Maintenance for the week of January 6:
· [COMPLETE] NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

Chaosball not working as intended

BixenteN7Akantor
BixenteN7Akantor
✭✭✭✭
Hi,
Carrying the chaosball gives the "Chaosball" debuff which says it deals .5% of your max health as oblivion damage to you and nearby allies, increasing by 25% every second.
Problem: Chaosball damage doesn't work like this. It always deals (350) 100 oblivion damage per second at the start, increasing by a flat 25 oblivion damage every tick.
This seems too clean to even wrongly scale of my health but even if it was, it would be scaling off 7k max health, increasing by 14% every tick.
The healing taken and shield strength reduction seem to work as intended though.
Thank you
Edited by BixenteN7Akantor on 2 January 2025 21:51
  • jle30303
    jle30303
    ✭✭✭✭✭
    I think your maths is slightly off.

    100 is 0.5% of... 20k, not 7k.

    (1% of 20,000 is 200. 0.5% is half of 1%, therefore 1%.

    So your figures would be correct if your max health is 20k: and increasing by 25% each second *of 100*, which is 25. (thus 100, 125, 150, 175, 200 and so on).

    Conclusion: Either your health is exactly 20k, or Chaosball damage is 0.5% of maximum health *capped at 100*, increasing by 25% of the original value per tick, and you have more than 20k health. (Which is quite normal for PVPers.)
  • BixenteN7Akantor
    BixenteN7Akantor
    ✭✭✭✭
    jle30303 wrote: »
    I think your maths is slightly off.

    100 is 0.5% of... 20k, not 7k.

    (1% of 20,000 is 200. 0.5% is half of 1%, therefore 1%.

    So your figures would be correct if your max health is 20k: and increasing by 25% each second *of 100*, which is 25. (thus 100, 125, 150, 175, 200 and so on).

    Conclusion: Either your health is exactly 20k, or Chaosball damage is 0.5% of maximum health *capped at 100*, increasing by 25% of the original value per tick, and you have more than 20k health. (Which is quite normal for PVPers.)

    You know, I edited this post before you posted because I thought the starting value was 350 but figured it out it was 100. Problem: Dumb me didn't redo the maths xd
    So yeah it actually seem to work fine, but only because the rounding is extreme and it doesn't seem to update dynamically.
    Also I'm fairly sure the damage I take from allied Chaosballs is always a multiple of 25. So I don't think I'm that far from the truth. :)
    Edited by BixenteN7Akantor on 4 January 2025 15:09
Sign In or Register to comment.