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Hybridization only half complete

Ren_TheRedFox
Ren_TheRedFox
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It's been two years since ZOS decided to hybridize the game.
To summarize for those who don't know or aren't sure what that means... Basically, your skills in the game that used to scale by a certain stat like weapon damage now scale by the damage source, which is higher, meaning that for example your weapon skills on the Templar will scale by your spell damage and not your weapon damage because the Templar has the minor sorcery buff that increases your spell damage by 10%.

I'm one of those people who doesn't like these changes ... if you ask me why, there's a simple answer to that ... They took away any kind of build identity ... You no longer have to worry about certain stats. I can just play a Stamplar with 7k spell damage because I know my weapon damage doesn't matter anymore. That makes the game even easier for everyone ... is that a good thing ... for the casual player yes ... for non casual player, not so much ...

To complete this hybridization, the following buffs should/must be changed:
- Sorcery (spell damage buff)
- Prophecy (spell critical buff)
- Brutality (weapon damage buff)
- Savagery (weapon critical buff)

These 4 buffs should be combined into 2 new buffs that increase your damage and criticals by 30%/3.943 (we'll get to the 30%/3.943 in a moment).

It makes no sense to have a Stamplar or Magdk scale by weapon and spell damage, considering most of their skills scale by the highest value anyway and you have to run special skills just for those 2 buffs because it won't work otherwise.

Now for the 30%/3.943 specifically. The whole idea is to unify these buffs into one damage buff (20% major buff plus 10% minor buff) and one crit buff (2629 major buff plus 1314 minor buff) and get rid of the Sorcery, Prophecy, Brutality and Savagery buffs to actually have access to hybrid builds.
Templars (Sorcery), Sorcerers (Prophecy), Dragonknights (Brutality), and Nightblades (Savagery) give their groups the minor buffs, but there's no longer a reason to have any of the others in the group specifically for those buffs.
So why not standardize one buff each and change the group buffs we get from those classes to something new?

So here's my suggestion to complete the hybridization without further losing class identities:


Templars are known to be the “original” healers of the game, so how about giving them a unique new group buff that increases the group's healing received by 10%.

Dragon Knights are known to be the “tanks” of the game. So how about giving them a unique new group buff that increases the group's damage taken reduction by 10%?

Nightblades are known for being their crit damage, so giving them a group buff that increases their crit resistance by 1320 would be a nice buff for them and their groups. I know crit resistances don't matter in PvE, so changing it to a 10% crit damage bonus would easily solve the problem in PvE. And yes, they are known for dealing a lot of crit damage, but why should they suffer from their own strength in combat? :)

Sorcerers are known for their recovery, but why shouldn't they share that with their group? It would be a nice buff for the whole group to get 10% more recovery buffs from a sorcerer.

Necromancers don't have a group buff yet, but a possible group buff for them would be to increase the group's resistances by an additional unique value of 2974 (minor resolve value), in keeping with the theme of harnessing the power of a dead soul.


The reason I'm suggesting utility buffs instead of damage buffs is because we already have great access to them, so giving everyone utility buffs would be better overall.

Arcanists and Wardens don't need a change when it comes to their group buffs because they are already rare and not everyone has access to them.

So, what do you guys think of these suggestions?
Edited by Ren_TheRedFox on 11 October 2024 12:02
PC NA and EU
  • Djennku
    Djennku
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    No
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
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  • Ren_TheRedFox
    Ren_TheRedFox
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    @Djennku quite the productive answer right there :) any reason why?
    PC NA and EU
  • o_Primate_o
    o_Primate_o
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    Djennku wrote: »
    No

    "
    Xbox NA as o Primate o
  • Djennku
    Djennku
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    @Djennku quite the productive answer right there :) any reason why?

    Proposed changes are unnecessary. Every class brings something unique to the table already (btw you forgot necros), and crit and damage are two sepate stats by design.

    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • Tommy_The_Gun
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    You can make melee magicka builds that uses weapon skill lines and it can all work. With Scribing it gets even more flexible. But what you can't do is to go the other way - make a stamina resto staff healer or use destro staff to a degree that it will be effective. Hence, why I partially agree with OP. When hybridisation happened, the biggest winners were magicka builds and those are dominating to this day. Stam builds for the most part got shafted pretty hard as they can not get similar befefit from resto/destro staff as mag builds can get from DW/2H/1H&S/Bow. Hybridisation imho was done poorly & in a very unfair manner.
  • Ren_TheRedFox
    Ren_TheRedFox
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    @Djennku true I totally forgot about necros let me edit it quickly :)
    PC NA and EU
  • Ren_TheRedFox
    Ren_TheRedFox
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    @Tommy_The_Gun Scribing basically destroys what's left of the class and build identities. The reason I'm suggesting these changes is so we can get back some of what was there before. Yes, all the minor and major buffs we get from scribing are great and awesome, but I think buffs without names tied to only one class would make it more interesting. I wasn't and won't be a fan of hybridization because it makes the whole game easier than it is, and now it's really a breeze to master pretty much everything in the game with almost no effort.
    PC NA and EU
  • CoronHR
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    i wish they would just do away with hybridisation altogether. i hate it. i preferred the way it was before. it was more interesting
    PC - EU - Steam client
  • Renato90085
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    in pve endgame
    your dk/temp buff is good but same time nb and sorc buff is trash...
  • HazierBlue
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    If it's only half complete then it might not be too late for them to scrap hybridization completely.
  • BXR_Lonestar
    BXR_Lonestar
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    Djennku wrote: »
    @Djennku quite the productive answer right there :) any reason why?

