Hi,
Carrying the chaosball gives the "Chaosball" debuff which says it deals .5% of your max health as oblivion damage to you and nearby allies, increasing by 25% every second.
Problem: Chaosball damage doesn't work like this. It always deals (350) 100 oblivion damage per second at the start, increasing by a flat 25 oblivion damage every tick.
This seems too clean to even wrongly scale of my health but even if it was, it would be scaling off 7k max health, increasing by 14% every tick.
The healing taken and shield strength reduction seem to work as intended though.
Thank you
Edited by BixenteN7Akantor on 2 January 2025 21:51