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[REQUEST] Foster combat-role-appropriate play in open world
I think players who act as tank or heal in open world situations don't get sufficient in game rewards. Consider the loot from world bosses. Tanks and heals won't do much damage so in a situation where there are many players in most cases the tank or the heal will go without loot as the loot is ONLY by damage ranking and if you are too low you will go without reward.
This is imho very bad and should be removed. I think it absolutely feasible that one can have different rankings depending on damage dealt or heal or taunt uptime. Each player is ranked within these three categories but only your best position of these three lists counts for the loot.
So bystanders will NOT be rewarded but tanks and heals are not penalized as of now