Maintenance for the week of January 6:
· [COMPLETE] NA megaservers for maintenance – January 8, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 8, 9:00 UTC (4:00AM EST) - 13:00 UTC (8:00AM EST)

The New Crown Store Assistant, Siluruz...

Mavloc
Mavloc
✭✭✭✭
What... the Elf is that?
Seriously? You call this AAA Quality??

w7a9ntiji9az.png
  • Sakiri
    Sakiri
    ✭✭✭✭✭
    ✭✭
    Neck seam. Happens a lot in games.
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭
    Maybe their head got cut off at some point and they just...randomly developed a scar after they formed a new body?
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Mavloc
    Mavloc
    ✭✭✭✭
    Sakiri wrote: »
    Neck seam. Happens a lot in games.

    Only happens when the textures arent made properly.
  • Taril
    Taril
    ✭✭✭✭✭
    Mavloc wrote: »
    Sakiri wrote: »
    Neck seam. Happens a lot in games.

    Only happens when the textures arent made properly.

    Nah, it happens literally every time.

    It's just minimized by better texture application. (Or in the cases of things like many Bioware titles, making every single character and outfit have some sort of jewelery or piece of armour that happens to go over the top of the seam)

    You can look at the best models in video games, and if you look hard enough you can still see the neck seam. It's just a byproduct of how models are created.

    In regards to this, it's a particularly egregious example, which is odd considering that otherwise they've done a good job at minimizing the seams on models.
  • Mavloc
    Mavloc
    ✭✭✭✭
    Taril wrote: »
    Mavloc wrote: »
    Sakiri wrote: »
    Neck seam. Happens a lot in games.

    Only happens when the textures arent made properly.

    Nah, it happens literally every time.

    It's just minimized by better texture application. (Or in the cases of things like many Bioware titles, making every single character and outfit have some sort of jewelery or piece of armour that happens to go over the top of the seam)

    You can look at the best models in video games, and if you look hard enough you can still see the neck seam. It's just a byproduct of how models are created.

    In regards to this, it's a particularly egregious example, which is odd considering that otherwise they've done a good job at minimizing the seams on models.

    I've downloaded player made mods which have never had this issue.
    Edited by Mavloc on 9 January 2025 16:22
  • Taril
    Taril
    ✭✭✭✭✭
    Mavloc wrote: »
    Taril wrote: »
    Mavloc wrote: »
    Sakiri wrote: »
    Neck seam. Happens a lot in games.

    Only happens when the textures arent made properly.

    Nah, it happens literally every time.

    It's just minimized by better texture application. (Or in the cases of things like many Bioware titles, making every single character and outfit have some sort of jewelery or piece of armour that happens to go over the top of the seam)

    You can look at the best models in video games, and if you look hard enough you can still see the neck seam. It's just a byproduct of how models are created.

    In regards to this, it's a particularly egregious example, which is odd considering that otherwise they've done a good job at minimizing the seams on models.

    I've downloaded player made mods which have never had this issue.

    [snip]

    Even in the best player made mods, the neck seam still exists.

    Again, it's simply part of how models are created. Whereby the torso and head use different meshes so that when the textures are applied there is a line where the 2 meet.

    How bad it is, relies on how well textures are made. With particularly well made textures making it very hard to see as they can blend the textures very well (It's also worth noting that the seams positioning can be altered to help minimize its visibility such as having it at the base of the neck so it matches up with the collar of clothing, or raising it to the base of the skull which is rarely seen).

    [edited to remove quote]
    Edited by ZOS_Icy on 24 December 2024 10:58
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you ever wondered why many costumes and styles in ESO have such a high collar...

    In this case they could have concealed it with neck jewelry of some kind.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Blkadr
    Blkadr
    ✭✭✭✭
    My redguard lady has the exact same seam on her neck. I wonder if it shows more on darker skin? When she wears strapless tops it's really obvious.
  • Soarora
    Soarora
    ✭✭✭✭✭
    ✭✭✭✭
    Taril wrote: »
    Mavloc wrote: »
    Sakiri wrote: »
    Neck seam. Happens a lot in games.

