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blast bones does not apply snake in the stars

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snake in stars tooltips says applying a major or minor debuff should apply
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applying major from blast bones and minor defile from disease soes not result in proc of the set
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  • virtus753
    virtus753
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    What you're observing with Minor Defile here is not a bug. When it is applied as a proc, it cannot then proc a proc. In this case, Diseased is coming from Blastbones doing Disease damage, but it's not guaranteed by the skill. It's only a chance. The Diseased (and so the Minor Defile) is therefore a proc. Status effects (and any concomitant debuffs) that are procs, whether applied by skills or sets, will not proc procs. They will do so only when they're guaranteed and therefore part of the skill's budget (e.g. Power of the Light's Sundered).

    Otherwise we'd have sets and skills proccing status effects which would inflict debuffs that would proc Snake in the Stars, which could then proc any set that procs off any direct damage (or any damage at all), which could then proc additional status effects, which could then proc further instances of Snake in the Stars and status effects that would... etc.

    The Major Defile is guaranteed by the skill, but iirc necro pets don't count as your personal damage for many procs. I haven't tested it that much, however. Perhaps others who have more experience with necro can chime in there.
    Edited by virtus753 on 23 December 2024 19:22
  • CameraBeardThePirate
    CameraBeardThePirate
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    virtus753 wrote: »
    What you're observing with Minor Defile here is not a bug. When it is applied as a proc, it cannot then proc a proc. In this case, Diseased is coming from Blastbones doing Disease damage, but it's not guaranteed by the skill. It's only a chance. The Diseased (and so the Minor Defile) is therefore a proc. Status effects (and any concomitant debuffs) that are procs, whether applied by skills or sets, will not proc procs. They will do so only when they're guaranteed and therefore part of the skill's budget (e.g. Power of the Light's Sundered).

    Otherwise we'd have sets and skills proccing status effects which would inflict debuffs that would proc Snake in the Stars, which could then proc any set that procs off any direct damage (or any damage at all), which could then proc additional status effects, which could then proc further instances of Snake in the Stars and status effects that would... etc.

    The Major Defile is guaranteed by the skill, but iirc necro pets don't count as your personal damage for many procs. I haven't tested it that much, however. Perhaps others who have more experience with necro can chime in there.

    This is incorrect.

    1) Blastbones proccing diseased is NOT a chance - it's guaranteed (and even if it was a chance, Blastbones also guarantees Major Defile separate from the diseased status effect).

    2) The reason Blastbones doesn't proc Snakes (or any other set in the game) is quite simple: Blastbones is considered a Pet, and ZOS decided arbitrarily that Pets cannot proc sets.

    It has nothing to do with status effects in this instance. Take any "when you deal damage" set and you'll notice Blastbones doesn't proc those either. Skeletal Mage/Archer/Arcanist and Spirit Mender/Guardian/Intensive Mender also have this problem, as do the Warden Bear and Sorc pets (though the active ability casts of the sorc pets will proc stuff, i.e., the Matriarch heal and Scamp explosion, as those portions of the ability are not considered pet damage or pet healing).

    Pets cannot proc sets. It's an asinine rule, but it's a rule nonetheless.
    Edited by CameraBeardThePirate on 23 December 2024 19:37
  • virtus753
    virtus753
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    virtus753 wrote: »
    What you're observing with Minor Defile here is not a bug. When it is applied as a proc, it cannot then proc a proc. In this case, Diseased is coming from Blastbones doing Disease damage, but it's not guaranteed by the skill. It's only a chance. The Diseased (and so the Minor Defile) is therefore a proc. Status effects (and any concomitant debuffs) that are procs, whether applied by skills or sets, will not proc procs. They will do so only when they're guaranteed and therefore part of the skill's budget (e.g. Power of the Light's Sundered).

    Otherwise we'd have sets and skills proccing status effects which would inflict debuffs that would proc Snake in the Stars, which could then proc any set that procs off any direct damage (or any damage at all), which could then proc additional status effects, which could then proc further instances of Snake in the Stars and status effects that would... etc.

