Can we PLEASE try and fix the stuck in combat bug?

  • Xarc
    Xarc
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    Can we PLEASE try and fix the stuck in combat bug?

    john-jonah-jameson-lol.gif

    Yes of course, they have only been working on it for 10 years
    oh man ^^

    Edited by Xarc on 15 November 2024 10:25
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  • Titanium
    Titanium
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    I can't believe they fixed the "running on your mount" issue before they fixed this stuck in combat bug.
  • SkaraMinoc
    SkaraMinoc
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    Every player has some weird hash table or something where they internally track the player id's of everyone they're in combat with. Once someone gets out of combat, they remove that id until the table length is zero. Then the player gets out of combat.

    The problem is they aren't checking distance between two players and any type of damage keeps you in combat. They need to check the distance between two players and if it's more than something like 100m, remove that player id from the hash table. Two players on opposite sides of Cyrodiil should not be in combat even if they still have debuffs or dots ticking. Additionally, if the player hasn't received any player-sourced debuffs or direct damage in x seconds, remove them from the hash table. For example, Elemental Susceptibility by itself would not keep you in combat. It solves the distance problem and solves the problem of two players side by side stuck in combat but aren't attacking each other anymore.

    This is how WoW does it. You get out of combat in 10-15 seconds standing next to your opponent not attacking them and you get out of combat if you're too far away no matter what.

    Edited by SkaraMinoc on 16 November 2024 06:57
    PC NA
  • Gabriel_H
    Gabriel_H
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    Obviously fixing the bug is too difficult for them, there is an easy alternative though: Allow mounting in combat - I mean, it's not like there aren't multiple counters to someone trying to mount mid-fight and run off.
  • YandereGirlfriend
    YandereGirlfriend
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    "In Combat" should be a simple 10-15 second debuff attached to every player that refreshes each time that a player either deals or receives a tick of damage. EZ. If you are actually in combat then you are doing one of those two things. And if you are not... then you are not actually in combat.
  • katanagirl1
    katanagirl1
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    SkaraMinoc wrote: »
    Every player has some weird hash table or something where they internally track the player id's of everyone they're in combat with. Once someone gets out of combat, they remove that id until the table length is zero. Then the player gets out of combat.

    The problem is they aren't checking distance between two players and any type of damage keeps you in combat. They need to check the distance between two players and if it's more than something like 100m, remove that player id from the hash table. Two players on opposite sides of Cyrodiil should not be in combat even if they still have debuffs or dots ticking. Additionally, if the player hasn't received any player-sourced debuffs or direct damage in x seconds, remove them from the hash table. For example, Elemental Susceptibility by itself would not keep you in combat. It solves the distance problem and solves the problem of two players side by side stuck in combat but aren't attacking each other anymore.

    This is how WoW does it. You get out of combat in 10-15 seconds standing next to your opponent not attacking them and you get out of combat if you're too far away no matter what.

    Elemental Susceptibility is a terrible one for when you are mounted and get hit with it. You can ride top speed until you are halfway to another keep, but the damage it inflicts forces you off your mount. I’d like to see that one changed as well.
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  • kyle.wilson
    kyle.wilson
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    Well the dev team and pvp lead has never experienced the "stuck in combat bug"
  • cozmic72
    cozmic72
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    Would it even be ESO without stuck in combat?
  • Amottica
    Amottica
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    Considering how long this bug has been present and the silence of any "official" comment. I doubt this ever gets traction, regardless of how many threads are created on the topic.

    I am not arguing against the point. I am merely pointing out the likely reality we are dealing with.

  • Sluggy
    Sluggy
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    "In Combat" should be a simple 10-15 second debuff attached to every player that refreshes each time that a player either deals or receives a tick of damage. EZ. If you are actually in combat then you are doing one of those two things. And if you are not... then you are not actually in combat.

    Potentially this could be the most performant way of doing it. It's impossible to say if buffs are implemented natively or via scripting and how taxing they are but it's not like we don't already have about twenty on us at any given time while in combat so what's one more?. It would also completely avoid any exponential solutions where we need to check against X number of targets for Y number of players. Best of all, it wouldn't require any new tech whatsoever.
    Edited by Sluggy on 18 November 2024 03:42
  • NordSwordnBoard
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    Go to the crown store, and preview a mount. Works 60% of the time all the time.
    Fear is the Mindkiller
  • Rkindaleft
    Rkindaleft
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    Well the dev team and pvp lead has never experienced the "stuck in combat bug"

    They don't PvP in Cyrodiil in any meaningful way, that much is pretty obvious, too many issues have been ignored for too long for it to be otherwise.
    Edited by Rkindaleft on 18 November 2024 23:30
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  • Titanium
    Titanium
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    There's something broken about PVP and deaths. For example, if you just wait at an outpost transit shrine where a big fight is happening outside (eg Nikel), you will see players rezzing at that outpost, and yet have a "ka-pow" from haunting curse, or a "ka-boom" from a meteor, after they have revived. That should never happen. Why do these effect persist through death? Another telling issue are those icons of effects on your character sheet. Burning effect for the next 44 thousand days? WTH?

    Death just needs to be purged of all effects. Period. No need to calculate distance from the player who last attacked you, and so on. Why is this so difficult to figure out? You have implemented card games, scrying, companions, etc, but yet this bug continues to persist.
  • robpr
    robpr
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    Getting stuck on group wipe in trials is equally annoying.
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