Can we PLEASE try and fix the stuck in combat bug?
SkaraMinoc wrote: »Every player has some weird hash table or something where they internally track the player id's of everyone they're in combat with. Once someone gets out of combat, they remove that id until the table length is zero. Then the player gets out of combat.
The problem is they aren't checking distance between two players and any type of damage keeps you in combat. They need to check the distance between two players and if it's more than something like 100m, remove that player id from the hash table. Two players on opposite sides of Cyrodiil should not be in combat even if they still have debuffs or dots ticking. Additionally, if the player hasn't received any player-sourced debuffs or direct damage in x seconds, remove them from the hash table. For example, Elemental Susceptibility by itself would not keep you in combat. It solves the distance problem and solves the problem of two players side by side stuck in combat but aren't attacking each other anymore.
This is how WoW does it. You get out of combat in 10-15 seconds standing next to your opponent not attacking them and you get out of combat if you're too far away no matter what.
YandereGirlfriend wrote: »"In Combat" should be a simple 10-15 second debuff attached to every player that refreshes each time that a player either deals or receives a tick of damage. EZ. If you are actually in combat then you are doing one of those two things. And if you are not... then you are not actually in combat.
kyle.wilson wrote: »Well the dev team and pvp lead has never experienced the "stuck in combat bug"