Change of skill "Experienced gatherer"

HoffmannTheBest
HoffmannTheBest
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The skill is not the most useful in the "Thief" craft branch. It could be replaced with a much more useful skill that would help the character get up faster when he is knocked down. Now the character is knocked down, and he lies like at a resort, all that remains is to pour sand and bring a cocktail, maybe even call a Thai masseuse, do a massage with aromatic oils. Increasing the speed of "getting up" by 50% at maximum level is the most useful thing than the speed of resource extraction, and it will be useful everywhere, be it a dungeon, a world boss or Cyrodiil / Imperial City. IMHO
  • BixenteN7Akantor
    BixenteN7Akantor
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    Master Gatherer is really useful if you gather many nodes and even in general. What you ask is really suited for a Fitness cp node.
  • Renato90085
    Renato90085
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    This passive give me to farm 2m gold in 1 hour..
    maybe change War Mount?
  • HoffmannTheBest
    HoffmannTheBest
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    Master Gatherer is really useful if you gather many nodes and even in general. What you ask is really suited for a Fitness cp node.

    Well, or there. It doesn't matter, but the fact is that such a skill is simply necessary. In all branches there are many useless/little useful skills that rarely anyone pumps, but the Thief has more useless/little useful skills. That's why I suggested there
  • HoffmannTheBest
    HoffmannTheBest
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    This passive give me to farm 2m gold in 1 hour..
    maybe change War Mount?

    Also as an option, I didn’t notice the increase in speed at all, as the horse trudged for half a century, it trudges along
    And this is with the full leveling of the riding animals by the groom and the plus from the skill.
  • zaria
    zaria
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    Master Gatherer is really useful if you gather many nodes and even in general. What you ask is really suited for a Fitness cp node.
    This, note that the current version also works on surveys. I say its one of the best slottable passives in the crafting tree.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sarannah
    Sarannah
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    You mean master gatherer I assume... and I use this skill on practically ALL my characters because I am always gathering any resources I come across. It's actually one of the most important PvE CP's and a huge timesaver, so this skill should never be removed or changed(only buffed).

    Instead of asking for things to be removed, ask ZOS to add this CP idea as a new CP node instead. It's actually not a bad idea for a CP. But by asking for an important CP node to be removed, you are basically asking a large portion of the players to say no to this idea beforehand.

    Stop ruining PvE for PvP purposes, especially when there is no need to.
  • Tandor
    Tandor
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    I don't disagree with the idea of adding the suggested skill, but not as a replacement for one of the most useful and commonly used skills in the game!
  • HoffmannTheBest
    HoffmannTheBest
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    Sarannah wrote: »
    You mean master gatherer I assume... and I use this skill on practically ALL my characters because I am always gathering any resources I come across. It's actually one of the most important PvE CP's and a huge timesaver, so this skill should never be removed or changed(only buffed).

    Instead of asking for things to be removed, ask ZOS to add this CP idea as a new CP node instead. It's actually not a bad idea for a CP. But by asking for an important CP node to be removed, you are basically asking a large portion of the players to say no to this idea beforehand.

    Stop ruining PvE for PvP purposes, especially when there is no need to.

    it's more useful for PvE, when each boss has a million knockdown abilities, and the character plays the drama queen, lying on the floor for 50 hours while the boss kills him.
    I'll let you in on a secret: most people play Cyrodiil and Imperial City, where hero points are disabled. And in Battlegrounds, they're disabled by default)

    So, where's the benefit for PvP here - it's unclear

    Why I asked not to add - because they are unlikely to add anything, but they can definitely change something. And I just suggested this ability, which in my opinion is not very useful for completing most content :smiley:
  • fizzylu
    fizzylu
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    Tandor wrote: »
    I don't disagree with the idea of adding the suggested skill, but not as a replacement for one of the most useful and commonly used skills in the game!
    ^^that
  • the1andonlyskwex
    the1andonlyskwex
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    Maybe you need to learn how to block/dodge, instead of asking to replace a useful CP slot with something whose only purpose would be to trivialize core game mechanics.
  • Aggrovious
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    If you want to get rid of a useless cp skill, shadowstrike takes the cake.

    The thief tree is meant to be extravagant bonus and nothing combat related. This will be your Warfare tree. Therefore, no change needed in this particular case due to your suggestion.
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • Renato90085
    Renato90085
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    Sarannah wrote: »
    You mean master gatherer I assume... and I use this skill on practically ALL my characters because I am always gathering any resources I come across. It's actually one of the most important PvE CP's and a huge timesaver, so this skill should never be removed or changed(only buffed).

    Instead of asking for things to be removed, ask ZOS to add this CP idea as a new CP node instead. It's actually not a bad idea for a CP. But by asking for an important CP node to be removed, you are basically asking a large portion of the players to say no to this idea beforehand.

    Stop ruining PvE for PvP purposes, especially when there is no need to.

    it's more useful for PvE, when each boss has a million knockdown abilities, and the character plays the drama queen, lying on the floor for 50 hours while the boss kills him.
    I'll let you in on a secret: most people play Cyrodiil and Imperial City, where hero points are disabled. And in Battlegrounds, they're disabled by default)

    So, where's the benefit for PvP here - it's unclear

    Why I asked not to add - because they are unlikely to add anything, but they can definitely change something. And I just suggested this ability, which in my opinion is not very useful for completing most content :smiley:

    still bad
    some cyro and ic can use cp
    i play eso in 220-280+ ping
    now if i 1v1 a low ping nb/sorc, i never have chance stun+kill he(his break free alway fast than my dmg)
    and he can kill me when i run auto break free cp(because his pov he killed me fast than my break free
    and my pov is break free>i still can cast1~2 skill >next sec no any stam/mag and die
    your suggestions will only make us more helpless
    and it why game have a set have you want, but this set shorten your cc too
  • SilverIce58
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    You know you can make your character stand up quicker if you use the "break free" function. Sure it uses a bit of stam, but better that than dying bc you left your character laying on the ground until they decide to get up.
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • valenwood_vegan
    valenwood_vegan
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    Green cp tree is generally non-combat perks and bonuses. The suggested perk would probably best fit in the red tree.

