IncultaWolf wrote: »All it really takes is linking your sets/build before the match starts and if you have good players they will play off what you're bringing to the table. For instance if I'm on my sorcerer in 4 v 4 I always slot negate and let my team know I have it, so my teammates won't walk out of it thinking it's the enemies and will drop their ultimates inside it.
Or if I'm on my healer I let the group know and sometimes my teammates will even swap to builds that do more dps/play more aggressively.
Another thing is knowing who the good "sweaty" players/veterans are. If I see certain people on the opponent team I will let my group know what to look out for, and usually put an icon above their head. I will also look for the squishiest person on the enemy team and mark them as well so they can be focused down first, even with a dedicated healer that guy with 25k HP isn't going to survive burst.
Just because you solo queued doesn't mean you shouldn't try and coordinate as a group, which is what you're playing with. You have a couple minutes before the match starts, talk to your team
AnduinTryggva wrote: »Please consider that talking to the team does not make it a good team.
The problem starts with what you set as condition for your advice: "if you have good players"
Fact is that those "good players" are apparantly NOT randomly distributed over both teams.
Your second condition for your advice is also too often not met on one team. It starts with members on one group not listening to chat and continues to them going solo despite advicing to stay together.
It ALL boils down to the fact that teams in 95% of cases are NOT evenly matched and this should be statistically impossible if actually this all were really random.
Also take into consideration that chat is in 98% silent (apart from me). If it were only communication that makes one team so much better than the other, statistically I should have met a group where one player exactly behaves as you say. Fact is: I have never met such a team. Even in cases where my team completely smashed the other team which does happen from time to time.
I know that you are trying to help so please don't take offence of my post. It is just that I don't see how this really responds to the issue...
IncultaWolf wrote: »AnduinTryggva wrote: »Please consider that talking to the team does not make it a good team.
The problem starts with what you set as condition for your advice: "if you have good players"
Fact is that those "good players" are apparantly NOT randomly distributed over both teams.
Your second condition for your advice is also too often not met on one team. It starts with members on one group not listening to chat and continues to them going solo despite advicing to stay together.
It ALL boils down to the fact that teams in 95% of cases are NOT evenly matched and this should be statistically impossible if actually this all were really random.
Also take into consideration that chat is in 98% silent (apart from me). If it were only communication that makes one team so much better than the other, statistically I should have met a group where one player exactly behaves as you say. Fact is: I have never met such a team. Even in cases where my team completely smashed the other team which does happen from time to time.
I know that you are trying to help so please don't take offence of my post. It is just that I don't see how this really responds to the issue...
Which platform do you play on? In high mmr my team is willing to communicate in group chat the majority of my battlegrounds. Even if it's just to let me know they're on a pve build
You're saying you think premades are somehow able to get into solo queue. I don't agree with that, I've been playing both solo and group bgs for years and never once did I think in my solo queue battleground, "hey this must be a premade group". Sometimes you just get really bad matchmaking rng and it puts all the sweaty battleground vets on the same team, while you get the 16k hp quester who just wants their daily reward.
AnduinTryggva wrote: »95% of matches are outragiously imbalanced in team performance. This is statistically impossible if the teams were really randomly assembled.
AnduinTryggva wrote: »The issue is aggravated by the fact that we have so many players who either ignore or actively boycott the game objectives.
Their mind is just turned towards kill of other ppl and how many relict hunts or chaos balls are won by 500:0 because one team plays the objective and in the other team you have maybe one or two players actively trying to play it. These matches are just an utter waste of time.
If I did not get a deserter penalty I would just log off from such matches.
It is just an utter annoyance.
I really think relict hunt or chaos ball and maybe even crazy king should be commpletely removed from the daily for solo BG as this kind of game mode is simply not understood by sufficient randoms that queue. (This might be different for grouped BG where these game modes have their place).
This just leads to frustration by those players who actually want and know to play these game modes. Remove it from solo BG, keep it for grouped and it already helps.
moderatelyfatman wrote: »AnduinTryggva wrote: »The issue is aggravated by the fact that we have so many players who either ignore or actively boycott the game objectives.
Their mind is just turned towards kill of other ppl and how many relict hunts or chaos balls are won by 500:0 because one team plays the objective and in the other team you have maybe one or two players actively trying to play it. These matches are just an utter waste of time.
If I did not get a deserter penalty I would just log off from such matches.
It is just an utter annoyance.
I really think relict hunt or chaos ball and maybe even crazy king should be commpletely removed from the daily for solo BG as this kind of game mode is simply not understood by sufficient randoms that queue. (This might be different for grouped BG where these game modes have their place).
This just leads to frustration by those players who actually want and know to play these game modes. Remove it from solo BG, keep it for grouped and it already helps.
Can you switch toons to avoid the deserter penalty like you can with dungeons?
.
As the saying goes, two horses together can pull more than two horses, apart. Two good players can build an undeniable momentum, if their team flexs to them. It doesn't mean they queued in together.