2.7m health. Either I'm not seeing the oblivion damage, or it's not working, or it's limiting my heavy attack damage or something.
your numbers seem about right for normal heavy attacks
most mobs in craglorn have closer to 60k+ hp in overland, so knight slayer would be adding about 6000+ dmg (which cannot crit)
in your example 2.7 mil hp implies a boss, so it would be getting the full 8k dmg from knight slayer if you had the effect active
i dont know exactly how your build looks but saying its "backup/secondary" implies your trying to back bar it, which means the 5th piece bonus wont be active on your front bar
KaironBlackbard wrote: »Necrotech_Master wrote: »KaironBlackbard wrote: »Necrotech_Master wrote: »KaironBlackbard wrote: »Necrotech_Master wrote: »BXR_Lonestar wrote: »Typical_Tim wrote: »When will this set be adjusted to not include 12+ man zergs all with 40k+ health using knightslayer to kill people in pvp? And if not then what is the counter to this?
I can almost guarantee you that there are not coordinated 12 man zergs using this set. Its a pretty niche set, and you are not going to get maximum damage from this set under most ordinary combat conditions. It pops up in my death recap maybe once every few months, if that often.
it is very niche, though the "maximum" dmg doesnt really matter for pvp since its a fixed 8% hp dmg on hit
in a vacuum a single person using it you might not notice it though with heals going on, but theoretically you could have 12 people running it which if they hit you at the same time would be 96% of your max hp regardless of what your health or resists were
i agree that its highly unlikely any 12 man would be running that though, as it would be way too single target focused unless they wanted to be able to nuke troll tanks
Does it work with greatswords or lightning staves aoe effects?
no, only the target of the heavy attack
the dmg in the splash is provided by passives, not the HA itself
so if you looked at a log your target would get "heavy attack (lightning)" but the aoe targets getting splash would get targeted by "trifocus"
I'm running a unique build with Knight Slayer as a backup/secondary set. The predacessor staff was a Flame Staff, averaging 4k damage per heavy attack, and applying the 12k burn from Tri Focus. Current Build with Lightning Staff Knight Slayer deals 5k to all enemies around target and 7k to the target. Random mobs in Craglorn. About 8.4k on tough targets, 2.7m health. Either I'm not seeing the oblivion damage, or it's not working, or it's limiting my heavy attack damage or something.
your numbers seem about right for normal heavy attacks
most mobs in craglorn have closer to 60k+ hp in overland, so knight slayer would be adding about 6000+ dmg (which cannot crit)
in your example 2.7 mil hp implies a boss, so it would be getting the full 8k dmg from knight slayer if you had the effect active
i dont know exactly how your build looks but saying its "backup/secondary" implies your trying to back bar it, which means the 5th piece bonus wont be active on your front bar
No, my use of "secondary set" means I exchange it when I need to. Toon's a healer so I swap shoulders for Chokethorn when I need to dish more healing, which removes my 5th KS. It's always active on both bars.
My question is mostly why I'm not seeing the damage?
I spam the heavy attack against that guy in that camp with 2.7m health... He's not a real boss, just a guy with insanely high health and just a little more damage than normies, and named, but otherwise not a boss... My damage against him is only 8.4k, its the only damage I'm seeing. I would think I'd see both a 3k+ (lightning/magic) and the 8k oblivion. 5k from the AoE blast being 100% makes me think I'm only getting 3k oblivion even though it should be 8k. If it's merging into my heavy attack, it should total about 13k, if separate because two damage types I should be seeing both damages, Right?
Necrotech_Master wrote: »KaironBlackbard wrote: »Necrotech_Master wrote: »KaironBlackbard wrote: »Necrotech_Master wrote: »KaironBlackbard wrote: »Necrotech_Master wrote: »BXR_Lonestar wrote: »Typical_Tim wrote: »When will this set be adjusted to not include 12+ man zergs all with 40k+ health using knightslayer to kill people in pvp? And if not then what is the counter to this?
I can almost guarantee you that there are not coordinated 12 man zergs using this set. Its a pretty niche set, and you are not going to get maximum damage from this set under most ordinary combat conditions. It pops up in my death recap maybe once every few months, if that often.
it is very niche, though the "maximum" dmg doesnt really matter for pvp since its a fixed 8% hp dmg on hit
in a vacuum a single person using it you might not notice it though with heals going on, but theoretically you could have 12 people running it which if they hit you at the same time would be 96% of your max hp regardless of what your health or resists were
i agree that its highly unlikely any 12 man would be running that though, as it would be way too single target focused unless they wanted to be able to nuke troll tanks
Does it work with greatswords or lightning staves aoe effects?
no, only the target of the heavy attack
the dmg in the splash is provided by passives, not the HA itself
so if you looked at a log your target would get "heavy attack (lightning)" but the aoe targets getting splash would get targeted by "trifocus"
I'm running a unique build with Knight Slayer as a backup/secondary set. The predacessor staff was a Flame Staff, averaging 4k damage per heavy attack, and applying the 12k burn from Tri Focus. Current Build with Lightning Staff Knight Slayer deals 5k to all enemies around target and 7k to the target. Random mobs in Craglorn. About 8.4k on tough targets, 2.7m health. Either I'm not seeing the oblivion damage, or it's not working, or it's limiting my heavy attack damage or something.
your numbers seem about right for normal heavy attacks
most mobs in craglorn have closer to 60k+ hp in overland, so knight slayer would be adding about 6000+ dmg (which cannot crit)
in your example 2.7 mil hp implies a boss, so it would be getting the full 8k dmg from knight slayer if you had the effect active
i dont know exactly how your build looks but saying its "backup/secondary" implies your trying to back bar it, which means the 5th piece bonus wont be active on your front bar
No, my use of "secondary set" means I exchange it when I need to. Toon's a healer so I swap shoulders for Chokethorn when I need to dish more healing, which removes my 5th KS. It's always active on both bars.
My question is mostly why I'm not seeing the damage?
I spam the heavy attack against that guy in that camp with 2.7m health... He's not a real boss, just a guy with insanely high health and just a little more damage than normies, and named, but otherwise not a boss... My damage against him is only 8.4k, its the only damage I'm seeing. I would think I'd see both a 3k+ (lightning/magic) and the 8k oblivion. 5k from the AoE blast being 100% makes me think I'm only getting 3k oblivion even though it should be 8k. If it's merging into my heavy attack, it should total about 13k, if separate because two damage types I should be seeing both damages, Right?
the dmg is calculated separately because the oblivion cannot crit but your normal HA can crit, you should in fact see 2 numbers when hitting the enemy, one being a flat 8000 from knight slayer
if thats how your running your build, personally i would not recommend knight slayer for that as it wont add as much to pve, if you used sergeant as a backup set your HAs could probably do double the dmg you would be getting with knight slayer when you have empower
knight slayer also requires a "fully charged heavy attack" releasing the attack early or doing a "medium" attack would not even proc knight slayer
your normal heavy attack dmg is still scaled on your dmg stats, and subject to being reduced by enemy resistances
its hard to tell exactly whats going on without seeing whats happening