I've been playing ESO since 2016, and I've done all its quest content (aside from Cyrodiil's side quests) at least once. I have some thoughts about the old quest content vs brand new content.
This year I've been replaying older and newer chapters/DLCs and making some mental notes comparing them. And I've come to the conclusion that Blackwood and beyond we've had a steady decline in the writing, environmental storytelling and overall immersion. For example, I've just finished Morrowind's side quest content and comparing that to my experience with High Isle in April and Gold Road this July? Gold Road feels beyond rushed in comparison, even to High Isle.
Let me explain further: in the base game, we have all these Alliance zones which all explore the lore of the given region, the relationships of different peoples and how the Three Banner War affects the peoples, daedric shenanigans, crime, etc. It's all very interesting, there's a ton of fascinating side quests and the main quests of each zone also open a window to the world of Tamriel.
Then we get the first PvE story DLCs with Orsinium, Thieves Guild and Dark Brotherhood. These three follow suit in what was done in the base game, and they still hold up with lots of content for the price. Contrary to the popular opinion, I think Orsinium is a flawed masterpiece. Yes. Flawed. Its main quest suffers from bad pacing in its final. There, I said it.
After that we get Morrowind, a chapter that's phenomenal in its sheer size and complexity of themes for its quests. The chapter follows its inspiration, TES III: Morrowind beautifully. (With none of that "let's pretend there's no slavery or racism by the dark elves" that Necrom does... *sigh*) This is my favorite chapter due to the amount of visitable indoors areas, the atmosphere, quests, writing, innovation. It has so many things to enjoy!
I'm not going to go through all the other chapters to not make this post a million miles long, but starting with Blackwood there's been this weird trend where NPCs repeat the same thing to you at least three times within a minute and it's driving me nuts. We don't get any quest chains after this, everything is just self contained. Morrowind has the stories of Veya and Sun-in-Shadow, both quest chains of 4-5 quests! In one chapter! What is going on?
There's also Leramil the Wise-cracker following you around in Necrom and Gold Road if you're just trying to mind your own business on an alt. There are also additional NPCs put into different base game zones to annoy players who don't want to replay the boring chapters. Since Blackwood, we've had so little side quests and the amount shrinks after each new release... And we just get these one-off short quests that add nothing to the atmosphere and lore. It's tiresome. I love this game, but I can't say I love Blackwood, High Isle, Necrom and Gold Road. I don't hate them, but they're just mediocre to me, not worth replaying unless I want to get annoyed and angry at the repetitive NPC dialogue and rushed stories.
But, these are just my observations and opinions. I don't mean to stir an argument, all I want is to hear other quester's opinions on the matter.
Cheers!
PC-EU (Steam) - Roleplayer, Quester, Crafter, Furnisher, Dungeoneer - Fashion Scrolls - CP 2100+
I tank on each class, my favorite is tanksorc!