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New PvP idea.

LittlePinkDot
LittlePinkDot
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I had an idea for overland PvP besides duels.
Everyone should have a hostile setting where every player that has that setting turned on can attack eachother anywhere on the map.
  • DaniimalsSF
    DaniimalsSF
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    While not a new idea, it’s my favorite. Maybe everyone with their PvP “flag” turned on loads into a separate instance of the zone? Then we wouldn’t affect everyone else. And no grouping while flagged, thus eliminating cross heals. Instantly all of the boring pve content becomes potentially dynamic and interesting.
  • LittlePinkDot
    LittlePinkDot
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    I don't want any separate instances. Just the same open world Tamriel. PVE isn't affected anyway because they wouldn't turn on their hostile setting in the first place.
    There's a hard enough time just getting enough players to load a BG, no need to make anything else we need to load into
  • DaniimalsSF
    DaniimalsSF
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    There are already multiple instances of each zone. I don’t want the flagged PvP folks ending up spread across the different instances. We should be kept together. And I guarantee people will be complaining biggly about PvP fights ruining their immersion.
  • Amottica
    Amottica
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    It has been brought up before, and occasionally, a new thread pops up on the subject.

    Zenimax almost added something similar to the Justice System but changed their mind. It's probably mostly because the player base balked at it. Sure, not everyone did, but more than enough did. I doubt it was hard to sway their decision since when asked if a PvP flag system would be implemented, Rich replied, "No, at the very early stage of creating the game, when it was a concept, we made a strong-willed decision."

  • React
    React
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    You know, any time I'm travelling through a zone like apocrypha or the deadlands, I think about how cool it would be to find some organic open world PVP in those areas. I do really wish eso had flagging as a pvp system.
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  • LittlePinkDot
    LittlePinkDot
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    I was getting my idea from old school Diablo 2. It was just a "hostile" button.

    People would usually PvP just outside of towns.

    I like the freedom we used to have in old games like that. These days developers just over think things too much. It didn't need a bunch of bells and whistles.
    It's such a simple thing to implement.
  • DaniimalsSF
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    Totally agree. Unpredictable, organic, open world PvP is the best. And seems like it would be so easy to add.
  • Just_Attivi
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    Personally, I love the idea of flagging for pvp in all zones. that said, I dont think much of the population would participate, and youd just have a small handful of people actually looking for PVP and simply not finding any, most PVP'ers already go to PVP activities and most PVE'ers wont want the interruptions.

    It would be really cool for more open world pvp though, Id love to have some sort of event that maybe could aid your alliance in cyrodiil. Just for examples sake, maybe its its a single control point that spawns in craglorn, and it needs 100 ticks of 1 alliance to 'win', similar to BG, but just 1 flag, or maybe a moving caravan, or maybe a dragon that needs to be beaten into submission and the alliance that deals the most damage gets a buff. It would be cool to see pvp branch out into the actual world and also provide an impact. maybe holding the control point gets a scoring bonus for the next hour. maybe capturing a caravan makes wandering merchants in cyrodiil of the winning alliance suddenly be raid bosses that bust walls down volendrung style. maybe beating up the dragon makes a dragon appear over the next cross swords on the map, or maybe over the winning alliances home zone, applying a debuff or damage ticks to all but the faction that won the event. Obviously these are just ideas and not fleshed out, balancing, exact numbers, mechanics etc etc. But stuff like this could breathe life into pvp and also provide incentives to both be outside cyrodiil, jump into cyrodiil afterward, and have pvp in fresh new places that might be unexpected.

    all that said, im pretty sure the server hamsters would not survive any of this. so... pipe dreams lol
  • Avran_Sylt
    Avran_Sylt
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    Amottica wrote: »
    It has been brought up before, and occasionally, a new thread pops up on the subject.

    Zenimax almost added something similar to the Justice System but changed their mind. It's probably mostly because the player base balked at it. Sure, not everyone did, but more than enough did. I doubt it was hard to sway their decision since when asked if a PvP flag system would be implemented, Rich replied, "No, at the very early stage of creating the game, when it was a concept, we made a strong-willed decision."

    The justice System isn't PvP. Even if it allowed PvP.

    It would need to be based on consent, like raising a Dark Brotherhood flag for "Sithis Devotee, that challenges players to kill each other", enabling a cross-zone PvP instance where you need to find the zones where another player/players have the flag enabled, and track them down)
    Edited by Avran_Sylt on 31 December 2024 18:11
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