BixenteN7Akantor wrote: »Master Gatherer is really useful if you gather many nodes and even in general. What you ask is really suited for a Fitness cp node.
Renato90085 wrote: »This passive give me to farm 2m gold in 1 hour..
maybe change War Mount?
This, note that the current version also works on surveys. I say its one of the best slottable passives in the crafting tree.BixenteN7Akantor wrote: »Master Gatherer is really useful if you gather many nodes and even in general. What you ask is really suited for a Fitness cp node.
You mean master gatherer I assume... and I use this skill on practically ALL my characters because I am always gathering any resources I come across. It's actually one of the most important PvE CP's and a huge timesaver, so this skill should never be removed or changed(only buffed).
Instead of asking for things to be removed, ask ZOS to add this CP idea as a new CP node instead. It's actually not a bad idea for a CP. But by asking for an important CP node to be removed, you are basically asking a large portion of the players to say no to this idea beforehand.
Stop ruining PvE for PvP purposes, especially when there is no need to.
HoffmannTheBest wrote: »You mean master gatherer I assume... and I use this skill on practically ALL my characters because I am always gathering any resources I come across. It's actually one of the most important PvE CP's and a huge timesaver, so this skill should never be removed or changed(only buffed).
Instead of asking for things to be removed, ask ZOS to add this CP idea as a new CP node instead. It's actually not a bad idea for a CP. But by asking for an important CP node to be removed, you are basically asking a large portion of the players to say no to this idea beforehand.
Stop ruining PvE for PvP purposes, especially when there is no need to.
it's more useful for PvE, when each boss has a million knockdown abilities, and the character plays the drama queen, lying on the floor for 50 hours while the boss kills him.
I'll let you in on a secret: most people play Cyrodiil and Imperial City, where hero points are disabled. And in Battlegrounds, they're disabled by default)
So, where's the benefit for PvP here - it's unclear
Why I asked not to add - because they are unlikely to add anything, but they can definitely change something. And I just suggested this ability, which in my opinion is not very useful for completing most content
You mean master gatherer I assume... and I use this skill on practically ALL my characters because I am always gathering any resources I come across. It's actually one of the most important PvE CP's and a huge timesaver, so this skill should never be removed or changed(only buffed).
Instead of asking for things to be removed, ask ZOS to add this CP idea as a new CP node instead. It's actually not a bad idea for a CP. But by asking for an important CP node to be removed, you are basically asking a large portion of the players to say no to this idea beforehand.
Stop ruining PvE for PvP purposes, especially when there is no need to.
I don't disagree with the idea of adding the suggested skill, but not as a replacement for one of the most useful and commonly used skills in the game!
the1andonlyskwex wrote: »Maybe you need to learn how to block/dodge, instead of asking to replace a useful CP slot with something whose only purpose would be to trivialize core game mechanics.
valenwood_vegan wrote: »Green cp tree is generally non-combat perks and bonuses. The suggested perk would probably best fit in the red tree.
New CP perks can be added, they have done so before; the ability to add new perks in the future was actually a stated purpose of the new cp system when they switched to it years ago; there is no need to remove one.
A CP perk is not useless merely because it does not personally benefit you. By that line of thinking, the one they should actually remove is the one for critical resistance, because I don't pvp.
If one finds their character knocked down for such a significant amount of time, suggest learning mechanics and using combat features such as block, dodge, and break-free; which will be of immediate help while waiting to see if zos decides to add the suggested perk.
Renato90085 wrote: »This passive give me to farm 2m gold in 1 hour..
maybe change War Mount?
HoffmannTheBest wrote: »the1andonlyskwex wrote: »Maybe you need to learn how to block/dodge, instead of asking to replace a useful CP slot with something whose only purpose would be to trivialize core game mechanics.
Okay, then advice from your category: "Then it's worth learning to allocate more time to the game, and not pump up the skill that speeds up collection"
No thanks)
HoffmannTheBest wrote: »The skill is not the most useful in the "Thief" craft branch. It could be replaced with a much more useful skill that would help the character get up faster when he is knocked down. Now the character is knocked down, and he lies like at a resort, all that remains is to pour sand and bring a cocktail, maybe even call a Thai masseuse, do a massage with aromatic oils. Increasing the speed of "getting up" by 50% at maximum level is the most useful thing than the speed of resource extraction, and it will be useful everywhere, be it a dungeon, a world boss or Cyrodiil / Imperial City. IMHO