Thanks for writing this, I enjoyed maining Arc for a few months but had to go back to DK due to all the nerfs. It was sad to see Arc get so much incidental hate from their PvE dominance when they were pretty mid in PvP.Hopefully this class gets some pvp buff love, current state has it in bottom tier imo.
TLDR - the title.
U44 brought some hefty nerfs to the Arcanist’s survivability and defence. Arcanists shield play and high survivability is what has made it even remotely viable, but post nerf it pales in comparison to other classes, and it’s lack of in class offensive abilities/burst are much more of a glaring issue as a result.
Arcanists mostly fight with battles of attrition, stacking status effects, dots, and procs to chip away and overwhelm their opponents healing while relying on their big shields for survival and outlasting their opponents. Now that impervious runeward and runeguard of freedom have been nerfed by a whopping 56% and 50% respectively, the survivability in that attrition playstyle very much pushes us to use the other morphs, particularly runeguard of Stillwaters, in order to have a semi-reliable burst heal ability (yes I know scribing exists). This now gives us two immobilize abilities when used with flail/dread, which messes up the timing of cc or lining up any semblance of burst. All this would be fine and dandy and easy enough to work around if the damage was still there, but that is just not the case.
Arcanists rely a LOT on procs to even come close to the amount of damage other classes have. MDW, Vateshran, Maarselok, Dragons Appetite, Way of Fire, Draugrkin.. you’d be hard pressed to not have 2+ of these sets on your build to even compete, and even then the burst potential just isn’t there like it is on literally every other class.
There should be some buffs to offensive abilities to try and compensate if the heavy defensive abilities are going to be nerfed into the ground, that would be balance. (+50% nerf is insane, maybe start with like 20%?)
A couple suggestions on what could bring it in line with other classes, not that I’d ever expect it to happen, but any or all of these things could be buffed (don’t read too much into values suggested, just offering rough direction).
Psychic Lesion - Make this 25-30% + instead of 15% damage. If status effects are the implied offensive identity, really lean into it to compensate the rest of the kit.
Runeblades - Currently too weak to be a spammable, could use a 15-20% buff to be truly viable as a spammable.
Cephaliarch’s Flail - Ever since the nerf to the execute damage, this ability’s damage is just lackluster. Maybe a 10-15% damage buff OR remove the channel time so that this ability isn’t so clunky to weave.
Tentacular Dread - I like the direction they’re leaning with this ability after the change but it just isn’t enough damage as a crux consuming ability - it’s competing with other crux consuming abilities on your bars, specifically ward, and it’s use needs to be up to par with other “build x stack” abilities like merciless resolve or 3 stack molten whip to even be remotely worth it. It takes a lot of set up, can easily miss, resources and GCDs to build it up.. maybe a 40-50% damage increase buff per crux spent? OR keep the 33% but it only spends 1 crux per cast, allowing a more consistent burst/pressure ability, giving you the ability to have 3 little bursts in a row if you so choose, or more wisely manage your crux for another ability.
Fatecarver - Widely known as not super viable in PvP outside of acuity bombing. Some sort of execute scaling on one of the morphs would probably make it viable and situationally worth a slot even despite its obvious setbacks. Wouldn’t need to be J-beam 2.0, but worth the crux consumption and the slot.
Tide King’s Gaze - Either increase the radius of the ground AoE from 5 meters to 8 meters, increase its duration to ~12+ seconds OR increase its movement speed of the watcher by ~50%. This ability is too easily countered by simply.. walking. It’s a really cool ult and has strong damage already, just needs to be more reliable. Movement speed is already nutty in this game, entirely nullifying this ultimate. Class ultimates shouldn’t be so easily countered.
Hopefully this class gets some pvp buff love, current state has it in bottom tier imo.
ironbob2008 wrote: »Two classes that DO NOT need buffing are archanist and sorcerer. If you don't believe me then why do those classes outnumber every other one in Cyrodiil?
I've noticed some of the disconnect coming from BGs players where Arc DD was a popular pug stomp spec prior to all the nerfs. Third-party some casuals with the laser, or wait for someone wearing RoA to do the hard part for you. The inflated damage numbers in the recaps were always a win-more fallacy from nuking players that were already dying.Joy_Division wrote: »Arcanist is second least played class in Cyrodiil.
Joy_Division wrote: »ironbob2008 wrote: »Two classes that DO NOT need buffing are archanist and sorcerer. If you don't believe me then why do those classes outnumber every other one in Cyrodiil?
Arcanist is second least played class in Cyrodiil.
Heavy handed to put it lightly. I can’t recall any other time a class ability was nerfed by 50%, let alone 56%.
