i’m liking the new 4vs4 competitive now that the bugs were patched
seventyfive wrote: »i’m liking the new 4vs4 competitive now that the bugs were patched
How do you feel about randomness in video games in general, do you feel like it's a positive thing?
I generally tend to steer away from it. But I do also know that the relatively recent mega success of a particular game in the dungeons and dragons genre seems to indicate that there are players on both sides of this coin.
A bit of freedom, a bit of dynamics, and a bit of strategic options, have all been replaced with randomness.
seventyfive wrote: »In two-sided battlegrouds, deathmatch in particular, I'm not experiencing freedom to make any impactful, strategic decisions.
There is no room to adjust my experience and gameplay based on how well my teammates perform.
The optimal strategy in two-sided deathmatch is always the same: stay together in a tight formation and fight to the end.
Now that's a fine strategy of course, and it's fun if the teams are evenly matched.
But when they're not evenly matched, there is no fun to be had, and there are no dynamics that naturally counteract the issue
seventyfive wrote: »i’m liking the new 4vs4 competitive now that the bugs were patched
How do you feel about randomness in video games in general, do you feel like it's a positive thing?
I generally tend to steer away from it. But I do also know that the relatively recent mega success of a particular game in the dungeons and dragons genre seems to indicate that there are players on both sides of this coin.
A bit of freedom, a bit of dynamics, and a bit of strategic options, have all been replaced with randomness.
seventyfive wrote: »i’m liking the new 4vs4 competitive now that the bugs were patched
How do you feel about randomness in video games in general, do you feel like it's a positive thing?
I generally tend to steer away from it. But I do also know that the relatively recent mega success of a particular game in the dungeons and dragons genre seems to indicate that there are players on both sides of this coin.
A bit of freedom, a bit of dynamics, and a bit of strategic options, have all been replaced with randomness.
PvP is randomness in every game that has PvP. No one can predict what the group of players on the other team will do let.
One must adapt and adjust on the fly.
It is very dynamic and we are all free to determine what strategic options we want to employ. Success in PvP requires the ability to do so.
Healmatch lol. There's no mechanics to split up the ball blobs like the game modes with multiple objectives, and the scoring punishes deaths more than it rewards killing. Crazy King best 2-sided, Deathmatch worst. What a world.Ironically, it looks like 4v4 deathmatch is turning into a heal-fest to rack up medal score. It's more livematch now than deathmatch.
seventyfive wrote: »seventyfive wrote: »i’m liking the new 4vs4 competitive now that the bugs were patched
How do you feel about randomness in video games in general, do you feel like it's a positive thing?
I generally tend to steer away from it. But I do also know that the relatively recent mega success of a particular game in the dungeons and dragons genre seems to indicate that there are players on both sides of this coin.
A bit of freedom, a bit of dynamics, and a bit of strategic options, have all been replaced with randomness.
PvP is randomness in every game that has PvP. No one can predict what the group of players on the other team will do let.
One must adapt and adjust on the fly.
It is very dynamic and we are all free to determine what strategic options we want to employ. Success in PvP requires the ability to do so.
And which meaningful ways to "adapt and adjust on the fly" that were strictly not part at all of three sided battlegrounds, have you found in the two sided battlegrounds?
Considering I've just concluded several very noticeable such comparisons in the very opposite direction.
All ways you can adapt now were also effective ways to adapt previously.
Now if all the ways to currently adapt were already present, and some were removed,
that leaves us with more randomness.
X dimensional fights have become X-Y dimensional fights.
Battlegrounds were one of the things I liked most about ESO, and now they are without a doubt the most disgusting thing in this game. Luckily I did most of the achievements, because I played battlegrounds almost every day, and now I'm going to do my best to never play again.
I was hoping these horrible new Battlegrounds would be added without killing the old ones. I don't understand the need to completely destroy the game to add something that no one asked for. Why the hell don't we have the others? Why did they delete them? This is absurd. I don't understand the need to destroy the game.
It's clear that now the only solution I have is to find another game that has Battlegrounds similar to the ones they made disappear. Basically they killed one of the best things about ESO and the only PVP I liked about this game.