Hello.
I'm pretty much casual player, which means I probably won't go further than daily bg and monthly Cyrodil, but I' don't want to miss big chunk of content offered by PvP.
So, because if that, I'm looking for pretty specific build. I need Oakensoul stamina sorc build. PvP is too dynamic to keep track on both bars, so that I decided I'd better go Oakensoul.
I haven't managed to find much info on PvP, but summing up all I found, following sets are used on PvP: Daedric Trickery, Tarnished Nightmare, Balorgh monster set, Trainee, New Moon Acolyte, Plaguebreak, Heartland Conqueror and 5pc Shattered Fate. So, which two should I pick?
Also have no idea, which weapon should pick: bow or 2hand? And which poison should I pick?
That's just two sides of the coin. Understanding of PVP basics will come with practice, which is required just time investment. But when I try to PVP in my PVE build, I mostly end up lying dead and waiting for respawn. I can't learn when I can't do anything. I don't expect that proper build will do the job in my stead, but it definitely allow me to learn more effectively. Creating a build requires me to get 12 pieces of gear, which is will take a lot of gold and transmute crystals, and that's not the resources I have in excess. I can't afford myself experiment and change gear often to find working combination. That's why I'm asking for advice about build.BXR_Lonestar wrote: »Don't take this personally, but I would focus less on your build and more on learning how not to be a liability in PVP first.
Is it possible to achieve such numbers on dd, or I should go for full tank build to get that?BXR_Lonestar wrote: »but if you have less than 30k HP and less than 25k resistancess
BXR_Lonestar wrote: »Hello.
I'm pretty much casual player, which means I probably won't go further than daily bg and monthly Cyrodil, but I' don't want to miss big chunk of content offered by PvP.
So, because if that, I'm looking for pretty specific build. I need Oakensoul stamina sorc build. PvP is too dynamic to keep track on both bars, so that I decided I'd better go Oakensoul.
I haven't managed to find much info on PvP, but summing up all I found, following sets are used on PvP: Daedric Trickery, Tarnished Nightmare, Balorgh monster set, Trainee, New Moon Acolyte, Plaguebreak, Heartland Conqueror and 5pc Shattered Fate. So, which two should I pick?
Also have no idea, which weapon should pick: bow or 2hand? And which poison should I pick?
Don't take this personally, but I would focus less on your build and more on learning how not to be a liability in PVP first. You can have a strong build, but if you don't know how to keep yourself out of bad position, you can still be a liability for your team and get everyone killed. For instance, you may be meaning well trying to stand on the ram at the front door, but if you have less than 30k HP and less than 25k resistances, you should not be stacking on the ram, or close to any other player because any heady PVP player will pick you out, target you, and kill you in the crowd, which is going to proc vicious death and kill everyone who is fighting by your side. New players are certainly welcome in PVP, but this is one of the things people hate the most - getting blown up by a squishy player who is out of position.
Outside of that, the next biggest way you can help in the fight and which really doesn't require any specialized build is if you learn to seige. In the campaign I play, my alliance is routinely outnumbered, and unless we're playing as a fully comped ball group, siege will make or break us. What this means for you is:
1. When taking a keep, don't be a liability by being in a position that can get others killed.
2. If you are on the ram, please hold block and be ready to cast your self-heal
3. If you are not on the ram, you can put up at least 2 balistas (the kind that cost 1800 AP and do 2k damage to walls and doors) and run between the two of them firing at the same target everyone else is hitting. I can personally run 4 if I can place them right, but if you don't have AP to burn, two is minimum. There isn't any reason why a group of 10 can't hit the siege limit on most keeps and outposts.
4. If you are working to take a keep and you have breached the outer wall and you are working on the inner keep, and your team is facing heavy resistance, go up on the outer wall and use meatbags to countersiege the enemy's countersiege. This is a HUGE help and you will absolutely make a huge impact if you do this.
5. If you are instead defending a keep, countersieging from the outer wall is obvious, but what is even more important is learning how to set up a proper kill box. When the door/wall hits 50%, you should be setting up siege on the inside of the castle and targeting the wall/door that is being breached. Here, you will use meatbags, fire balistas, lightning balistas, scatter shots, oils, coldfire balistas - basically anything but trebuchets (too slow) and the 1800 AP balistas built for breaching walls and doors. Set up 2-3 of your siege of choice and just keep firing your siege at the breach as fast as you can until they have charged in or the wall/door has been repaired.
6. If they make it to the inner keep, set up oils (3x2) on the grate over the door, and all along the balcony and dump them like crazy. If the inner door reaches 50%, redeploy those oils to be directed inside the keep (don't overlook the flat spots on the stair cases), or you can set up fire balistas and meatbags to aim at the front flag, and keep up the fire intensity.
If you learn to do all this stuff without overthinking too much or without being told to, you will be a welcome sight on the battlefield regardless of build, and it is a great way to get involved in some of the major fights that make cyrodil so much fun to play.
Having a build you are comfortable with playing will only enhance your PVP experience, but the things I listed above are all things newer PVP players can do regardless of skill level, and you have no idea how much of a help you will actually be to the rest of your team.
Just my 2 cents. I know it is not really "build" help, but these are definitely tips that will help improve your pvp experience (at least in cyrodil).
Thanks for complex explanations, that will come handy.That's just two sides of the coin. Understanding of PVP basics will come with practice, which is required just time investment. But when I try to PVP in my PVE build, I mostly end up lying dead and waiting for respawn. I can't learn when I can't do anything. I don't expect that proper build will do the job in my stead, but it definitely allow me to learn more effectively. Creating a build requires me to get 12 pieces of gear, which is will take a lot of gold and transmute crystals, and that's not the resources I have in excess. I can't afford myself experiment and change gear often to find working combination. That's why I'm asking for advice about build.BXR_Lonestar wrote: »Don't take this personally, but I would focus less on your build and more on learning how not to be a liability in PVP first.Is it possible to achieve such numbers on dd, or I should go for full tank build to get that?BXR_Lonestar wrote: »but if you have less than 30k HP and less than 25k resistancess
Also, maybe there's some resource that specializes on PVP?
