Visuals for new Focus Scripts?

LukosCreyden
LukosCreyden
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Does anyone have screenshots or videos for the new scripts? I was hoping to see how the bleed script animations look on Wield Soul, Soul Burst and Ulfsild's Contingency. Not been able to find anything online as of yet and I cannot check because console.
Struggling to find a new class to call home.Please send help.
  • Spearblade
    Spearblade
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    gg6fm5bhsaoy.png
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  • Spearblade
    Spearblade
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    I was looking for a long time myself until I just did it. ESO content creators slackin' and hyperfocusing on the banner thing. :D
  • LukosCreyden
    LukosCreyden
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    thanks, @Spearblade .
    Good to get another view of the new skill aesthetics. For me, they way an ability looks is VERY important lol. It's the sole reason I cannot play NB, Templar or Necro anymore. Yes, I am very picky xD
    Struggling to find a new class to call home.Please send help.
  • Spearblade
    Spearblade
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    Oh I'm the same way lol. But these are going to be epic on my Nightblade. Shame NB doesn't really have any compelling reasons to run Bleed damage, but I'll make it work.
  • YandereGirlfriend
    YandereGirlfriend
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    LOVE these new visuals!
  • Vaqual
    Vaqual
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    Yeah, really cool animations. Don't gold out blood drinker tho...
  • Spearblade
    Spearblade
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    Vaqual wrote: »
    Yeah, really cool animations. Don't gold out blood drinker tho...

    Too late. :#
  • MashmalloMan
    MashmalloMan
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    I love how it all looks very Nightblady, yet Nightblade has 0 Bleed damage in their kit lol.

    Make it make sense.

    ZOS truely lacks any urgency to update classes with real class identity at a basic level like matching elements. I have no idea why NB's damage types are spread out among Physical, Magic, and Disease when none of those damage types visually represent what I see from the class.

    I somewhat understand Magic Damage for the Magic side of the class because it's generic enough that it can fill any visual style like Dark, Blood, Shadow, or Holy Magic.. but for the Martial side, it should 100% be Bleed Damage.
    Edited by MashmalloMan on 10 October 2024 18:50
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Spearblade
    Spearblade
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    I love how it all looks very Nightblady, yet Nightblade has 0 Bleed damage in their kit lol.

    Make it make sense.

    ZOS truely lacks any urgency to update classes with real class identity at a basic level like matching elements. I have no idea why NB's damage types are spread out among Physical, Magic, and Disease when none of those damage types visually represent what I see from the class.

    I somewhat understand Magic Damage for the Magic side of the class because it's generic enough that it can fill any visual style like Dark, Blood, Shadow, or Holy Magic.. but for the Martial side, it should 100% be Bleed Damage.

    I'm pretty sure Bleed is kind of new as an actual Martial damage type. I don't think it was used at all except on a couple of sets, and maybe the old axe procs? When the game came out, I'm pretty sure it didn't exist at all. The base classes skills' (Nightblade, Sorcerer, Templar, and Dragonknight) were all Physical, Poison, or Disease if they had stamina morphs- and some didn't really have any to speak of at all really and were added/updated later.

    But I 100% agree. I don't think it's going to happen, but I agree. Converting some damage types to bleed, or adding a source of hemorrhaging, similar to Warden's Chilled bonus, would make a lot of sense for the class too.
  • MashmalloMan
    MashmalloMan
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    Spearblade wrote: »
    I love how it all looks very Nightblady, yet Nightblade has 0 Bleed damage in their kit lol.

    Make it make sense.

    ZOS truely lacks any urgency to update classes with real class identity at a basic level like matching elements. I have no idea why NB's damage types are spread out among Physical, Magic, and Disease when none of those damage types visually represent what I see from the class.

    I somewhat understand Magic Damage for the Magic side of the class because it's generic enough that it can fill any visual style like Dark, Blood, Shadow, or Holy Magic.. but for the Martial side, it should 100% be Bleed Damage.

    I'm pretty sure Bleed is kind of new as an actual Martial damage type. I don't think it was used at all except on a couple of sets, and maybe the old axe procs? When the game came out, I'm pretty sure it didn't exist at all. The base classes skills' (Nightblade, Sorcerer, Templar, and Dragonknight) were all Physical, Poison, or Disease if they had stamina morphs- and some didn't really have any to speak of at all really and were added/updated later.

