revert light attack damage cap

Tannus15
Tannus15
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Back before velothi and arcanist there was a huge push by various players to lower importance of light attack weaving. To achieve this, ZoS implemented a cap on light attacks, where they stopped scaling and had a max damage they could reach.

Since this, velothi and arcanists have been introduced and heavy attack builds have been buffed by the empower change (which was also a light attack damage nerf, but ok)

Could we have the light attack damage nerf reverted since the most viable PvE dps barely uses light attacks at all and all non arcanist dps have been relegated to either support or 2nd tier.

From the Update35 patch notes:
Reduced the damage that Light Attacks do by approximately 26% to ease back on their overall impact while retaining their importance in a rotation.

Empower:
This buff now increases your damage against monsters with Heavy Attacks by 80%, rather than your damage done with Light and Heavy 40%.

From Update 37
The largest ‘widespread’ adjustment in this update is some iterative work on Update 35’s adjustments to Light Attacks. One of our main goals in Update 35 was to reduce the impact of Light Attack Weaving in terms of high-end damage production – where it was still a vital tool to incorporate – while simultaneously trying to shorten the delta between those who try and engage with it and those who are masters of it. Through the toils of that update we learned a lot, but had to make some compromises that hurt our overall goals where the end result was just a flat nerf to Light Attack weaving in general.

In this update, we’re trying to keep the power of Light Attacks within a ~5% deviation at their highest production in an optimized build, while drastically increasing their performance for players who aren’t super optimized. We’re also implementing a new feature on all damaging Light Attacks, where their scaling calculations of how they derive their damage will be inflated compared to before, with a cap in how much they can reach with base stats such as Weapon or Spell Damage, and Magicka or Stamina. This base damage cap will be 3850 for melee attacks and 90% of that for ranged attacks, which is within 100-200 damage deviation from the base damage of some of the highest parses we are seeing in game.

Edited by Tannus15 on 7 November 2024 03:45
  • o_Primate_o
    o_Primate_o
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    Makes sense.
    As you say, ZOS Nerfed lights, then buffed non-weaving (Velothi) to overperform over weaving, now weaving LAs is behind non-weaving. But you probably already know what they'll do: mythic to buff LAs. Have a good time farming leads.
    Xbox NA as o Primate o
  • Tannus15
    Tannus15
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    that mythic already exists....

    Belharza's Band
    (1 item) Increase the damage of your Light Attacks by 900. When you deal damage with consecutive melee Light Attacks, gain a stack of Belharza's Temper for 10 seconds, up to 5 stacks max. At 5 stacks, consume Belharza's Temper and after 1 second, deal 1471 Physical Damage to enemies in a line and stun them for 3 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

    ROFL
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