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for Solo 4v4 deathmatch, there should be an option to only get 1 round and BYPASS round 2&3

bladenick
bladenick
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for Solo 4v4, the deathmatch become the worst mode. as random team easy to get lopsided, in most DM round, we will know which team will win in 2 mins. make the rest of trash time

it barely to see, lose round 1 but win round 2, it may happen but rare, most normal case. 1 team rush another in first 2 mins and finish round 1, then the round 2 for lose side, either wait until time up or jump donw for sucide.

if the round 1 end at 500:30 or gap large than 300, it shall direct end the game, rather than go on round 2.
Edited by ZOS_Kevin on 7 November 2024 12:37
  • bladenick
    bladenick
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    there dirty way to play lose side,, as NB survival until last seconds , the teammate runout live early will kick by server due to inactive... then 2nd round replacemnet will coming...it get possible turn the tide if replacement get a healer..

    eventually ZOS will fix this inactive kick out bug... hope they do somthing on this lopsided round setting, it make no sense for solo 4v4
    Edited by bladenick on 3 November 2024 08:14
  • Thumbless_Bot
    Thumbless_Bot
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    This 4v4 deathmatch mode is so bad. It's so... so bad. I don't even know where to start.

    I can't believe we are already talking about how to make the game more competitive by cheezing cloak.

    The inactive issue wouldn't exist if we didn't have these ridiculous rounds and lives. Your team is losing? Don't worry. We'll exacerbate that by turning your 4v4 into a 4v3 then 4v2 then 4v1. That sounds like a blast for both teams. So people dont want to drop down into a 1v4... most people wouldnt because its not fun.so you wait out the two minutes.

    Then... after you're yeeted off the platform because you don't want to go participate in something that's not fun and not competitive you get steamrolled again. That or you wait two minutes for someone to drop just so you can 4v1 then... again, not fun...

    Finally. After you've all died three times, and then waited for three minutes because you're not having fun on either side, we will do the exact same thing again.

    It's like zos actively tried to find every single part of deathmatch that was fun and completely remove it from the game. Seriously, this dm mode is so bad I do not think there are any viable alterntive explanations for this.

    PS: pull yourself back to fifty thousand feet and ask yourself why there is even a timer for pushing you off the ledge. Zos must have realized that there may be instances where people don't want to drop. What would those reasons be? Seriously think about that. They knew people wouldn't want to drop.. they knew this... because of noncompetitve nature of 99% of this dm for.at. So instead of addressing the actual problem with the competitveness, they put in a timer to force you to either drop the bg altogether or to go have to do something that isn't fun. Just another sign that the feature development isn't well thought out and doesn't include player feedback until it is way way too late in the dev cycle.
    Edited by Thumbless_Bot on 3 November 2024 18:51
  • IndigoDreams
    IndigoDreams
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    this sounds utterly terrible.

    thanks for reinforcing my opposition to this.

  • Thumbless_Bot
    Thumbless_Bot
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    Just want to add that I have had 3 bgs today in 4v4 competitve mode where at least one nb was hiding in stealth letting the clock expire. I went so far as to put camo hunter on my bar, in the middle of two of the bgs, just so we could find the nb.

    4v4 is hide and seek. Smh
    Edited by Thumbless_Bot on 4 November 2024 20:59
  • i11ionward
    i11ionward
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    Yes, 4v4 mode is incredibly terrible in all its forms.

    1. MMR is terrible. All my 4v4 games ended with one of the teams winning 500-0 or close to it. I don't want to lose or win with complete dominance of one of the teams. I want an equal fight!
    2. The deathmatch round mode is terrible, first you lose/win 500-0, wait a minute for the second round and win/lose 500-0 again (there is a problem from point 1, but we have what we have).
    3. Crazy King mode is too long, new flags appear slowly. Even with complete dominance you have to spend a lot of time to win. I would not like Crazy King mode in 4v4 at all. Instead of Crazy King I would like to see Capture the Relic.

    There are still many problems here, this is what I remember most.

    It's a shame that the developers spent time developing such a mediocre update. In the best case, the new BGs are simply no worse than the old BGs, and in the worst case... well, it's a failure to release a new update that changes the content from good to bad.
  • fizzylu
    fizzylu
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    No~ I love seeing all my teammates go zero kills and then hide in spawn until the timer runs out (unless they actually listen when I tell them to jump down and just accept death).
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