Avran_Sylt wrote: »I hope this won’t make rotations even more complex.
But the general concept of a hold vs tap cast could be interesting (though maybe problematic with ZoS networking?)
KaironBlackbard wrote: »Avran_Sylt wrote: »I hope this won’t make rotations even more complex.
But the general concept of a hold vs tap cast could be interesting (though maybe problematic with ZoS networking?)
Some skills already have (or had) a similar concept or concepts, just in being overhauled instead of gaining this sort of capability. Namely Nightblade's Cloak.
They've made both versions, they just need to unify as one with the Tap vs Hold castings.
Making similar for other similar skills would be neat as well.
Direct combat skills is questionable though. I did make some ideas below the primary, but they aren't really what I'm going for. Just the buffs and potential auras as toggle cast versions within the skill via hold, tap being the durational burst.
Speaking of, at least of the primary section, which skills would you look forward to getting this sort of update/secondaryCasting?
Also what's you main class or weapons?
I like theorizing.
Avran_Sylt wrote: »KaironBlackbard wrote: »Avran_Sylt wrote: »I hope this won’t make rotations even more complex.
But the general concept of a hold vs tap cast could be interesting (though maybe problematic with ZoS networking?)
Some skills already have (or had) a similar concept or concepts, just in being overhauled instead of gaining this sort of capability. Namely Nightblade's Cloak.
They've made both versions, they just need to unify as one with the Tap vs Hold castings.
Making similar for other similar skills would be neat as well.
Direct combat skills is questionable though. I did make some ideas below the primary, but they aren't really what I'm going for. Just the buffs and potential auras as toggle cast versions within the skill via hold, tap being the durational burst.
Speaking of, at least of the primary section, which skills would you look forward to getting this sort of update/secondaryCasting?
Also what's you main class or weapons?
I like theorizing.
I play Nightblade.
So let’s talk about the tap&hold for mag’s magnetize , and compare it to your proposed Cloak tap&hold.
For Mag’s magnetize, the tap is a single-target enemy lockdown and nuke ability that plays with other parts of her kit.
The hold is an entirely different defensive ability aiming to increase her Effective HP through damage reduction.
In essence, it’s providing distinct abilities between the tap and hold.
For Nightblades cloak, tap and hold seemingly do the same thing under your suggestion.
What does this provide to the player from a gameplay perspective? It seems like needless complexity just to address a learning curve for the new change of it being a toggle.
I can’t say any of the Nightblade toggle proposals look enticing to me. They mostly just come across as now needing to be mindful to turn them off after encounters, and typically not too useful in drawn out encounters either.
KaironBlackbard wrote: »Avran_Sylt wrote: »KaironBlackbard wrote: »Avran_Sylt wrote: »I hope this won’t make rotations even more complex.
But the general concept of a hold vs tap cast could be interesting (though maybe problematic with ZoS networking?)
Some skills already have (or had) a similar concept or concepts, just in being overhauled instead of gaining this sort of capability. Namely Nightblade's Cloak.
They've made both versions, they just need to unify as one with the Tap vs Hold castings.
Making similar for other similar skills would be neat as well.
Direct combat skills is questionable though. I did make some ideas below the primary, but they aren't really what I'm going for. Just the buffs and potential auras as toggle cast versions within the skill via hold, tap being the durational burst.
Speaking of, at least of the primary section, which skills would you look forward to getting this sort of update/secondaryCasting?
Also what's you main class or weapons?
I like theorizing.
I play Nightblade.
So let’s talk about the tap&hold for mag’s magnetize , and compare it to your proposed Cloak tap&hold.
For Mag’s magnetize, the tap is a single-target enemy lockdown and nuke ability that plays with other parts of her kit.
The hold is an entirely different defensive ability aiming to increase her Effective HP through damage reduction.
In essence, it’s providing distinct abilities between the tap and hold.
For Nightblades cloak, tap and hold seemingly do the same thing under your suggestion.
What does this provide to the player from a gameplay perspective? It seems like needless complexity just to address a learning curve for the new change of it being a toggle.
I can’t say any of the Nightblade toggle proposals look enticing to me. They mostly just come across as now needing to be mindful to turn them off after encounters, and typically not too useful in drawn out encounters either.
Not useful in drawn out? I'd think that would be where they'd be strongest.