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Gaze of Sithis

Solariken
Solariken
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Gaze of Sithis
(1) Adds 3276 Max Health
(1) Adds 1025 Health Recovery
(1) Adds 4000 Armor
(1) Reduces your Block Mitigation to 0

This mythic item is a really interesting concept that presents trade-offs for how you may want to play certain builds. But as this set currently stands, I don't think the trade-off is quite worth it. I'd like to propose some ideas for minor adjustment to make this mythic more worthwhile. The primary issues are that you MUST block in certain situations and you are still charged stamina for blocking even though you still eat the full incoming damage. Additionally, Health Recovery is slashed by 50% in PvP which negates a large part of the benefit of this "tradeoff".
  • Rather than reducing Block Mitigation to 0, reduces your Block Mitigation by 80%. This allows you to retain some of the benefit of executing block when you know a big smack is coming, such as a Leap or Merciless Resolve.
  • Alternatively, in addition to reducing Block Mitigation to 0, the cost of block is reduced to 0. This allows you to at least block some crowd control without suffering as much stamina sustain (recovery remains disabled while blocking).

With some minor adjustments this mythic could be a really great build option.
  • dark_hunterxmg
    dark_hunterxmg
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    The other trade off is not being able to use a monster set. Not really sure if this item in its current form really keeps up with the other monster+mythic options available.
  • jaws343
    jaws343
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    I've been using Sithis in PVP for a long time now.

    I think it is probably 90% great. The block cost loss is fine, because honestly, you should only be using block to prevent blockable CC attacks. It is a very minor amount of stam loss through the whole fight. I think I lose more stam dodge rolling over the course of a fight than blocking even gets close to.

    The health pool boost is also great.

    Now, the 10% that is not so great, I agree, Health Recovery is meaningless. They should just remove health recovery from it and convert it into more max health. Or, just throw Minor Vitality onto it.
  • tsaescishoeshiner
    tsaescishoeshiner
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    I think it's overall balanced, but it would be nice if blocking cost less Stamina while it's active, so that you can block stuns like Meteor even though you take the full damage. Missing out on Monster sets is a pretty huge disadvantage, on top of block mitigation being necessary for a lot of situations where you're outnumbered or on the back foot.

    I've enjoyed it most on healer builds surprisingly, because it gives you more time to cast heals. I've also run it on a gankblade to have enough to get in and get out before I have to stop and heal, but it's not the best for that anyway, and missing out on the monster set hurts.
    PC-NA
    in-game: @tsaescishoeshiner
  • StarOfElyon
    StarOfElyon
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    Solariken wrote: »
    Gaze of Sithis
    (1) Adds 3276 Max Health
    (1) Adds 1025 Health Recovery
    (1) Adds 4000 Armor
    (1) Reduces your Block Mitigation to 0

    This mythic item is a really interesting concept that presents trade-offs for how you may want to play certain builds. But as this set currently stands, I don't think the trade-off is quite worth it. I'd like to propose some ideas for minor adjustment to make this mythic more worthwhile. The primary issues are that you MUST block in certain situations and you are still charged stamina for blocking even though you still eat the full incoming damage. Additionally, Health Recovery is slashed by 50% in PvP which negates a large part of the benefit of this "tradeoff".
    • Rather than reducing Block Mitigation to 0, reduces your Block Mitigation by 80%. This allows you to retain some of the benefit of executing block when you know a big smack is coming, such as a Leap or Merciless Resolve.
    • Alternatively, in addition to reducing Block Mitigation to 0, the cost of block is reduced to 0. This allows you to at least block some crowd control without suffering as much stamina sustain (recovery remains disabled while blocking).

    With some minor adjustments this mythic could be a really great build option.

    You have to give up a monster set so that's a pretty big drawback. I'd be fine with the 0% block mitigation if block cost was also 0%.
  • El_Borracho
    El_Borracho
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    Its fine in PVP. I use it on a build in BGs and it keeps you alive enough to kill and move on. The loss of a monster set is countered by running an arena weapon or two full sets plus a monster 1 piece/trainee piece.
  • StarOfElyon
    StarOfElyon
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    Its fine in PVP. I use it on a build in BGs and it keeps you alive enough to kill and move on. The loss of a monster set is countered by running an arena weapon or two full sets plus a monster 1 piece/trainee piece.

    Very few arena weapons are worth giving up a monster set for.
  • El_Borracho
    El_Borracho
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    Its fine in PVP. I use it on a build in BGs and it keeps you alive enough to kill and move on. The loss of a monster set is countered by running an arena weapon or two full sets plus a monster 1 piece/trainee piece.

    Very few arena weapons are worth giving up a monster set for.

    It completely depends on the build you are running, but for the most part, monster sets as a source of damage in PVP are pretty meh. I'd rather run Caustic Arrow, a VMA 2H, Blackrose daggers, or even the nerfed Master's daggers on most DPS builds. Honestly, the only monster sets I even consider using on a DPS build for damage are Balorgh, Grothdaar, Zaan, or Roksa. And among those, Balorgh is the only one for reliable damage.

    If you're running a tank build you'd probably run a monster set. But then you would also not be running Sithis, in whatever form.
  • BXR_Lonestar
    BXR_Lonestar
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    Its fine in PVP. I use it on a build in BGs and it keeps you alive enough to kill and move on. The loss of a monster set is countered by running an arena weapon or two full sets plus a monster 1 piece/trainee piece.

    Its okay in PVP on certain builds, but the extra health recovery sucks since it is halved in PVP and is basically useless in that environment. I'd prefer if they changed that bonus to something else - extra defense, raw damage reduction, more crit resist, almost anything else would be more helpful.
  • Veinblood1965
    Veinblood1965
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    Its fine in PVP. I use it on a build in BGs and it keeps you alive enough to kill and move on. The loss of a monster set is countered by running an arena weapon or two full sets plus a monster 1 piece/trainee piece.

    Very few arena weapons are worth giving up a monster set for.

    True, but running two full sets that are both active 100% of the time is a huge benefit. I recently started running Tarnished with Rallying Cry and this when solo and Tarnished with Vicious Death when grouped along with Oaken soul on my NB and you can tell a huge difference between two full sets versus monster sets. Balorghs is nice but only procs when using your ultimate for example.
    Edited by Veinblood1965 on 16 December 2024 15:30
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