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Standardize the Undaunted Pledges

Scarefish
Scarefish
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Mid-point boss requirements are a punishment to players who join in-progress runs. This has happened a few times in the past month now. The optimal way to work around this nuisance at the moment is to requeue for a normal dungeon after, complete the requirements, and to abandon the group, which furthers the problem. How this ever got implemented into the game is beyond me. It's such blatantly anti-player and anti-teamwork design.

-Only require killing the final boss in the dungeon, always
-Allow us to not queue with in-progress groups
  • mdjessup4906
    mdjessup4906
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    Hard agree, especially since dlc dungeons already work like that. I came in on the last boss in graven deep hm and got 4 keys and pledge credit. Did same thing in banished cells 1 and no credit. Base game dungeons need to be updated to that.
  • mdjessup4906
    mdjessup4906
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    And while theyre at it, give us a 2nd dlc quest giver, it's not fair base game has 2.
  • Necrotech_Master
    Necrotech_Master
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    yeah would agree with both, that there should be 2 dlc quest givers (takes over a month to cycle dlc dungeons right now), and it would make sense to change all pledges to only be "clear dungeon" as the requirement
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
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