    New CP perks can be added, they have done so before; the ability to add new perks in the future was actually a stated purpose of the new cp system when they switched to it years ago; there is no need to remove one.

    A CP perk is not useless merely because it does not personally benefit you. By that line of thinking, the one they should actually remove is the one for critical resistance, because I don't pvp.

    If one finds their character knocked down for such a significant amount of time, suggest learning mechanics and using combat features such as block, dodge, and break-free; which will be of immediate help while waiting to see if zos decides to add the suggested perk.
  • TaSheen
    TaSheen
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    Sarannah wrote: »
    You mean master gatherer I assume... and I use this skill on practically ALL my characters because I am always gathering any resources I come across. It's actually one of the most important PvE CP's and a huge timesaver, so this skill should never be removed or changed(only buffed).

    Instead of asking for things to be removed, ask ZOS to add this CP idea as a new CP node instead. It's actually not a bad idea for a CP. But by asking for an important CP node to be removed, you are basically asking a large portion of the players to say no to this idea beforehand.

    Stop ruining PvE for PvP purposes, especially when there is no need to.
    Tandor wrote: »
    I don't disagree with the idea of adding the suggested skill, but not as a replacement for one of the most useful and commonly used skills in the game!

    ^ ^These!

    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • HoffmannTheBest
    HoffmannTheBest
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    Maybe you need to learn how to block/dodge, instead of asking to replace a useful CP slot with something whose only purpose would be to trivialize core game mechanics.

    Okay, then advice from your category: "Then it's worth learning to allocate more time to the game, and not pump up the skill that speeds up collection"
    No thanks)
  • HoffmannTheBest
    HoffmannTheBest
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    Green cp tree is generally non-combat perks and bonuses. The suggested perk would probably best fit in the red tree.

    New CP perks can be added, they have done so before; the ability to add new perks in the future was actually a stated purpose of the new cp system when they switched to it years ago; there is no need to remove one.

    A CP perk is not useless merely because it does not personally benefit you. By that line of thinking, the one they should actually remove is the one for critical resistance, because I don't pvp.

    If one finds their character knocked down for such a significant amount of time, suggest learning mechanics and using combat features such as block, dodge, and break-free; which will be of immediate help while waiting to see if zos decides to add the suggested perk.

    Well, why, it brings benefits, but a perk that helps you get up faster would be much more useful. I can spend an extra 2 seconds collecting items, and an extra 2 seconds of terrible acting from the character - you can die when he is lying around and drinking cocktails, instead of getting up and going to beat the boss. In all games, the main character quickly gets up and returns to battle, but here it’s as if he was trained at the Moscow Art Theater, to suffer for half a century
  • TaSheen
    TaSheen
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    I believe you're the only person I've ever seen asking for this....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • ESO_player123
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    No. I collect resources as I run around, and this perk allows me to do it almost without stopping. So, this is one of the most useful perks in the non-combat tree. As others have said before, hard pass on replacing it with something else.

    Edit: rephrased because the filter decided to blip a word for some weird reason.
    Edited by ESO_player123 on 4 November 2024 16:45
  • katanagirl1
    katanagirl1
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    This passive give me to farm 2m gold in 1 hour..
    maybe change War Mount?

    No, all my Cyrodiil toons use this instead of crafting CP slottables.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Silaf
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    Is actually one of my always slotted green perks.

    If it were for me i would tutn all green perks in permanently active unslottable ones.
  • Artanisul
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    Maybe you need to learn how to block/dodge, instead of asking to replace a useful CP slot with something whose only purpose would be to trivialize core game mechanics.

    Okay, then advice from your category: "Then it's worth learning to allocate more time to the game, and not pump up the skill that speeds up collection"
    No thanks)

    So you are saying "no, I wont learn how to play better." AND they should just play longer instead of having a boost to an out of combat skill.
    You say this.....publically? As if they are equivalent?
  • Heren
    Heren
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    The skill is not the most useful in the "Thief" craft branch. It could be replaced with a much more useful skill that would help the character get up faster when he is knocked down. Now the character is knocked down, and he lies like at a resort, all that remains is to pour sand and bring a cocktail, maybe even call a Thai masseuse, do a massage with aromatic oils. Increasing the speed of "getting up" by 50% at maximum level is the most useful thing than the speed of resource extraction, and it will be useful everywhere, be it a dungeon, a world boss or Cyrodiil / Imperial City. IMHO

    I think green cp's are not mean't to up your power in combat, so...
  • Dagoth_Rac
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    Tell me you don't understand core gameplay mechanics without telling me you don't understand core gameplay mechanics...

    Also, the CP perk you want already exists and is called "Slippery". It has a few niche uses, but you are better off understanding how to not get knocked down in the first place and how to jump back up instantly if you mess up and do get knocked down.
  • bmnoble
    bmnoble
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    No thanks that is one of the most useful slotables in the entire green tree if they change it would rather they combine the master gatherer perk with the plentiful yield one to free up a slot or better yet make them both passive and free up two slots for something else.
  • opalcity
    opalcity
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    You could have just made a post asking for a CP passive to reduce knockdown time. No need to replace anything.
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