Nah, it happens literally every time.
It's just minimized by better texture application. (Or in the cases of things like many Bioware titles, making every single character and outfit have some sort of jewelery or piece of armour that happens to go over the top of the seam)
You can look at the best models in video games, and if you look hard enough you can still see the neck seam. It's just a byproduct of how models are created.
In regards to this, it's a particularly egregious example, which is odd considering that otherwise they've done a good job at minimizing the seams on models.
Nah, it happens literally every time.
It's just minimized by better texture application. (Or in the cases of things like many Bioware titles, making every single character and outfit have some sort of jewelery or piece of armour that happens to go over the top of the seam)
You can look at the best models in video games, and if you look hard enough you can still see the neck seam. It's just a byproduct of how models are created.
In regards to this, it's a particularly egregious example, which is odd considering that otherwise they've done a good job at minimizing the seams on models.
I've downloaded player made mods which have never had this issue.
[snip]
Nah, it happens literally every time.
It's just minimized by better texture application. (Or in the cases of things like many Bioware titles, making every single character and outfit have some sort of jewelery or piece of armour that happens to go over the top of the seam)
You can look at the best models in video games, and if you look hard enough you can still see the neck seam. It's just a byproduct of how models are created.
In regards to this, it's a particularly egregious example, which is odd considering that otherwise they've done a good job at minimizing the seams on models.
What does this Ally do? Deconstruct Furniture or Deconstruct armor/weapons?
Making an texture for an body is kind of reverse skinning. You will get seams down the arms and legs at least.
Nah, it happens literally every time.
It's just minimized by better texture application. (Or in the cases of things like many Bioware titles, making every single character and outfit have some sort of jewelery or piece of armour that happens to go over the top of the seam)
You can look at the best models in video games, and if you look hard enough you can still see the neck seam. It's just a byproduct of how models are created.
In regards to this, it's a particularly egregious example, which is odd considering that otherwise they've done a good job at minimizing the seams on models.
I've downloaded player made mods which have never had this issue.
[snip]
Even in the best player made mods, the neck seam still exists.
Again, it's simply part of how models are created. Whereby the torso and head use different meshes so that when the textures are applied there is a line where the 2 meet.
How bad it is, relies on how well textures are made. With particularly well made textures making it very hard to see as they can blend the textures very well (It's also worth noting that the seams positioning can be altered to help minimize its visibility such as having it at the base of the neck so it matches up with the collar of clothing, or raising it to the base of the skull which is rarely seen).
[edited to remove quote]
NotaDaedraWorshipper wrote: »Neck seams are aplenty in ESO. What I don't get is why we got a second deconstruction assistant that is a female looking humanoid daedra? We already have Aderene, Fargrave Dregs Dealer.
Those limbs don't look properly attached either, it's like this deconstruction assistant deconstructs and reconstructs herself frequently in her spare time
Nah, it happens literally every time.
It's just minimized by better texture application. (Or in the cases of things like many Bioware titles, making every single character and outfit have some sort of jewelery or piece of armour that happens to go over the top of the seam)
You can look at the best models in video games, and if you look hard enough you can still see the neck seam. It's just a byproduct of how models are created.
In regards to this, it's a particularly egregious example, which is odd considering that otherwise they've done a good job at minimizing the seams on models.
I've downloaded player made mods which have never had this issue.
Even in the best player made mods, the neck seam still exists.
Again, it's simply part of how models are created. Whereby the torso and head use different meshes so that when the textures are applied there is a line where the 2 meet.
How bad it is, relies on how well textures are made. With particularly well made textures making it very hard to see as they can blend the textures very well (It's also worth noting that the seams positioning can be altered to help minimize its visibility such as having it at the base of the neck so it matches up with the collar of clothing, or raising it to the base of the skull which is rarely seen).
HatchetHaro wrote: »
It's not just textures. The vertices on the neck seam on both the head and torso models also have to be exactly the same. By "exactly the same", I meant the normals of the vertices in particular. If the vertices are aligned, but the normals are different, the seam would still be visible by way of lighting.
Texture application on seams shouldn't be an issue in most games; most model texturing work in games is done by way of a 3D texture painting program like Substance Painter, which allows you to paint over multiple objects using the exact same brushstroke, which can then be exported into separate texture files that correspond to the different UV maps that the head and torso models use.
Looking at others' screenshots, though, they may very well have been textured separately, which imo is dumb but hey, old game.