Right now, it doesn't matter if you equip a sword, an axe, a mace or a dagger. For Dual Wield, we got Twin Blade and Blunt and for 2-H, we got Heavy Weapons.
It feels a little weird. I know 1-h & Shield is meant to be for tanks and damage should matter at first glance. But there are damage builds out there (even more so now since we got Scribing and there are new skills for area damage and 1-h & Shield ranged attacks). So here's a concept:
Deadly Bash:
- Rank 1 - Improves your standard Bash attacks, causing them to deal 250 more damage and cost 25% less Stamina. Grants a bonus based on the type of weapon equipped: Axes increases your Critical Damage done by 3%. Maces increases your Offensive Penetration by 743. Swords increases your Weapon and Spell Damage by 64. Daggers increases your Critical Chance rating by 328.
- Rank 2 - Improves your standard Bash attacks, causing them to deal 500 more damage and cost 50% less Stamina. Grants a bonus based on the type of weapon equipped: Axes increases your Critical Damage done by 6%. Maces increases your Offensive Penetration by 1487. Swords increases your Weapon and Spell Damage by 129. Daggers increases your Critical Chance rating by 657.
Long story short, it's the Twin Blade and Blunt effect added to a passive 1-H & Shield skill, which gives half the bonus (since there's just one weapon and the shield). This would add some spice to damage builds and make 1-h a little viable and fun to play with in a damage build, with also being in line with other weapon skill lines in terms of weapon type.
Thoughts?
🏳️🌈 Ride with Pride 🏳️🌈
Stamina/Damage Sorcerer - PC - NA - DC