Every class should be balanced to the level of DK imo. DK has ebbed and flowed over the years, went from the top, to the bottom for a long time, to steady S tier, to now a solid and balanced A tier and in my opinion is the most balanced class in the game for pvp. You don’t really see complaints since the corrosive nerf. The general state of things are:
S - Sorc, NB
A - Warden, DK
B - Templar
C - Necro
D - Arcanist
Agreed. They need to bring other classes up. Sorc, nb, and warden need fine tunings to balance them down slightly. DK nearly perfect where it is. Arcanist, Templar, and Necros need their kits buffed fairly substantially in terms of damage and kill potential in comparison to the top 4 classes.
There is a chasm between the top performing classes and the bottom, and even further separation of Arcanist from Templar - Templar only makes B tier by default and is only worthy due to the jav beam combo and some skilled players proping the class up. Overall though, there isn’t really a B tier.
Dagraenion wrote: »I don't PvP that much only as doing the daily, but Arcanist really do need an improvement. It sucks so much now, and I play it as my main. I used to be able to solo with companions some world bosses, but now I can rarely even do that since I die so easily. Please make Arcanist great again. Instead of nerfing classes, why don't you buff classes to let them catch up to the "meta" classes?
ironbob2008 wrote: »Dagraenion wrote: »I don't PvP that much only as doing the daily, but Arcanist really do need an improvement. It sucks so much now, and I play it as my main. I used to be able to solo with companions some world bosses, but now I can rarely even do that since I die so easily. Please make Arcanist great again. Instead of nerfing classes, why don't you buff classes to let them catch up to the "meta" classes?
Buffing seldom works out well. At some point you have to stop buffing so my take is when one class is overpowered, it should be brought down rather than every other class being brought up. DK is a perfect example. It's about as balanced as a class can get. Templar not as much but close. Sorcerer is ridiculously, stupidly overpowered even in PVE terms. Not sure what the devs were thinking with their refinement of that class but it's creating armies of sorcerers while the other classes languish.
Dagraenion wrote: »ironbob2008 wrote: »Dagraenion wrote: »I don't PvP that much only as doing the daily, but Arcanist really do need an improvement. It sucks so much now, and I play it as my main. I used to be able to solo with companions some world bosses, but now I can rarely even do that since I die so easily. Please make Arcanist great again. Instead of nerfing classes, why don't you buff classes to let them catch up to the "meta" classes?
Buffing seldom works out well. At some point you have to stop buffing so my take is when one class is overpowered, it should be brought down rather than every other class being brought up. DK is a perfect example. It's about as balanced as a class can get. Templar not as much but close. Sorcerer is ridiculously, stupidly overpowered even in PVE terms. Not sure what the devs were thinking with their refinement of that class but it's creating armies of sorcerers while the other classes languish.
That makes more sense than the DEVs, to be honest. I do notice how ridiculously strong Sorcs are. I don't know why they are focusing on them making them stronger while other classes are lagging behind.
Every class should be balanced to the level of DK imo. DK has ebbed and flowed over the years, went from the top, to the bottom for a long time, to steady S tier, to now a solid and balanced A tier and in my opinion is the most balanced class in the game for pvp. You don’t really see complaints since the corrosive nerf. The general state of things are:
S - Sorc, NB
A - Warden, DK
B - Templar
C - Necro
D - Arcanist
Agreed. They need to bring other classes up. Sorc, nb, and warden need fine tunings to balance them down slightly. DK nearly perfect where it is. Arcanist, Templar, and Necros need their kits buffed fairly substantially in terms of damage and kill potential in comparison to the top 4 classes.
There is a chasm between the top performing classes and the bottom, and even further separation of Arcanist from Templar - Templar only makes B tier by default and is only worthy due to the jav beam combo and some skilled players proping the class up. Overall though, there isn’t really a B tier.
Every class should be balanced to the level of DK imo. DK has ebbed and flowed over the years, went from the top, to the bottom for a long time, to steady S tier, to now a solid and balanced A tier and in my opinion is the most balanced class in the game for pvp. You don’t really see complaints since the corrosive nerf. The general state of things are:
S - Sorc, NB
A - Warden, DK
B - Templar
C - Necro
D - Arcanist
Agreed. They need to bring other classes up. Sorc, nb, and warden need fine tunings to balance them down slightly. DK nearly perfect where it is. Arcanist, Templar, and Necros need their kits buffed fairly substantially in terms of damage and kill potential in comparison to the top 4 classes.
There is a chasm between the top performing classes and the bottom, and even further separation of Arcanist from Templar - Templar only makes B tier by default and is only worthy due to the jav beam combo and some skilled players proping the class up. Overall though, there isn’t really a B tier.
Why does Warden need to be balanced down?