    But I 100% agree. I don't think it's going to happen, but I agree. Converting some damage types to bleed, or adding a source of hemorrhaging, similar to Warden's Chilled bonus, would make a lot of sense for the class too.

    Kind of. Bleed's were in the game from launch as physical damage over time that ignored resistance, meant as a tank killer, that shifted over to Oblivion damage. Since the shift, it was just used as flavour text with some interactions via sets until update 29 in 2021, when Bleed damage became it's own damage type with its own status effect.

    I get your point, but ZOS is just extremely slow. This change feels like a no brainer for very little effort, they changed a bunch of abilities to Bleed damage like Executioner in 1 week of the PTS once. If they wanted to do it, they would, 3+ years is a pretty long time. They also already did this recently with DK, converting all their Magic damage to Flame damage. For whatever reason they didn't change Poop Fist and Leap to Poison, but I digress. The VFX and SFX didn't need to change, just a simple coding change for how the abilities scaled, the same could be said about Nightblade, and most of the other classes for that matter.

    If I were in charge, I'd shift most classes to 1 martial and 1 magical element on average, instead of this mixed bag that either doesn't match the classes style or prevents the use of interesting Element specific sets like Elf Bane, Storm Cursed Revenge, Blood Drinker, etc. List goes on.
    • NB - Bleed/Magic = The kit just screams Blood and Shadow magic to which these 2 damage types cover best. I could see players wanting Disease or Poison for the Martial side because "Rouge/Assassin", but 3/4 Martial elements esentially fit that fantasy, I think it would be best to pick 1, to which Bleed fits the best given the visual style of the abilities and the fact that they have a line called Siphoning with Blood magic.
    • Templar - Physical/Magic = Both are general enough to cover power fantasies in ESO like Holy Magic that doesn't have a specific element. Majority of the kit is already these 2 elements, so not much needs to change or at all. I could see an argument for Magic shifting to Flame because of "Holy Fire Magic" too.
    • Warden - Bleed/Frost = Not a single player understands why any of the Warden skills deal Magic/Poison when they're clearly the Animal/Frost Mage. I feel like I don't even need to justify this, just make it happen.
    • Sorc - Physical/Shock = Storm Mage using Wind/Lightning, passives support this. If Magic damage had to stay, then at the very least add a passive that procs some type of chain Lightning when dealing Magic damage.
    • DK - Poison/Flame = Enough said. They're 99% the way there besides Poop Fist and Leap.
    • Arcanist - Disease/Frost = already have a heavy green colour scheme that is very Love Craftian Horror, these 2 elements match that genre much better. They must be aware because they even added Frost damage to Imperfect Ring and Tentacular Dread. Why they didn't put Disease, the rarest class element is beyond me.
    • Necro - Elementalist = Only class with current access to all elements, lean into it more, change the 10% dot damage to something more open or add more dots.. If any class were to have the 15% status effect dmg and 55% status effect chance, it should have been this one, not Arcanist.

    With new classes in the future, they still have some obvious opportunities for a Poison/Shock or Disease/Flame class. Maybe a class that is a majority of Martial damage, with sprinkles of Magical damage like the inverse of Arcanist being mostly Magical.

    Either way, doing this wouldn't be very hard even if they did need to change a colour slider to match the VFX a bit better, we already have skill styles being released each patch that don't even match the original damage type. It shouldn't be something stopping them, I don't know why this isn't a priority for them. It would make classes way more fun to build around and eliminate some commplaints that everything feels the same with hybridization.
    Edited by MashmalloMan on 11 October 2024 03:04
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • YandereGirlfriend
    YandereGirlfriend
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    Spearblade wrote: »
    I love how it all looks very Nightblady, yet Nightblade has 0 Bleed damage in their kit lol.

    Make it make sense.

    ZOS truely lacks any urgency to update classes with real class identity at a basic level like matching elements. I have no idea why NB's damage types are spread out among Physical, Magic, and Disease when none of those damage types visually represent what I see from the class.