    Proposed changes are unnecessary. Every class brings something unique to the table already (btw you forgot necros), and crit and damage are two sepate stats by design.

    I don't think he's off base, but perhaps his suggested changes weren't particularly great. I main a templar healer in PVE. Oddly enough, I main a warden healer in PVP (its what the group needs). Templars don't even begin to compare to the Warden when it comes to group buffs and utility, and they are on an even playing field when it comes to healing prowess, making the Warden far more desirable for group buff utility. The templar's biggest group contribution is 1) healing prowess, 2) minor sorcery, and 3) minor prophecy. These may have been great group buffs at the start of this game, but there are so many sources for these kind of buffs now - especially with the scribing tree, that the templar quite literally does not bring anything unique in terms of group buffs. Therefore, the templars could use a small update to their kit to give them a unique group buff that makes them more desirable to have in a group again.

    I might suggest that they get a skill that gives major vitality to all group members healed for x number of seconds (similar to Major Toughness), or a unique buff that reduces group resiliancy - either adding additional non-named resistance buff or straight damage reduction.
  • AcadianPaladin
    AcadianPaladin
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    I like the flexibility of the system as it currently is. My Oakensoul bow warden is a good example. She is 64 stam only because her spammable is a stam skill (silver shards). Most of her other skills are mag and on a timer - this makes resource management easier and more flexible. If she's using too much magicka, just swap (for example) from a mag heal to a stam heal. For a nice long Dot, she can use either growing swarm (stam) for a bit of AoE and passive damage boost using stam or degeneration for a bit of healing using mag. I much prefer the mag variant of shalks and hybridization let's it work just fine.

    If she wanted to use a mag spammable with her bow (like screaming cliff racer), all she'd really have to do is go 64 mag and rejuggle the mag/stam balance of her skills for sustain a bit.

    The only real difference weapon type makes for us is preference, whether it restores mag or stam on heavy attack and if we want to use a skill from a particular weapon line.
    Edited by AcadianPaladin on 11 October 2024 15:02
    PC NA(no Steam), PvE, mostly solo
  • heaven13
    heaven13
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    Hybridization definitely needs to be finished. I also hate it in its current form, mostly because it shifted the meta from a couple different builds, depending on stam or mag, to basically everyone running the same set-up. Then the addition of the arcanist class and there's almost no variety in group content composition anymore, particularly for the more difficult stuff.
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  • Ren_TheRedFox
    Ren_TheRedFox
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    @heaven13 I totally agree with you ... I think it actually "destroyed" the diversity we had before ... just a black and white picture with the same builds and skills on different classes but at the end it does the same .... the colors you had on it before all of it are pretty much gone now.
    PC NA and EU
  • CGPsaint
    CGPsaint
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    Hybridization has had a huge impact on the game. Now everyone can run the exact same sets, which makes it so much easier for content creators to keep pumping out build content for their channels. What should I use on my Sorc? pWoD and PoN. Got it. What should I run on my Warden? pWoD and PoN. Got. What should I run on my Templar? pWoD and PoN. Hey... wait just a minute...

    It's just my humble, ignorant opinion, but ESO was more interesting and more fun when there was actually some sort of class identity and build diversity. These days the only reason to run something other than a StamArc is if you're a tank or healer, or running a support DD such as a ZK, EC Crow, or MK Sorc.
    "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs—horrible creatures, with no redeeming qualities."
  • dk_dunkirk
    dk_dunkirk
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    A high fantasy game should have very distinct classes. Now, there's one clear gear/skill meta for each role, and which class you choose to play it makes very little difference. I don't think you can ever roll back a change like this, even though I wish they would. The only way is forward. Might as well just keep going and make the whole game classless.
  • katanagirl1
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    I don’t like what hybridization has done, but I can’t decide if it would be better to finish it or just leave it where it is now.
    Somehow I suspect I would be less happy if it were complete. Very few changes nowadays are for the better.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
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