colossalvoids wrote: »PrincessOfThieves wrote: »Any information about trials?
Of course. they're going to stop adding them because they hate trial players.
I mean, that's why we've gotten one a year for ages, and things are so imbalanced, and they don't really do tuning for them either. If the trial community mattered they'd be adding more than one single item for them a year.
I don't think it's because ZOS hates raiders. I think it's because there aren't many raiders.
There are so few raiders because the lack of content and questionable design changes drove away a lot of midgame players. There really isn't much to do for an average player. You can get an achievement or a perfected set of gear, but if you are not hardcore enough for trifectas, there's no real reason to continue playing the same few trials over and over again.
I really wish there were better rewards, not just for the most hardcore players. For example, the way it is now, there is no real incentive to prog hardmodes if you know that you won't get the trifecta. You'd ony get a title, and most of us already have tons of them.
To me it felt way more healthier before crown store took over completely sharing a lot of the same rewards to endgame content. I remember how many people I know became raiders and pushed for trifectas and scores after just once expressing their interest in covering their vamp with a skin from vmol, then to more shiny at vhof etc. being completely casual before that, like I for example bought the game to literally just read new tes lorebooks initially. This progression is lost with being showered with free and paid cosmetics every month to the point you're too lazy to browse the collection anymore and use defaults most of the time. Loot and looks are a big thing for an (online) RPG and the balance is tricky to not lost something when adding more fluff every single year in masses.
shadyjane62 wrote: »ohaphazardo wrote: »Once again ZERO love for solo players...
I too am a solo player closed out of a lot of content.
You'll be closed out of a lot more, too, if they make a harder overland.
Like somebody said earlier, fighting a skeever for two minutes so you can harvest a resource node is going to push a lot of players away.
just the idea of wasting time on trash while trying to do zone dailies is already enough to push me away.
TheImperfect wrote: »A toggle would be great, when harvesting could have easy mode and when questing could set it to be harder.
PrincessOfThieves wrote: »colossalvoids wrote: »PrincessOfThieves wrote: »Any information about trials?
Of course. they're going to stop adding them because they hate trial players.
I mean, that's why we've gotten one a year for ages, and things are so imbalanced, and they don't really do tuning for them either. If the trial community mattered they'd be adding more than one single item for them a year.
I don't think it's because ZOS hates raiders. I think it's because there aren't many raiders.
There are so few raiders because the lack of content and questionable design changes drove away a lot of midgame players. There really isn't much to do for an average player. You can get an achievement or a perfected set of gear, but if you are not hardcore enough for trifectas, there's no real reason to continue playing the same few trials over and over again.
I really wish there were better rewards, not just for the most hardcore players. For example, the way it is now, there is no real incentive to prog hardmodes if you know that you won't get the trifecta. You'd ony get a title, and most of us already have tons of them.
To me it felt way more healthier before crown store took over completely sharing a lot of the same rewards to endgame content. I remember how many people I know became raiders and pushed for trifectas and scores after just once expressing their interest in covering their vamp with a skin from vmol, then to more shiny at vhof etc. being completely casual before that, like I for example bought the game to literally just read new tes lorebooks initially. This progression is lost with being showered with free and paid cosmetics every month to the point you're too lazy to browse the collection anymore and use defaults most of the time. Loot and looks are a big thing for an (online) RPG and the balance is tricky to not lost something when adding more fluff every single year in masses.
Oh I absolutely agree! The sheer amount of flashy mounts, skins, etc is crazy.
But still I think it's nice to have more earnable stuff. Things like achievement mounts (like that blue nix-ox or the Gold Road lynx) and the new BG style pages are a step in the right direction, I just wish there was more of that. And I think it would be better if doing vet trials was more rewarding. The last few only give you some body markings which is pretty underwhelming in my opinion. Better achievement rewards and some random drops like that robot polymorph would encourage more people to do trials.