I have 29k spell resist and 29k phys resist with 2.4k crit resist and I also get hit with that same amount for around 15-17k for Merciless Resolve and around 14k for Incap Strike.
Don't know if blocking helps, as I only get hit by these attacks from a nb in stealth or from fighting a zerg. (Battle can sometimes get too chaotic and can never block in time.)
My health is around 38k, so that is what saves me most times, if I can get a quick heal off afterwards.
There's also a Templar skill (green swirly tornado?) that usually hits me for around 24-27k.
I've tried increasing spell/phys/crit resists and health, but then don't do enough damage to matter and just take longer to die.
If anyone has any tips?
It's generally not so much about gear but about how you respond to it.
Incap + Merciless is the basic NB combo. It's counterable by blocking, dodging, having a shield up or having a lot of resistances & health.
99% of Nightblades will throw the merciless bow proc out as soon as incap hits. It is NOT a guaranteed hit. If you break free and immediately dodge, you will dodge the merciless 100% of times. Experienced NBs will expect you to dodge and either hold down a heavy attack to connect when your dodge is over and follow up with the merciless afterwards, but this also allows you a small window to block & heal.
Generally NB has 0 pressure and the only way they can kill you is through their Ult + Merciless combo.
Aside from dodging the arrow from merciless, you need to keep an eye out for indicators of incoming burst, and get a 'feel' of when they have their ult available.
Look for things like cloaking, debuffs like major breach from infused weapon, mages guild contingency etc. These, alongside a heavy attack in most cases mark the transition from debuffing you to burst.
Short version: Breaking free and immediately dodging after incap will render 90% of NBs out there useless, as most people playing NB have no clue how to dynamically mix their combo up when the opponent knows how to respond.
Veinblood1965 wrote: »This is so true. I play a NB ganker(my main toon) and when another NB tries and ganks me, the second I take any damage the first thing I do is a dodge roll then a block, then look for something to break line of sight, a rock or tree, and hit a heal spell. I'm only running 28k health and rarely die quickly due to ganks by following just those three responses. Once in a while though I'm dead super fast and I've got to hand it to the opponent, they know their stuff.
Veinblood1965 wrote: »This is so true. I play a NB ganker(my main toon) and when another NB tries and ganks me, the second I take any damage the first thing I do is a dodge roll then a block, then look for something to break line of sight, a rock or tree, and hit a heal spell. I'm only running 28k health and rarely die quickly due to ganks by following just those three responses. Once in a while though I'm dead super fast and I've got to hand it to the opponent, they know their stuff.
The trick on ganker is to run whirling blades instead of the standard NB execute, as well as undodgeable AoE procs like flame blossom. Then dodging is just a death sentence as you can't heal / block.
Veinblood1965 wrote: »This is so true. I play a NB ganker(my main toon) and when another NB tries and ganks me, the second I take any damage the first thing I do is a dodge roll then a block, then look for something to break line of sight, a rock or tree, and hit a heal spell. I'm only running 28k health and rarely die quickly due to ganks by following just those three responses. Once in a while though I'm dead super fast and I've got to hand it to the opponent, they know their stuff.
The trick on ganker is to run whirling blades instead of the standard NB execute, as well as undodgeable AoE procs like flame blossom. Then dodging is just a death sentence as you can't heal / block.
Most likely only substantially more, e.g. 40K+. Thus the short answer is: No. Don't build for that much resistance, unless you want to be a troll tank, cause you'll sacrifice everything.1xMerciless Resolve 15k damage
1xIncapcitating strike 14k Damage.
Both were crits...
3k left, I was left dead very soon.
How buffed physical and spell resistance is about 26k....Would more resist have saved me?
If you heard it or you reacted to the Miat addon warning sound, sure. Ults have a 400ms delay before they land. There are nastier combos than an Incap / Merciless one, combos that have no delays. Both of these skills have the 400ms delay. This is how, as already mentioned, you can break free Incap and dodge roll Merciless in time. With good ping, playing with sound, and good reaction times, of course.Could I have blocked Inca Strike?
Most likely only substantially more, e.g. 40K+. Thus the short answer is: No. Don't build for that much resistance, unless you want to be a troll tank, cause you'll sacrifice everything.
...
To a degree it all depends where you play. You can be subject to ganks anywhere, but they tend to be especially frequent and brutal in Imperial City, because NPCs are readily available for nightblades to build Balorgh to 500. This is why 25K armor might as well be the same as 15K or no armor. A nightblade with full Balorgh, some light armor, Shattered Fate and a Sharpened Weapon might mitigate it all. A troll tank friend once told me, granted a long time ago, that increasing armor feels effective up to ~45K in PvP. That was before Shattered Fate, which by far not every NB will run, but which is an option nowadays.
Since I said that I don't rate health as highly as, perhaps, most people, I want to add that I nonetheless find the above to be true. The odd time I've run a high health build, I observed quite a decrease in gank attempts and in gankers persisting when they otherwise might have. Indeed the downside of my builds with the Esoteric Greaves and low health is that you will frequently be the priority target. Not so much an issue when ganked, but when you are focused by multiple brawlers. That said, you can see this as a glass half full or half empty. The upside is that you end up killing a lot of nightblades who foolishly engage with you.Veinblood1965 wrote: »As a ganker the BEST defence is high health. I just plain leave anyone who has over 35k health alone, regardless of resists etc I can only kill someone with over that about 25% of the time in a second so I don't bother.