tsaescishoeshiner wrote: »On paper, it sort of doubles your EHP.
I say "sort of", because the incoming damage in PvP is so drastically different. All my tanky PvE builds wouldn't be as tanky in PvP. Time to kill from full health in PvP can be 2-3 seconds as it is even with damage halved. The debuffs make it more responsive.
PvE builds also don't use health sets, so that's a different balance issue. PvE tanks and healers use support sets, and DPS use personal damage sets. So health sets might be even more than twice as popular—or less, since they have so many other sets to compete with that are important for PvP.
In PvP, burst damage is huge, so Way of Fire is more than twice as great in PvP. It's not great in PvE, where for damage you want sustained damage over time, usually AoE, and personal buffs.
So those health sets, which might seem to technically give you twice as much value, maybe actually don't, because they're competing with so many potentially valuable sets that are better in PvP than in PvE.
Health food is definitely more important in PvP, and it's more common for players to put attribute points and enchantments into health, unlike for most DPS and healers, to your point.
If you want to prevent incoming damage in PvP, you need more than health. You need stuns, DoTs, burst damage, ult gain, damage shields, movement speed, mobility, armor beyond the armor cap, increased damage blocked, etc. And cross heals from other players.
Just my thoughts.
BXR_Lonestar wrote: »I think they're trying to increase time to kill for your average builds (excluding glass cannons) by decreasing damage, as some classes would annihilate people instantly if damage wasn't halved (nightblades, looking at you, but Sorcs also). And if people were accompanied by healers who had full strength heals, then other players would be nigh unkillable (I already hear people complain that healing is too strong in PVP!), so healing is also halved.
The bottom line is they're trying to reduce the amount of insta-kills to give players a chance to actually fight back in the engagement, and in the same breath, make sure that healing isn't so overpowering that a healer present on the battlefield is an automatic win for that squad.
tsaescishoeshiner wrote: »On paper, it sort of doubles your EHP.
I say "sort of", because the incoming damage in PvP is so drastically different. All my tanky PvE builds wouldn't be as tanky in PvP. Time to kill from full health in PvP can be 2-3 seconds as it is even with damage halved. The debuffs make it more responsive.
PvE builds also don't use health sets, so that's a different balance issue. PvE tanks and healers use support sets, and DPS use personal damage sets. So health sets might be even more than twice as popular—or less, since they have so many other sets to compete with that are important for PvP.
In PvP, burst damage is huge, so Way of Fire is more than twice as great in PvP. It's not great in PvE, where for damage you want sustained damage over time, usually AoE, and personal buffs.
So those health sets, which might seem to technically give you twice as much value, maybe actually don't, because they're competing with so many potentially valuable sets that are better in PvP than in PvE.
Health food is definitely more important in PvP, and it's more common for players to put attribute points and enchantments into health, unlike for most DPS and healers, to your point.
If you want to prevent incoming damage in PvP, you need more than health. You need stuns, DoTs, burst damage, ult gain, damage shields, movement speed, mobility, armor beyond the armor cap, increased damage blocked, etc. And cross heals from other players.
Just my thoughts.
Avran_Sylt wrote: »tsaescishoeshiner wrote: »On paper, it sort of doubles your EHP.
I say "sort of", because the incoming damage in PvP is so drastically different. All my tanky PvE builds wouldn't be as tanky in PvP. Time to kill from full health in PvP can be 2-3 seconds as it is even with damage halved. The debuffs make it more responsive.
PvE builds also don't use health sets, so that's a different balance issue. PvE tanks and healers use support sets, and DPS use personal damage sets. So health sets might be even more than twice as popular—or less, since they have so many other sets to compete with that are important for PvP.
In PvP, burst damage is huge, so Way of Fire is more than twice as great in PvP. It's not great in PvE, where for damage you want sustained damage over time, usually AoE, and personal buffs.
So those health sets, which might seem to technically give you twice as much value, maybe actually don't, because they're competing with so many potentially valuable sets that are better in PvP than in PvE.
Health food is definitely more important in PvP, and it's more common for players to put attribute points and enchantments into health, unlike for most DPS and healers, to your point.
If you want to prevent incoming damage in PvP, you need more than health. You need stuns, DoTs, burst damage, ult gain, damage shields, movement speed, mobility, armor beyond the armor cap, increased damage blocked, etc. And cross heals from other players.