    Only happens when the textures arent made properly.

    Nah, it happens literally every time.

    It's just minimized by better texture application. (Or in the cases of things like many Bioware titles, making every single character and outfit have some sort of jewelery or piece of armour that happens to go over the top of the seam)

    You can look at the best models in video games, and if you look hard enough you can still see the neck seam. It's just a byproduct of how models are created.

    In regards to this, it's a particularly egregious example, which is odd considering that otherwise they've done a good job at minimizing the seams on models.

    There's other examples of this happening really obviously, like with some Maormer. Particularly, if you get the Maormer transformation from the random event in Blackwood. I thought it had something to do with how their body is translucent but their head isn't (or vice versa), which really both should be translucent but I figured it was some limitation with how they textured it.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • davidtk
    davidtk
    ✭✭✭✭✭
    Nah Its everywhere on my characters...
    fc77xga3kscq.png
    6mglqt1oo2a0.png
    Anyway I'm used to it from other games.
    Really sorry for my english
  • Waseem
    Waseem
    ✭✭✭✭✭
    What does this Ally do? Deconstruct Furniture or Deconstruct armor/weapons?
    PC EU

  • davidtk
    davidtk
    ✭✭✭✭✭
    Waseem wrote: »
    What does this Ally do? Deconstruct Furniture or Deconstruct armor/weapons?

    Deconstruction assistant "Siluruz, Realm Craftsmaster" is like "Giladil the Ragpicker", "Aderene, Fargrave Dregs Dealer" and "Tzozabrar, Dwarven Deconstructor"

    There is nothing in the game to deconstruct the furniture. So she decon weapons, armor, glyphs...
    Edited by davidtk on 29 December 2024 07:36
    Really sorry for my english
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Taril wrote: »
    Mavloc wrote: »
    Taril wrote: »
    Mavloc wrote: »
    Sakiri wrote: »
    Neck seam. Happens a lot in games.

    Only happens when the textures arent made properly.

    Nah, it happens literally every time.

    It's just minimized by better texture application. (Or in the cases of things like many Bioware titles, making every single character and outfit have some sort of jewelery or piece of armour that happens to go over the top of the seam)

    You can look at the best models in video games, and if you look hard enough you can still see the neck seam. It's just a byproduct of how models are created.

    In regards to this, it's a particularly egregious example, which is odd considering that otherwise they've done a good job at minimizing the seams on models.

    I've downloaded player made mods which have never had this issue.

    [snip]

    Even in the best player made mods, the neck seam still exists.

    Again, it's simply part of how models are created. Whereby the torso and head use different meshes so that when the textures are applied there is a line where the 2 meet.

    How bad it is, relies on how well textures are made. With particularly well made textures making it very hard to see as they can blend the textures very well (It's also worth noting that the seams positioning can be altered to help minimize its visibility such as having it at the base of the neck so it matches up with the collar of clothing, or raising it to the base of the skull which is rarely seen).

    [edited to remove quote]
    Making an texture for an body is kind of reverse skinning. You will get seams down the arms and legs at least.
    More an issue if you have an pattern like body marking or stripes but you can work around it with some care.

    But this is something different? in 3d its very common to have multiple texture maps for body, arms legs, head and face.
    They match together nicely but you get problems with bonus parts like tails as not part of the texture.

    In ESO I think head is an separate skin and you can add other effects to it. Now its tools there you can edit texture on the 3d model to get rid of these issues but it only work if all is in one set.


    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    Neck seams are aplenty in ESO. What I don't get is why we got a second deconstruction assistant that is a female looking humanoid daedra? We already have Aderene, Fargrave Dregs Dealer.
    [Lie] Of course! I don't even worship Daedra!
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
    ✭✭✭✭✭
    ✭✭✭✭
    Neck seams are aplenty in ESO. What I don't get is why we got a second deconstruction assistant that is a female looking humanoid daedra? We already have Aderene, Fargrave Dregs Dealer.

