Soulcleaver can work in PvP. I am using the set, though I do not believe it's meta.
Wizard's Riposte looks like it may work in a group, but Rallying Cry is a better set in the same vein.
I haven't seen the Daedroth set in PvP in some time. I wouldn't use it, certainly not on a nightblade. You can't bring role-playing requirements to PvP and not expect to be steamrolled. Balorgh is typical for an offensive nightblade. Zoal is one of the best defensive options. However you may choose a mythic instead of a monster set, or both a mythic and a monster set, depending on your other set choices and build layout. Good mythics include Wild Hunt, Esoteric Greaves, Oakensoul, Pale Order, Sea Serpent's Coil, Saint and Seducer, Torc of Tonal Constancy, Torc of the Last Ayleid King.
Infused is almost never a good trait. Traits used in PvP include Impenetrable and Well-Fitted. Sometimes Divines or Sturdy, depending on the build. That said, it's not super critical you adjust this. It's not the first thing I would do, unless you're sure of your build and flush with gold and transmutes.
Sharpened weapon is OK on the front bar, e.g. it's meta, but should be gold quality (whereas the armor need not be gold). However most nightblade damage is direct damage, therefore the weapon should be a lightning staff. Ice staff on back bar can be good, but should be Defending or Powered and do not take the Tri Focus passive in the destro staff skill line.
Jewelry ... leaving it Arcane is certainly viable on a magblade, but Infused is probably the most-used trait in PvP. Both Infused and Bloodthirsty can yield the most damage, but Infused is the most flexible, e.g. it lets you adjust your build the most via enchants. That said, I strongly recommend all Swift on a cloaking magblade.
Your mundus stone might be Atronach, Steed, Shadow or ... something else.
Having said all that, it's clear from your post that your main problem is lack of playtime and experience. You can change everything I've outlined above, but you would still feel the exact same, if you did only that. If you had the Torc of the Last Ayleid King, I'd possibly wear that. The dual regen is very good. The damage is good. The mitigation is good. Wearing it would allow you to forget about builds for a while, so you can focus on your skills.
In order of difficulty, from lowest to highest:I always recommend duelling. While you should eventually duel different players, duelling lets you focus on one opponent at a time, doing so repeatedly, figuring out how they play, how their class plays, and how you may play yourself. And, yes, sorcs are a magblade's worst enemies.
- Duelling against someone of your own experience level or slightly better than you.
- BGs
- Cyrodiil
- Imperial City
Cloak, e.g. Shadowy Disguise, does nothing by itself. Yes, it makes you invisible. Sometimes that's enough against a bad opponent or for a brief respite. Generally, however, cloaking only works if you are very fast or if you also use Shadow Image. I recommend speed. Swift jewelry. Celerity CP. Steed's Blessing. Concealed Weapon, even only passively for the speed. Possibly Wild Hunt. Possibly the Steed mundus. Race Against Time. You absolutely, positively need root/snare removal and immunity on a cloaking speed build. The more speed you have, the better Shadowy Disguise works, except against sorcs with a detection potion and other fast nightblades, which may remain a problem.
That said, speed is just one playstyle choice. If you always play from a distance, e.g. you're a bow ganker, you may not need much speed. Indeed, as a ganker or bomber, you want the most damage. You can't afford compromising that too much by going for a lot of speed. On the other hand, if you play a tankier character, especially if you use Dark Cloak instead of Shadowy Disguise, or if you use Shadow Image, you may choose not to build into speed at all.
I play a Breton and take advantage of the (Cloak) cost reduction, thus I don't like Vampire. However Vampire is a strong consideration for the passives:Stamina sustain is one of the most effective defensive measures in PvP. Even on a magicka character, dodge rolling is hard to beat once you figure out when to do it and you don't overdo it. You also need stamina to break free, to sprint, to block, and to bash. This is why the two Torc mythic items, mentioned above, are good. This is why many people run dual-regen + health food in PvP, such as Jewels of Misrule. This is why back-barring Wretched Vitality is a good option in PvP. This is why you'll probably slot Siphoning Attacks, even though it costs health and must be used carefully.
- Quicker crouching and negates the movement speed penalty of Crouch. Thus you can mix Cloak and Crouch more easily, as needed.
- Extra damage when you attack from stealth.
- Extra mitigation at low health.
Health in PvP should typically be ~30K. If you're experienced or a ganker, you can get away with less as a PvP nightblade. If you are a tanky brawler, you may want more. Higher health makes it harder to be successfully ganked / insta-killed. That said, the all out best gank protection comes from the Esoteric Greaves. They do work well on magblade. Only be aware they have a large impact on how you play. You will need to reserve stamina for the Greaves that you might otherwise spend on blocking or dodge rolling. This may suit a beginner, but while they are powerful, the Greaves are also finnicky in terms of when and for how long they work, and they may leave you with a distorted impression of how you'd normally play.
Finally, line-of-sighting is bread-and-butter in PvP, even on a nightblade and even if you cloak. If you see a sorc, try to anticipate where they may be going and do not stand right in their path, but to the side or behind a pillar, tree, or corner. You want to engage them first, if that's what you choose. If you engage, that ought to always be your choice on a cloaking nightblade. You don't want to be caught with your pants down by a random streaking sorc accidentally exposing you.
RonFSwanson wrote: »MY EQUIPMENT AND STATS
Well. It's also fun to argue. I'm going to "have to" pretty heavily critique your post. I'm afraid this will confuse the hell out of the OP. To them I can only reemphasize how important skill and experience is in ESO PvP. It makes, by far, the biggest difference. I would stick with what you've got for a while and just play.seventyfive wrote: »Tempting thread start, it's always fun to give advice, as clearly apparent by the response so far.
