SkaraMinoc wrote: »I've said it many times but there are too many variables for any individual MMR to work properly. You can have the highest MMR but drop down to an average/low impact player just by testing out a new build that doesn't work. Even team composition plays a role. The top MMR players can be a bad team just because of their class/build composition.
the1andonlyskwex wrote: »SkaraMinoc wrote: »I've said it many times but there are too many variables for any individual MMR to work properly. You can have the highest MMR but drop down to an average/low impact player just by testing out a new build that doesn't work. Even team composition plays a role. The top MMR players can be a bad team just because of their class/build composition.
There are even issues like people who sometimes play drunk/high and therefore have inconsistent performance regardless of team composition/build. That said, some kind of skill-based matchmaking (SBMM) is almost always better than none at all. Games without SBMM are notorious for being unfriendly to new players, which is an extremely fast way to kill the population (because old players eventually leave and nobody new ever replaces them).