    I somewhat understand Magic Damage for the Magic side of the class because it's generic enough that it can fill any visual style like Dark, Blood, Shadow, or Holy Magic.. but for the Martial side, it should 100% be Bleed Damage.

    I'm pretty sure Bleed is kind of new as an actual Martial damage type. I don't think it was used at all except on a couple of sets, and maybe the old axe procs? When the game came out, I'm pretty sure it didn't exist at all. The base classes skills' (Nightblade, Sorcerer, Templar, and Dragonknight) were all Physical, Poison, or Disease if they had stamina morphs- and some didn't really have any to speak of at all really and were added/updated later.

    But I 100% agree. I don't think it's going to happen, but I agree. Converting some damage types to bleed, or adding a source of hemorrhaging, similar to Warden's Chilled bonus, would make a lot of sense for the class too.

    Kind of. Bleed's were in the game from launch as physical damage over time that ignored resistance, meant as a tank killer, that shifted over to Oblivion damage. Since the shift, it was just used as flavour text with some interactions via sets until update 29 in 2021, when Bleed damage became it's own damage type with its own status effect.

    I get your point, but ZOS is just extremely slow. This change feels like a no brainer for very little effort, they changed a bunch of abilities to Bleed damage like Executioner in 1 week of the PTS once. If they wanted to do it, they would, 3+ years is a pretty long time. They also already did this recently with DK, converting all their Magic damage to Flame damage. For whatever reason they didn't change Poop Fist and Leap to Poison, but I digress. The VFX and SFX didn't need to change, just a simple coding change for how the abilities scaled, the same could be said about Nightblade, and most of the other classes for that matter.

    If I were in charge, I'd shift most classes to 1 martial and 1 magical element on average, instead of this mixed bag that either doesn't match the classes style or prevents the use of interesting Element specific sets like Elf Bane, Storm Cursed Revenge, Blood Drinker, etc. List goes on.
    • NB - Bleed/Magic = The kit just screams Blood and Shadow magic to which these 2 damage types cover best. I could see players wanting Disease or Poison for the Martial side because "Rouge/Assassin", but 3/4 Martial elements esentially fit that fantasy, I think it would be best to pick 1, to which Bleed fits the best given the visual style of the abilities and the fact that they have a line called Siphoning with Blood magic.
    • Templar - Physical/Magic = Both are general enough to cover power fantasies in ESO like Holy Magic that doesn't have a specific element. Majority of the kit is already these 2 elements, so not much needs to change or at all. I could see an argument for Magic shifting to Flame because of "Holy Fire Magic" too.
    • Warden - Bleed/Frost = Not a single player understands why any of the Warden skills deal Magic/Poison when they're clearly the Animal/Frost Mage. I feel like I don't even need to justify this, just make it happen.
    • Sorc - Physical/Shock = Storm Mage using Wind/Lightning, passives support this. If Magic damage had to stay, then at the very least add a passive that procs some type of chain Lightning when dealing Magic damage.
    • DK - Poison/Flame = Enough said. They're 99% the way there besides Poop Fist and Leap.
    • Arcanist - Disease/Frost = already have a heavy green colour scheme that is very Love Craftian Horror, these 2 elements match that genre much better. They must be aware because they even added Frost damage to Imperfect Ring and Tentacular Dread. Why they didn't put Disease, the rarest class element is beyond me.
    • Necro - Elementalist = Only class with current access to all elements, lean into it more, change the 10% dot damage to something more open or add more dots.. If any class were to have the 15% status effect dmg and 55% status effect chance, it should have been this one, not Arcanist.

    With new classes in the future, they still have some obvious opportunities for a Poison/Shock or Disease/Flame class. Maybe a class that is a majority of Martial damage, with sprinkles of Magical damage like the inverse of Arcanist being mostly Magical.

    Either way, doing this wouldn't be very hard even if they did need to change a colour slider to match the VFX a bit better, we already have skill styles being released each patch that don't even match the original damage type. It shouldn't be something stopping them, I don't know why this isn't a priority for them. It would make classes way more fun to build around and eliminate some commplaints that everything feels the same with hybridization.

    Agree with most of these but Necro should 100% be Disease as its Martial type.

    Also, for the love of Talos, change Corpsebuster to Disease Damage as the current Magic makes precisely zero sense.
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