Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Isn't there an MMR for Battlegrounds?

Avran_Sylt
Avran_Sylt
✭✭✭✭✭
I'm not a good player, and I keep getting put up against coordinated teams, even in solos. It's just a constant cycle of getting stomped and pushed back to spawn and getting spawncamped.
Edited by Avran_Sylt on 25 November 2024 06:54
  • Sluggy
    Sluggy
    ✭✭✭✭✭
    As much as I hate to admit it, at this point an MMR system that avoided matchups between high-disparity fights is almost worthless. There just aren't enough people playing PvP in this game. I'd wager that on PCNA for any given primetime there aren't a thousand people engaged in PvP-related activities across the whole of the game. With numbers like that it's going to be hard to find enough people in for match making to really work without exceedingly long wait times at the upper end with basically the same fifty people pooled up in every match - which kind of already is the case from what I gather anyway. I dunno. I stopped playing BGs a long time ago. I barely play at all as it is.
  • Kelenan7368
    Kelenan7368
    ✭✭✭
    Time of que'ing for PVP does make a difference in the experience. I have a better experience in the mornings than at peek night time hours. I just really hate it when people que and don't participate, why?
    Also the bug when someone drops at the start and the system wont find a replacement so everyone stands there for several minutes to just not play at all.
    But Yes coordinated prefab teams will always beat the *** out of casual solo PVPer's
  • the1andonlyskwex
    the1andonlyskwex
    ✭✭✭✭✭
    ✭✭
    I could be wrong, but my sense is that MMR in the new (8v8) BGs is used to try to create balanced teams, while in the old BGs it seemed like it was more geared toward separating people into tiers of comparable skill.

    My basis for this comes from a few observations:
    1) In the old BGs it was very easy to get to a point where everyone was impossibly tanky, while I haven't seen the same in the new 8v8 BGs, indicating that the poorer players don't seem to be getting moved into separate queues.
    2) I've noticed that in the new BGs the teams get shuffled as people get added to the match, which appears to be some kind of attempt at balancing. I'm pretty sure this didn't happen in the old BGs.
    3) While the individual competition hasn't really gotten harder (in a 1v1 sense), I have noticed my own teams becoming less competitive as I win more matches. I started the new BGs with an almost ridiculous win streak, which I assume has raised my MMR. As this has happened, I've noticed my teammates getting progressively worse, while my opponents have gotten better.

    Note: my observations are all from 8v8s (on PSNA). I haven't really played 4v4s yet.
    Edited by the1andonlyskwex on 2 December 2024 14:14
  • moosegod
    moosegod
    ✭✭✭
    Could be an issue where MMR is unique for each character on an account rather than being for the account as a whole.

    So my main PvP toon has a higher ranking (say, 1000 idk what the metric is) but if I switch to a character I don't play much or just got to lv50 then I'm in a lower MMR (potentially 0 or whatever it starts at). I'm then matched with inexperienced players and people on new characters like me. It's an awful experience for me as an experienced player and for the novices. I don't want to fight people who still haven't figured out how to roll dodge out of an immobilize and they don't want to fight me.

    The MMR system in this game is awful and fails to do its job IMO. MMR should be account wide, it should be visible to the player and it should actually be tied to win/loss (like every other ranking system in games) instead of just score/games played.

    edit to say that sometimes one team ends up more coordinated than others or their class balance works out better so that results in lopsided games. Or you end up in a game like I did where 7/8 of the enemy team are sorcs on a tiny map and none of your teammates can get out of spawn without a curse and half a dozen crystal frags to the dome. I was literally spawning and dying immediately cause you can just drop meteors on to the spawn platform.

    The latest PvP update has done nothing to support PvP in the long term and barely succeeded in any meaningful change in the short term.
    Edited by moosegod on 2 December 2024 14:33
  • SkaraMinoc
    SkaraMinoc
    ✭✭✭✭✭
    ✭✭✭
    I've said it many times but there are too many variables for any individual MMR to work properly. You can have the highest MMR but drop down to an average/low impact player just by testing out a new build that doesn't work. Even team composition plays a role. The top MMR players can be a bad team just because of their class/build composition.
    PC NA
  • the1andonlyskwex
    the1andonlyskwex
    ✭✭✭✭✭
    ✭✭
    SkaraMinoc wrote: »
    I've said it many times but there are too many variables for any individual MMR to work properly. You can have the highest MMR but drop down to an average/low impact player just by testing out a new build that doesn't work. Even team composition plays a role. The top MMR players can be a bad team just because of their class/build composition.

    There are even issues like people who sometimes play drunk/high and therefore have inconsistent performance regardless of team composition/build. That said, some kind of skill-based matchmaking (SBMM) is almost always better than none at all. Games without SBMM are notorious for being unfriendly to new players, which is an extremely fast way to kill the population (because old players eventually leave and nobody new ever replaces them).
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭
    SkaraMinoc wrote: »
    I've said it many times but there are too many variables for any individual MMR to work properly. You can have the highest MMR but drop down to an average/low impact player just by testing out a new build that doesn't work. Even team composition plays a role. The top MMR players can be a bad team just because of their class/build composition.

    There are even issues like people who sometimes play drunk/high and therefore have inconsistent performance regardless of team composition/build. That said, some kind of skill-based matchmaking (SBMM) is almost always better than none at all. Games without SBMM are notorious for being unfriendly to new players, which is an extremely fast way to kill the population (because old players eventually leave and nobody new ever replaces them).

    These are good points and others have raised really good questions. One thing I do not believe we have gotten clarity on is exactly what is the formula for mmr. Is it a combination of medal score, wins vs losses, KD, or is it only one thing? I am not sure why zos wouldn't share specifics with the community... maybe they have and I've missed it, but it think this would help us all understand why we get queued with who we get queued with in both 4v4 and 8v8. I hope it's not medal score... then again, maybe that's why I keep getting queued up with 6 or 7 healers. Idk
Sign In or Register to comment.