    The Major Defile is guaranteed by the skill, but iirc necro pets don't count as your personal damage for many procs. I haven't tested it that much, however. Perhaps others who have more experience with necro can chime in there.

    This is incorrect.

    1) Blastbones proccing diseased is NOT a chance - it's guaranteed (and even if it was a chance, Blastbones also guarantees Major Defile separate from the diseased status effect).

    2) The reason Blastbones doesn't proc Snakes (or any other set in the game) is quite simple: Blastbones is considered a Pet, and ZOS decided arbitrarily that Pets cannot proc sets.

    It has nothing to do with status effects in this instance. Take any "when you deal damage" set and you'll notice Blastbones doesn't proc those either. Skeletal Mage/Archer/Arcanist and Spirit Mender/Guardian/Intensive Mender also have this problem, as do the Warden Bear and Sorc pets (though the active ability casts of the sorc pets will proc stuff, i.e., the Matriarch heal and Scamp explosion, as those portions of the ability are not considered pet damage or pet healing).

    Pets cannot proc sets. It's an asinine rule, but it's a rule nonetheless.

    Thank you for the correction on the guaranteed nature of the status effect. I see the update to the skill made it guaranteed, in which case (as I mentioned with Major) it falls under the pet not proccing rule (which was never limited to status effects). Appreciate the note.

    For Sorc pets, I could never get the Matriarch Tormentor's active skill to proc Iceheart, whereas the Familiar does. I'm not sure why the discrepancy, but it always seemed odd that it did not appear to obey a consistent rule.
  • CameraBeardThePirate
    CameraBeardThePirate
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    virtus753 wrote: »
    virtus753 wrote: »
    What you're observing with Minor Defile here is not a bug. When it is applied as a proc, it cannot then proc a proc. In this case, Diseased is coming from Blastbones doing Disease damage, but it's not guaranteed by the skill. It's only a chance. The Diseased (and so the Minor Defile) is therefore a proc. Status effects (and any concomitant debuffs) that are procs, whether applied by skills or sets, will not proc procs. They will do so only when they're guaranteed and therefore part of the skill's budget (e.g. Power of the Light's Sundered).

    Otherwise we'd have sets and skills proccing status effects which would inflict debuffs that would proc Snake in the Stars, which could then proc any set that procs off any direct damage (or any damage at all), which could then proc additional status effects, which could then proc further instances of Snake in the Stars and status effects that would... etc.

    The Major Defile is guaranteed by the skill, but iirc necro pets don't count as your personal damage for many procs. I haven't tested it that much, however. Perhaps others who have more experience with necro can chime in there.

    This is incorrect.

    1) Blastbones proccing diseased is NOT a chance - it's guaranteed (and even if it was a chance, Blastbones also guarantees Major Defile separate from the diseased status effect).

    2) The reason Blastbones doesn't proc Snakes (or any other set in the game) is quite simple: Blastbones is considered a Pet, and ZOS decided arbitrarily that Pets cannot proc sets.

    It has nothing to do with status effects in this instance. Take any "when you deal damage" set and you'll notice Blastbones doesn't proc those either. Skeletal Mage/Archer/Arcanist and Spirit Mender/Guardian/Intensive Mender also have this problem, as do the Warden Bear and Sorc pets (though the active ability casts of the sorc pets will proc stuff, i.e., the Matriarch heal and Scamp explosion, as those portions of the ability are not considered pet damage or pet healing).

    Pets cannot proc sets. It's an asinine rule, but it's a rule nonetheless.

    Thank you for the correction on the guaranteed nature of the status effect. I see the update to the skill made it guaranteed, in which case (as I mentioned with Major) it falls under the pet not proccing rule (which was never limited to status effects). Appreciate the note.

    For Sorc pets, I could never get the Matriarch Tormentor's active skill to proc Iceheart, whereas the Familiar does. I'm not sure why the discrepancy, but it always seemed odd that it did not appear to obey a consistent rule.

    That's because the Tormentor's active ability doesn't actually deal damage or heal anything - it merely grants a buff to the Tormentor that increases the passive damage of the Tormentor.

    The Matriarch active ability directly heals, so it counts as an active ability.
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