Just my thoughts.
Out of curiosity, why Way of Fire over a set like Systers Scowl? It does need a bash, but then it triggers on every light attack. (Well, once per second).
Avran_Sylt wrote: »tsaescishoeshiner wrote: »On paper, it sort of doubles your EHP.
I say "sort of", because the incoming damage in PvP is so drastically different. All my tanky PvE builds wouldn't be as tanky in PvP. Time to kill from full health in PvP can be 2-3 seconds as it is even with damage halved. The debuffs make it more responsive.
PvE builds also don't use health sets, so that's a different balance issue. PvE tanks and healers use support sets, and DPS use personal damage sets. So health sets might be even more than twice as popular—or less, since they have so many other sets to compete with that are important for PvP.
In PvP, burst damage is huge, so Way of Fire is more than twice as great in PvP. It's not great in PvE, where for damage you want sustained damage over time, usually AoE, and personal buffs.
So those health sets, which might seem to technically give you twice as much value, maybe actually don't, because they're competing with so many potentially valuable sets that are better in PvP than in PvE.
Health food is definitely more important in PvP, and it's more common for players to put attribute points and enchantments into health, unlike for most DPS and healers, to your point.
If you want to prevent incoming damage in PvP, you need more than health. You need stuns, DoTs, burst damage, ult gain, damage shields, movement speed, mobility, armor beyond the armor cap, increased damage blocked, etc. And cross heals from other players.
Just my thoughts.
Out of curiosity, why Way of Fire over a set like Systers Scowl? It does need a bash, but then it triggers on every light attack. (Well, once per second).
Joy_Division wrote: »The 50% reduction to damage and 55% reduction to healing came about soon after the 1.6 update which removed soft caps , introduced the CP tree, and made "stamina" builds a thing. All of this soon resulted in unforeseen power creep which had players' health bars too quickly "ping ponging" - to use the term the devs used - between 0 and max health. To slow things down, ZOS cut PvP damage and healing in half. Obviously looking at current PvP, that makeshift solution did not work and just pushed things down the road.
Health is more efficient, though not because of battle spirit.
Magicka is only good on sorcs because, for some strange reason, the ZOS devs believe that class should be alone in having a stat be dedicated to offense and defense. With the increase in spell/weapon damage and how easy it is to raise that value, it is generally more efficient for non sorcerers to max that out and run with low resource pool + high regen. Especially since regeneration is also more efficient now than years ago.
Another way to look at is is while it is technically true that it takes twice as much damage to burn through people's health bars making a health set seem more efficient, people are potentially doing like ten times the damage now, so a health investment today is actually a less efficient years ago. By contrast, nothing is burning our magicka/stamina pools faster.
Yes there was a time where battle spirit didn't half damage/healing. I could kill someone in a GCD on my NB. It was fun for me but probably not for the other players. ZOS added the battle spirit change to slow down the gameplay a bit so people can at least have a second to react lol.
They have continued with this philosophy throughout their PvP updates as lots of changes have been made to skills to add "time to react". Assassin's will received a travel time nerf so it doesn't hit you instantly at melee range (yet sorc frags still are instant...) and they added .5s cast times to powerful ultimates like dawnbreaker and incap. strike to give players a chance to react instead of knowing to predict an ult. They have consistently been raising the skill floor which I can appreciate since it may encourage more players to try PvP and have them stick around. However, sometimes I miss the way things used to be...
Ah yes, thank you for clearing that up, I had it backwards. I guess what I mean is in their attempts to lower the skill floor it has been vastly lowering the ceiling as well. They have been narrowing the gap between the bottom and the top level of skill is what I was trying to describe.Avran_Sylt wrote: »Raising the skill floor is actually a bad thing. It means there's a higher barrier to entry as you need to learn more about the game to actually play it.
Ah yes, thank you for clearing that up, I had it backwards. I guess what I mean is in their attempts to lower the skill floor it has been vastly lowering the ceiling as well. They have been narrowing the gap between the bottom and the top level of skill is what I was trying to describe.Avran_Sylt wrote: »Raising the skill floor is actually a bad thing. It means there's a higher barrier to entry as you need to learn more about the game to actually play it.