Please don’t. That would be terrible for pve
Please don’t. That would be terrible for pve
Joy_Division wrote: »Please don’t. That would be terrible for pve
As someone who also PvEs, I dislike the tendency here that even if something is overpowered, it's fine, acceptable, and balanced for PvE. No it isn't. What's the point of even having hard modes, achievements, and rewards based incentives if I or a group can just press a button or wear a set that trivializes the encounter the devs spend months trying to present its customers as challenges to overcome?
If something is overpowered and game-breaking, then it's overpowered and game-breaking regardless of the content or game-system in which it is being used.
As a side note, I did not feel Azureblight was as OP as some PvP critics made it out to be. Perhaps a slight adjustment (or presenting us with better class/abilities AoE options so we'd use something other than Azureblight) was the way to go. Stacking a dozen echoing vigors or buffs of the same type is silly and game-breaking
We have some fights still where even with 2 full healers there's not enough cross healing and raid leads will slot a third healer or hybrid healer/tank AND ask dds to run echoing vigor or use a shield.
Most groups do not just breeze through the hard modes and trifectas, and the game should not be balanced around the people who can get a new trifecta day 1.
Joy_Division wrote: »Please don’t. That would be terrible for pve
As someone who also PvEs, I dislike the tendency here that even if something is overpowered, it's fine, acceptable, and balanced for PvE. No it isn't. What's the point of even having hard modes, achievements, and rewards based incentives if I or a group can just press a button or wear a set that trivializes the encounter the devs spend months trying to present its customers as challenges to overcome?
If something is overpowered and game-breaking, then it's overpowered and game-breaking regardless of the content or game-system in which it is being used.
As a side note, I did not feel Azureblight was as OP as some PvP critics made it out to be. Perhaps a slight adjustment (or presenting us with better class/abilities AoE options so we'd use something other than Azureblight) was the way to go. Stacking a dozen echoing vigors or buffs of the same type is silly and game-breaking
We have some fights still where even with 2 full healers there's not enough cross healing and raid leads will slot a third healer or hybrid healer/tank AND ask dds to run echoing vigor or use a shield.
Most groups do not just breeze through the hard modes and trifectas, and the game should not be balanced around the people who can get a new trifecta day 1.
gariondavey wrote: »The nerf to azureblight is only ok...
If hot stacking and shield stacking were nerfed, then ballgroups would have to rely on burst heals and purges to survive
Which would then allow plaguebreak to be used to kill ballgroups who spam purge.
Risk and reward, rock paper scissors, etc
Joy_Division wrote: »Please don’t. That would be terrible for pve
As someone who also PvEs, I dislike the tendency here that even if something is overpowered, it's fine, acceptable, and balanced for PvE. No it isn't. What's the point of even having hard modes, achievements, and rewards based incentives if I or a group can just press a button or wear a set that trivializes the encounter the devs spend months trying to present its customers as challenges to overcome?
If something is overpowered and game-breaking, then it's overpowered and game-breaking regardless of the content or game-system in which it is being used.
As a side note, I did not feel Azureblight was as OP as some PvP critics made it out to be. Perhaps a slight adjustment (or presenting us with better class/abilities AoE options so we'd use something other than Azureblight) was the way to go. Stacking a dozen echoing vigors or buffs of the same type is silly and game-breaking
We have some fights still where even with 2 full healers there's not enough cross healing and raid leads will slot a third healer or hybrid healer/tank AND ask dds to run echoing vigor or use a shield.
Most groups do not just breeze through the hard modes and trifectas, and the game should not be balanced around the people who can get a new trifecta day 1.
Izanagi.Xiiib16_ESO wrote: »The issue is that healing in the game used to be tied to ground based AOE HoT's rather than 'Sticky HoT's'. This was far more balanced as they require actual thought about precasting and movement. They can also be removed via negate to allow for counter play. Ground HoT's used to be roughly twice as effective as 'Sticky' HoT's due to the fact that they weren't on you all the time.
The current method of 'HoT and forget' is just bad. If just one instance of any heal was allowed it would actually allow for more class diversity as you would then want to bring a warden and necro for both their ground heals (just as an example - it might not actually be optimal).