Bear in mind the OP is a nightblade, undecided on playstyle. They tried cloaking, only it didn't work for them yet. I don't see Maw fitting in with a cloaking playstyle. Also Maw works on a pet sorc, because it gets buffed by Daedric Prey, a skill nightblade doesn't have.A couple short things I might add before I get into other things: Maw of the Infernal is actually a strong monster set in pvp. I believe decimus ranks it pretty high in his tier list as well, if I remember correctly. So you don't necessarily need to swap it out.
In my experience Gaze of Sithis is ultimately a waste. Blocking is too powerful to ignore. At the very least it didn't fit with my established habits. What you gain from Gaze at one time is offset by not being able to block at another. I can see how your nightblade may be dodge rolling a lot instead, and cloaking. Rolling is par for the course on a (stamina) nightblade, but then again you kept your skill selection general, e.g. your advice is for every class. That's fine if you really like to play that way, but I would encourage the OP learn core combat to the full. That includes blocking.One mythic I strongly suggest is Gaze of Sithis. It's allowed by the devs to be very dense in raw stats because it also disables blocking. That's a very good trade off for most people, because 80% of the playerbase either do not block, ever, or end up sabotaging themselves whenever they do block because they run out of stamina and then can't dodge or break.
Again I'll say that you can glean how the OP has been playing from their original set choices. They've been using Soulcleaver. That means they've been using Sap Essence or Power Extraction pretty much by definition. This is a choice I agree with, e.g. to kill dodge rollers and for the PvPvE of IC. As long as they don't deviate too much from where they started, Rattlecage is redundant. If you're a magblade wearing Soulcleaver, you would stick with Sap Essence. If you're a Brawlerblade, Power Extraction is quite meta, due to the further weapon/spell damage it gives, regardless of what you're wearing. The "more freedom" argument doesn't really apply to the OP.Here's what I consider a very good balance between easy and effective (and therefore very strong for a significant majority of the playerbase) on any class, with a magicka focus:
1x Heavy - Gaze of Sithis (Helmet)
1x Medium - Magma Incarnate (Shoulder)
5x Light - Buffer of the Swift (Body Pieces)
5x Jewellry/Weapon - Rattlecage
Rattlecage removes the need to waste 1 ability slot on what usually is a subpar ability overall, which gives you more freedom to build to your own playstyle. It also removes the strain of having to keep track of an important buff.
I'm not going to argue too much about Buffer of the Swft. It fits within your build. The 2 lines of armor build on the armor from Gaze of Sithis. In my experience, if you pay attention to armor, you want to get it up above the 25K mark at the very least. To the OP I will say: "You cannot pick and choose". Seventyfive's template is cohesive. Gaze of Sithis and Buffer of the Swift go together for a light armor build approach. This, however, is a build that is heavy on dodge rolling and light on crit resist. It seems to very much arise from Seventyfive's playstyle, which eschews blocking, but embraces dodge rolling. Nothing wrong with that, but I'm not convinced his advice is as general as he says.7x Well Fitted on armor pieces
3x Swift-trait on jewellry
7x Tri-Stat glyphs on armor.
Any damage glyph on weapons: poison, flame, shock.
Sharpened Lightning staff,
That's an odd choice in the context of Rattlecage. I thought, for sure, you were leading into using Rally and Siphoning Attacks for perma-cloaking, but no. Without you mentioning Rally, it doesn't really do anything on your back bar. It's simply the most bang for your heal? Absent Gaze of Sithis or other requirements (perma-cloaking while moving), I would run a blocking weapon on the back bar (not even a resto staff). My second choice would probably be a bow for the automatic dodge roll speed gain and for activating the back bar enchant from range.Powered Two-Handed Sword
I agree that everything is stronger against players than Swallow Soul, including scribed, Crushing Shock and Imbue Weapon. However, the OP was wearing Soulcleaver. That set brings Swallow Soul up to par (just), and magblade doesn't have any other heal over time. If you play in Imperial City, Swallow Soul / Soulcleaver is well suited. I've seen 3K heal ticks from hitting NPCs. It's possible to standardise your build on using that skill, which is what I currently do for Cyro also.Frontbar:
- 1 Ranged (!) Spammable (Wield Soul is strong on all classes, configure it with Anchorite's Cruelty and Major Defile)
And what would that be on a nightblade with a greatsword? This is one of the reasons I run a (usually) weak skill (Swallow Soul) and Soulcleaver on my front bar. Not saying that set is the be all and end all, far from it, only the OP has already been running it also.Backbar:
- 1 Heal over Time
Where is that stamina sustain coming from? 1x Magma Incarnate is IMO not enough. A jewelry enchant? CP? All Well-Fitted? Your race? Maybe. I tend to run dual-regen food and need stamina regen at 1K at the very least, preferably a bit more. Nowadays there's also Siphoning Attacks, but it's dangerous to use that actively in combat. I tend to use that skill only in cloak or with line-of-sighting.- Solid stamina sustain for being a magicka build, which creates breathing room for mistakes.
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To elaborate on where to play as a cloaking nightblade, in order of preference from best to worst:Veinblood1965 wrote: »Be aware of your surroundings, ALWAYS make a point to not fight out in the open until you are good.
That's fair and your build is probably easy to play. The main reason I hesitate is that blocking is typically a lot cheaper than rolling and doesn't incur a ramping cost. That said, you've done everything in your build to mitigate that.seventyfive wrote: »I'd be happy to argue about meta builds, but I don't find much enjoyment in defending a build I mainly created with ease of playability in mind.