Veinblood1965 wrote: »BXR_Lonestar wrote: »Hello.
I'm pretty much casual player, which means I probably won't go further than daily bg and monthly Cyrodil, but I' don't want to miss big chunk of content offered by PvP.
So, because if that, I'm looking for pretty specific build. I need Oakensoul stamina sorc build. PvP is too dynamic to keep track on both bars, so that I decided I'd better go Oakensoul.
I haven't managed to find much info on PvP, but summing up all I found, following sets are used on PvP: Daedric Trickery, Tarnished Nightmare, Balorgh monster set, Trainee, New Moon Acolyte, Plaguebreak, Heartland Conqueror and 5pc Shattered Fate. So, which two should I pick?
Also have no idea, which weapon should pick: bow or 2hand? And which poison should I pick?
Don't take this personally, but I would focus less on your build and more on learning how not to be a liability in PVP first. You can have a strong build, but if you don't know how to keep yourself out of bad position, you can still be a liability for your team and get everyone killed. For instance, you may be meaning well trying to stand on the ram at the front door, but if you have less than 30k HP and less than 25k resistances, you should not be stacking on the ram, or close to any other player because any heady PVP player will pick you out, target you, and kill you in the crowd, which is going to proc vicious death and kill everyone who is fighting by your side. New players are certainly welcome in PVP, but this is one of the things people hate the most - getting blown up by a squishy player who is out of position.
Outside of that, the next biggest way you can help in the fight and which really doesn't require any specialized build is if you learn to seige. In the campaign I play, my alliance is routinely outnumbered, and unless we're playing as a fully comped ball group, siege will make or break us. What this means for you is:
1. When taking a keep, don't be a liability by being in a position that can get others killed.
2. If you are on the ram, please hold block and be ready to cast your self-heal
3. If you are not on the ram, you can put up at least 2 balistas (the kind that cost 1800 AP and do 2k damage to walls and doors) and run between the two of them firing at the same target everyone else is hitting. I can personally run 4 if I can place them right, but if you don't have AP to burn, two is minimum. There isn't any reason why a group of 10 can't hit the siege limit on most keeps and outposts.
4. If you are working to take a keep and you have breached the outer wall and you are working on the inner keep, and your team is facing heavy resistance, go up on the outer wall and use meatbags to countersiege the enemy's countersiege. This is a HUGE help and you will absolutely make a huge impact if you do this.
5. If you are instead defending a keep, countersieging from the outer wall is obvious, but what is even more important is learning how to set up a proper kill box. When the door/wall hits 50%, you should be setting up siege on the inside of the castle and targeting the wall/door that is being breached. Here, you will use meatbags, fire balistas, lightning balistas, scatter shots, oils, coldfire balistas - basically anything but trebuchets (too slow) and the 1800 AP balistas built for breaching walls and doors. Set up 2-3 of your siege of choice and just keep firing your siege at the breach as fast as you can until they have charged in or the wall/door has been repaired.
6. If they make it to the inner keep, set up oils (3x2) on the grate over the door, and all along the balcony and dump them like crazy. If the inner door reaches 50%, redeploy those oils to be directed inside the keep (don't overlook the flat spots on the stair cases), or you can set up fire balistas and meatbags to aim at the front flag, and keep up the fire intensity.
If you learn to do all this stuff without overthinking too much or without being told to, you will be a welcome sight on the battlefield regardless of build, and it is a great way to get involved in some of the major fights that make cyrodil so much fun to play.
Having a build you are comfortable with playing will only enhance your PVP experience, but the things I listed above are all things newer PVP players can do regardless of skill level, and you have no idea how much of a help you will actually be to the rest of your team.
Just my 2 cents. I know it is not really "build" help, but these are definitely tips that will help improve your pvp experience (at least in cyrodil).
Nice reply, this should be pinned to the PVP forum.
Add to that, regardless of build just learn to be aware of your surroundings, if you get attacked and you cannot kill the other person look for obstacles, trees, pillars, rocks, etc and run around them breaking line of site(use a least one swift trait on jewellery if you can). Things like when a group is chasing you run around a corner, THEN turn right back around and run back straight into them, most of them keep going around the corner lol.
CARRY invisibility potions. This is my favorite, it restores health, makes you invis, keeps you from being stunned and adds health recovery, make it with Blue Entoloma, Columbine and Namira's Rot. Once you do the around the corner trick hit the potion.
Not saying builds do not matter, they do but combine this with what Lonestar said and you'll be a huge asset to any group. Also if you are doing to be running BG's there's a set there that heals all your group members within 7 meters of you for about 1200 per second when in combat. I just saw it last night. I don't know if those stack but if an entire group ran this and it does that sweet, but even if you are the only one it's pretty nice.
Hello.
I'm pretty much casual player, which means I probably won't go further than daily bg and monthly Cyrodil, but I' don't want to miss big chunk of content offered by PvP.
So, because if that, I'm looking for pretty specific build. I need Oakensoul stamina sorc build. PvP is too dynamic to keep track on both bars, so that I decided I'd better go Oakensoul.
I haven't managed to find much info on PvP, but summing up all I found, following sets are used on PvP: Daedric Trickery, Tarnished Nightmare, Balorgh monster set, Trainee, New Moon Acolyte, Plaguebreak, Heartland Conqueror and 5pc Shattered Fate. So, which two should I pick?
Also have no idea, which weapon should pick: bow or 2hand? And which poison should I pick?