My impression is that this makes it worse for melee nb, but much easier for ranged.
A a sniper could fire his shot and be back in cloak and stay still from the comfort of 40+ yards range while a melee nb has to keep moving to avoid detection and aoe.
In general I am not fan of anything that makes ranged ganking easier.
My impression is that this makes it worse for melee nb, but much easier for ranged.
A a sniper could fire his shot and be back in cloak and stay still from the comfort of 40+ yards range while a melee nb has to keep moving to avoid detection and aoe.
In general I am not fan of anything that makes ranged ganking easier.
My impression is that this makes it worse for melee nb, but much easier for ranged.
A a sniper could fire his shot and be back in cloak and stay still from the comfort of 40+ yards range while a melee nb has to keep moving to avoid detection and aoe.
In general I am not fan of anything that makes ranged ganking easier.
If for some reason you decide to play ranged NB this doesn't change anything at all for your build, but NB is heavily tied to melee and is absolutely unplayable with ranged builds. The only way to play ranged NB is to run Heresya's asy destro build and you need at least 2 or 3 such NBs in order to kill someone that is not a PvE'er without a proper defense
Tommy_The_Gun wrote: »From my experience on PTS, cloak converted to toggle is extremely unreliable vs live server.
Also, In any realistic scenario, it is harder & more convoluted to use & sustain (duration is much shorter to the point where you need to slot & cast equilibrium or siphoning).
On top of that it is very unreliable. It will be basically 50/50 % chance if it works or not. This will be especially true in IC or Cyro, regardless if it will be used offensively or defensively or used entirely to avoid PvP & PvE stuff. That is why most PvP NBs will most likely switch to ranged or bombing. Cuz melee will be too risky as cloak will be far too unreliable for this type of builds.
And, no, PTS cloak is actually way more expensive to use since it shutdown your mag recovery, so even with more cost on live, for as long as you have even basic 500 mag recovery that "tics" in the background it actually makes cloak duration usable. But on PTS, in order to use for any duration that would allow to do anything relevant you need to either have extremely large magicka pool or use siphoning / equilibrium.
OP, if you don't believe me, then do a simple experiment. Login to live server & start running while casting cloak every 2.9 - 3 seconds to keep cloak up. Then count how long you can stay invisible.
Then repeat that on PTS on same character or character with same build. I can 100% guarantee to you that PTS duration will be 40 - 60% shorter. In my case it is 18 - 20 seconds on live vs 10 - 11 seconds on PTS.
Just_Attivi wrote: »I think this is closer to where the skill should be in a balance sense (though I can argue against it for numerous reasons, predominantly how unreliable cloaks are without being a toggle)
My main issue is:
1- TOGGLE skills in laggy and poor performing areas (currently most of the game). How often do you hit a skill and it doesnt seem to go off? so you hit it again. with a normal skill: worst case you just cast it twice. With a toggle: you wasted resources and undid your invis. "But how often will you lag like that in this perfect game?" : literally every day for the last 5 months. Or maybe you panic in a clutch moment, tap a skill twice, toggle turns on and off. This renders the skill pretty much useless in what would be its intended use case until performance is fixed on LIVE servers.
a bonus issue, which is just annoying from a bar space standpoint:
2- Casting Shadow Skills for buffs. Previously we had Veiled strike in the shadow tree, so we had a spammable to keep our relatively short armor buff up(unless youre in like 5 heavy). That skill has moved to assassination. While the other skills in the Shadow tree are all great in their own ways, they all often fail to make it on my bars for one reason or another, except cloak, because of the crit passive. Okay, so we hit cloak every 6 seconds, manage both our armor buff and vampire bonus damage as needed. we can still do that with cloak toggle, as it pulls you out of stealth like attacks and such previously would. but now, we have a new issue: resource recovery. Resources recover once every 2 seconds, and so if you happen to use your GCD on this cloak toggle and it coincides with your recovery tick, you dont get any magicka back. even on a brawler which is the NB type that is generally not complained about for 'perma stealthing' they are getting a somewhat painful nerf with this.
Yes, there are ways around point number 2. yes maybe we just dont get our vamp passive so often (most of my toons are mortal now anyway) and need to be sure we have another shadow skill slotted. I just want to bring attention to how this does impact more than just the 'perma stealthers' often complained about.