emilyhyoyeon wrote: »This would be great. I love ayleid stuff and was pretty said we didn't get very much this past year in Gold Road. That one ayleid bone motif/style really missed the mark for me on what I was looking for.
I guess this style would/could be armor pieces to go along with the Silyanorn weapons since the Silyanorn stuff is already quite similar to the Nenalata mounts. Or could just be a totally new Nenalata motif.
Side note but kind of related, I'm so happy to see the ayleid crates back since I finally have enough seals to grab the Nenalata horse One of the few apex mount styles that I actually like lol.
My girl Anarie finally has her mount
(if anyone's wondering the motifs here are jephre paladin chest, shoulders and heavy welkynar hands, legs and feet; the dyes are obsidian black and wolf pelt brown)
emilyhyoyeon wrote: »Side note but kind of related, I'm so happy to see the ayleid crates back since I finally have enough seals to grab the Nenalata horse One of the few apex mount styles that I actually like lol.
ThelerisTelvanni wrote: »Well I agree we need at least one actually good Aylied set of gear. Maybe a faithful recreation of the Oblivion elven set?
Untill then this is my go to version for Aylied themed characters:
emilyhyoyeon wrote: »Side note but kind of related, I'm so happy to see the ayleid crates back since I finally have enough seals to grab the Nenalata horse One of the few apex mount styles that I actually like lol.
Yeah it's a good one. Shame it's in crates. I have some gems and seals stashed but do I want to throw them down on this? And if so, which one?
The horse is a classic. Looks great.
But they're reworking wardens. If I end up liking the rework then I might regret not spending those on the bear.
The senche and wolf also look cool. On the fence about the camel and guar.
Reworking wardens? Um....
Reworking wardens? Um....
Yes, confirmed in a dev note attached to a minor change to some warden ability this year.
Putting all of their power into a few abilities and then sprinkling the remainder with utilities only useful in the most obscure circumstances was not a winning design.
I like what they did mechanically with necros and arcanists though so I think the gameplay department has much improvement since warden's release, am hopeful the rework will be good, and not playing my wardens in the interim.
Reworking wardens? Um....
Yes, confirmed in a dev note attached to a minor change to some warden ability this year.
Putting all of their power into a few abilities and then sprinkling the remainder with utilities only useful in the most obscure circumstances was not a winning design.
I like what they did mechanically with necros and arcanists though so I think the gameplay department has much improvement since warden's release, am hopeful the rework will be good, and not playing my wardens in the interim.
Huh. Well, I play mine all the time, because all my mains (and a good proportion of other alts) are wardens. So I hope they don't make changes that make me hate the class.... *sigh*
Truth be told, that doesn't sound like a grand rework to me.
Original and for the most part current warden has damage spread between two skill lines and healing also spread across two. And buffing across all three, to at least some extent.
I have to apologise. I can't point you to an example, but several times post necros and arcanists they've made comments along the lines of they think that specialised (i.e. one line each for tanking, damage and healing) skill lines work better and are looking at wardens with that in mind.
The comment you quoted is another example though - shifting damage out of the tanking line.
@Nerouyn - I hope we both like a rework too. I never pvp, so I have no idea how that works for wardens....
So it seems to me that they don't intend to remove the Frost Damage from Winter's Embrace (and I think that doing so would probably upset a lot of Warden mains, even if the magicka morphs of AC skills will be changed to deal Frost Damage).
@Nerouyn - I'm the other way. I LOVE stamina melee characters. I have magicka characters but they're the ones that get little play - I don't know why I made them anyway, since I've never been happy with magicka in TES games.
@Nerouyn - I'm the other way. I LOVE stamina melee characters. I have magicka characters but they're the ones that get little play - I don't know why I made them anyway, since I've never been happy with magicka in TES games.
Your being stam might explain why we differ on wardens. I can see how many of their abilities are tailored towards them plus you have all of the weapons.
Magicka players are stuck with 90% of spells belonging to other classes, and for damage, the destruction staff which ignoring the insta attacks I find tedious, has 2 damage spells.
Scribing looks good. Have bought but not tried it yet. Twelve additional spells would be a huge boon to poor magic starved wardens. But I already enjoy all of arcanists so will probably stick with those. The only thing they lack which I'd love to see is some kind of perma pet, preferably in the ult slot like warden's have. Also preferably class themed or an option for that.