    Second this, still waiting for an Alfiq.
    #proud2BAStarObsessedLoony
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
    A useful explanation for how RNG works
    How to turn off the sustainability features (screen dimming, fps cap) on PC
  • amig186
    amig186
    ✭✭✭✭✭
    Those limbs don't look properly attached either, it's like this deconstruction assistant deconstructs and reconstructs herself frequently in her spare time
    PC EU
  • robpr
    robpr
    ✭✭✭✭✭
    Texture application aside, head is a separate mesh so it can have shape keys for the lipsync without affecting entire body, or remaking entire body when there are new expressions/face animations. Also closed helmets replace the head model.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    amig186 wrote: »
    Those limbs don't look properly attached either, it's like this deconstruction assistant deconstructs and reconstructs herself frequently in her spare time

    Maybe it's her hobby. Daedra need hobbies, too!
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • HatchetHaro
    HatchetHaro
    ✭✭✭✭✭
    ✭✭
    Taril wrote: »
    Mavloc wrote: »
    Taril wrote: »
    Mavloc wrote: »
    Sakiri wrote: »
    Neck seam. Happens a lot in games.

    Only happens when the textures arent made properly.

    Nah, it happens literally every time.

    It's just minimized by better texture application. (Or in the cases of things like many Bioware titles, making every single character and outfit have some sort of jewelery or piece of armour that happens to go over the top of the seam)

    You can look at the best models in video games, and if you look hard enough you can still see the neck seam. It's just a byproduct of how models are created.

    In regards to this, it's a particularly egregious example, which is odd considering that otherwise they've done a good job at minimizing the seams on models.

    I've downloaded player made mods which have never had this issue.

    Even in the best player made mods, the neck seam still exists.

    Again, it's simply part of how models are created. Whereby the torso and head use different meshes so that when the textures are applied there is a line where the 2 meet.

    How bad it is, relies on how well textures are made. With particularly well made textures making it very hard to see as they can blend the textures very well (It's also worth noting that the seams positioning can be altered to help minimize its visibility such as having it at the base of the neck so it matches up with the collar of clothing, or raising it to the base of the skull which is rarely seen).

    It's not just textures. The vertices on the neck seam on both the head and torso models also have to be exactly the same. By "exactly the same", I meant the normals of the vertices in particular. If the vertices are aligned, but the normals are different, the seam would still be visible by way of lighting.

    Texture application on seams shouldn't be an issue in most games; most model texturing work in games is done by way of a 3D texture painting program like Substance Painter, which allows you to paint over multiple objects using the exact same brushstroke, which can then be exported into separate texture files that correspond to the different UV maps that the head and torso models use.

    Looking at others' screenshots, though, they may very well have been textured separately, which imo is dumb but hey, old game.


    Edited by HatchetHaro on 31 December 2024 17:09
    Best Argonian NA and I will fight anyone for it

    17 Argonians

    6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 3x SBS, 1x Unchained
  • AlienSlof
    AlienSlof
    ✭✭✭✭✭
    ✭✭✭

    It's not just textures. The vertices on the neck seam on both the head and torso models also have to be exactly the same. By "exactly the same", I meant the normals of the vertices in particular. If the vertices are aligned, but the normals are different, the seam would still be visible by way of lighting.

    Texture application on seams shouldn't be an issue in most games; most model texturing work in games is done by way of a 3D texture painting program like Substance Painter, which allows you to paint over multiple objects using the exact same brushstroke, which can then be exported into separate texture files that correspond to the different UV maps that the head and torso models use.

    Looking at others' screenshots, though, they may very well have been textured separately, which imo is dumb but hey, old game.


    Very much this!

    All through my modding I have encountered this and it's VERY difficult to hide it. Every time I made a race mod I would end up swearing profusely at this seam! A lot of my races had long hair to try to minimise the impact of this. I also used choker-style necklaces to hide it in some games as the thing absolutley would not cooperate! This character would have benefitted from long hair or a high collar.
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
Sign In or Register to comment.