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what the ... is this bug or exploit ?

yourhpgod
yourhpgod
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so some zerg killed me then everytime i use a skill or try to use a door it turns my character backwards?

so unstuck doesn't fix it. The only thing i found is logging out and back in which of course puts you back in que.
Edited by yourhpgod on 25 September 2024 01:48
https://tiktok.com/@yourhpgod/video/7412553639924944159?is_from_webapp=1&sender_device=pc&web_id=7405052762109806122

"Health tanking in Cyrodiil isn’t about glory—it’s about stepping up when no one else will. Someone has to stand their ground, and if it's going to be anyone, it might as well be me."
  • JonnytheKing
    JonnytheKing
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    yourhpgod wrote: »
    so some zerg killed me then everytime i use a skill or try to use a door it turns my character backwards?

    so unstuck doesn't fix it. The only thing i found is logging out and back in which of course puts you back in que.

    if you force close your game the sever will hold your spot for a couple mins
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  • SeaGtGruff
    SeaGtGruff
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    I just had this happen to me while exiting out of Crypt of Hearts-- when I walked up to the door and interacted with it, I turned around and extended my hand to push the door open, with my back to the door.

    I doubt it's anything that other players are doing to you in PvP. It looks more like the game thinks the point you're trying to interact with is behind you, so it flips you around to animate you interacting with it, as if the image of the door and the point of interaction are out of positional sync with each other.
    I've fought mudcrabs more fearsome than me!
  • Turtle_Bot
    Turtle_Bot
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    SeaGtGruff wrote: »
    I just had this happen to me while exiting out of Crypt of Hearts-- when I walked up to the door and interacted with it, I turned around and extended my hand to push the door open, with my back to the door.

    I doubt it's anything that other players are doing to you in PvP. It looks more like the game thinks the point you're trying to interact with is behind you, so it flips you around to animate you interacting with it, as if the image of the door and the point of interaction are out of positional sync with each other.

    I've experienced this a lot too, definitely sounds like a positional desync issue with the visuals and interaction points for doors.
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