BXR_Lonestar wrote: »[snip]
The reality is in this game, the people who are going to be priority targets for healing are wearing heavy armor, so any measures you suggest would run counter to proper play in this game. You wear heavy armor because you expect to be the focus of damage, so why would it make sense to make those targets most resistant to receiving healing?
Some classes have strong heals/self heals (templar, warden, DK). Others have really strong shields (sorcs, arcanists). Some survive by stealth (nightblade). Some are just really tanky and have infinite sustain (necro).
[snip] But I've seen good players who can tank an entire zerg of 30 players, or arcanists/dk's who can kite as many players using their class kits to keep them alive. But those players are very rare and you shouldn't run into them too often.
[edited for baiting]