Developers like to think they know more about the game than the player base, which is understandable cause you created the damn thing but this is not always the case, just as parents don’t know their children as much as their friends do… this class needs a major overhaul
I only like it because I’ve always liked necromancers in all the games I played… besides tanking I feel like I’m forcing myself onto the class, it’s not fun to play and it’s not effective either
I understand giving necromancers access to lots undead minions would cause server issue but it shouldn’t be able to just make corpses out of thin air, this is one of the reasons ESO’s necromancer feels off play style wise and thematically… Based on lore necromancy can lean more into ghostly/spirit spells, mysticism, soul magic, alteration and destruction magic etc not only conjuration/animating
Necromancer should not need corpses to cast basic spells but only need corpses to empower them… remove the corpse requirement for skills but make it so if there are corpses around, you consume them and empower your abilities, the way boneyard works
There are lots of really cool necromancy animations that bosses and adds use that are already in the game that can be put to good use…
Animations from Unhallowed grave, Graven deep (Zelvraak the Unbreathing), Fang lair, Crypt of hearts 2, Vault of madness, Wayrest sewers and Banished cells
What happened with grave lords sacrifice? When it was changed the notes said it wasn’t a final change and you were still working on it… 2/3 patches later no changes?
Since Necromancer is modelled after Molag Bal, wouldn’t it be nice to give them cold fire?
Bring back the older version of the magica blast bones and give it cold fire damage… say if the damage tool tip is 10k make 5k be fire and the other 5k be ice
And do the same thing for ricochet skull, boneyard, skeletal arcanist, mystic siphone, hungry scythe and make renewing undeath or intensive mender or both damage skills since those morphs are largely unused and make them do cold fire damage as well… maybe change the visuals as well to complement the cold fire aesthetic… for example for one of the boneyard morphs u can use the blue fire area of effect animation High Kinlord Rilis does in Banished cells 2
Add execute scaling for scythe or blast bones or flame skull or increase the the death knell passive from 25% to 40% or 50%
Colossus should stun on all hits not just the third, this would help it be more viable in pvp so players can’t just walk off after the first hit, if they block the first the second or third can still stun them
Kinlord Rilis, Oryn the black and Nerien’eth are all necromancers and they can teleport, they use the same animation as well… squeezing that in for the player would be very nice for the necromancer especially in pvp since it struggles with self healing or better yet remove that minor defile from render flesh
The upcoming changes to Grave grasp - Grave grasp should have 1 circle and apply all these effects in it, the circle should preferably be around the player
Bone Goliath can get the Voria the Heart-Thief treatment (unhallowed grave side boss), she does more damage when she transforms to Goliath, maybe give a 15% increase on damage done and a stronger area of effect damage to ravenous Goliath
Still the new corpseburster set would’ve been S tier if it had a lingering damage over time effect similar to pillar of nirn… this wouldn’t have changed its current role, spamming detonating siphon would still be an option, just not the only viable play style
And oh give corpseburster the cold fire damage type as well
I had to get this out of my chest, I’m done raving about the necro