Needed changes for Vampire skill line

StarOfElyon
StarOfElyon
✭✭✭✭✭
✭✭
I can't remember if I made a thread on this before (if I did, I can't find it). These changes are very much needed. The suggested changes are in italics:

Rather than revert the changes to the Undeath passive, I believe it would be better to increase the power of Vampires (while being careful not to passively boost the power of the Nightblade class).

Strike from the Shadows: When you leave Mist Form or activate Unnatural Movement your Weapon and Spell Damage is increased by 300 for 6 seconds.

SKILLS:
Vampiric Drain: Siphon away your enemies' vitality, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds. Activating this ability grants you gain Major Protection and Major Berserk for 10 seconds.

Mesmerize: Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
- Hypnosis: Subdue enemies around you with your baleful gaze, stunning them for 5 seconds. This stun cannot be blocked. Enemies are no longer required to be facing your direction.

Mist Form: Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka. Activating the skill removes snares and immobilizations.
Snare removal would make mist form a fantastic ability, instead of a frustrating one. It's really a no-brainer.
Edited by StarOfElyon on 20 October 2024 01:46
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wish they would put mist form back the original way.
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    Wish they would put mist form back the original way.

    The new mist form has grown on me. I just wish it would remove snares and immobilzations. It seems so counter-intuitive that it doesn't remove those.
  • Navaac223
    Navaac223
    ✭✭✭
    Isn't major berserk and prot a bit too much for vampires ? Look at the skills that give major prot : they are either passive slots (revealing flare), ults, very short (templar charge) or on the necro skill line. If you use the ult morph for example, you'd get 10 sec of major prot, at least 5 ult points AND major berserk.. that's a lot for a single ability.
    Besides, vampires are in a good place : not so good that everyone is using it but still worth it for those who want to use things like blood for blood. I don't think there's a need for a buff this huge

    Mist form giving snare immunity.. ok, I can't disagree too hard on that one : a mobility skill that doesn't remove snares is just a worse race against time.
    Nerfing nb through the vamp passives ? YES SIR ! Any nb or magsorc nerf is a step closer to balance.
  • Arcturus
    Arcturus
    ✭✭✭
    +Add a real Vampire Lord form. Don't care how, when or with what, just do it. Remove the goliath reskin from existence.

    Thanks.
  • KaironBlackbard
    KaironBlackbard
    ✭✭✭
    Wish they would put mist form back the original way.

    The new mist form has grown on me. I just wish it would remove snares and immobilizations. It seems so counter-intuitive that it doesn't remove those.

    The current mist form seems more like the Skyrim Bats ability to me.
    Rename current mist form to bats, and give us back mist form, specifically mist escape, I wasn't keen on blood mist then, but now I hate mist escape and like blood mist because of the durational area around it.

    Current:
    Mist Form -> Bats
    Mist Escape -> Bats Escape
    Blood Mist -> Hungry Bats

    New Mist Form: channeled, reduce damage taken by 50% while channeling.
    Mist Escape: gain Major Expedition while channeling
    Rejuvenating mist: the penalty to health recovery is reduced or inactive while channeling, and gain Minor Fortitude, Intellect, and Endurance while channeling.
Sign In or Register to comment.