I recently started going back into cyro since the new bgs are still broken and que's are taking forever for a game that will just timeout. But that's an entirely different conversation that needs to be had if anyone cares to listen. Currently I am watching a 30 man AD ball group attacking Glade. I won't mention the other 20 EP that are only attacking DC as the approach the outside postern doors trying to come into the keep. That again is another discussion that needs to be had (why is one faction assisting another faction without fight each other for hours on end).
This 30 man AD ball group seems to have a downtime of about 5 seconds on 40k health shields. Not to mention the infinite amount of cross healing that is allowing them to literally take "0000" damage from the 10 or so oils directly above them and the roughly dozen lancers raining down on their heads. Yet still they take "0000" damage. The entire group has cc immunity while having unlimited full health shield stacks and they move faster than any mount I have ever ridden in this game. Wait for it...they literally run around targeting 1 opposition player at a time. This seems to be the "new" pvp in cyro lately. Massive zerg ball groups that run around targeting solo players non stop and they rarely ever die. Roughly 95% of the time the only way to take back a keep they are in is after they get bored doing the exact same thing for however long they are in the keep. Only after they leave do things appear to return back to normal in cyro.
Now I understand this topic has been complained about before. And I am primarily a small scale or solo player in cyro. But...correct me if I'm wrong here. Was this game not designed to "play how you want to play" some time ago? There is literally no possible way to defend against this even on a small scale. I have witnessed an entire DC faction stack at glade recently just to literally do nothing against these ball groups. Imagine 60 or so players with 20 of the most powerful siege/oils firing non stop at this type of group just for the group to stand there and out heal this damage while keeping 40k health shields up. Then they hop around and run over every other player they come across because we cant possible obtain the amount of cross healing and shield stacking that takes place in ball groups. If we want to be mildly successful we must adopt this one type of playstyle or else.
Where is the fun in being forced to only play one way in cyro in order to "win" or stay alive. I'm not complaining that I die. It happens to us all. But the level of balance in this game is beyond laughable when it comes to ball groups now. The one chance we had to wipe them was 1 set that recently was gutted and now they just heal through it like it's a dot from a dk or a basic lancer.
I'm not trying to stir the pot. But we need to really address this. The balance with this is so far off. And I know I'm not the only one thinking this way since it is discussed on an hourly basis in zone chats in both GH and BR. I want this to be constructive to help return a healthy balance to pvp. No ball group should be able to withstand 20/20 siege, 50-60 players, have 40k health shields non stop, have complete cc immunity, and take next to no damage. Please look into this.