SeaUnicorn wrote: »Healing Burst and Healing Contingency still hard target 6 people in a 12man team making them not useful for 12man content.
https://youtu.be/wCKOSAIjOWw
Trample with Thief Swiftness still has 3s delay before ground AOE appears after cast is finished making it 5s delay from when character starts casting the ability, making that particular scribing unusable, since you won't be in the area if you need that speed bonus.
https://youtu.be/ro6NDAQZEjQ
From what I understand, the 6 player cap isn't an issue because of that, but instead because the skill will hit 6 people and then refuse to hit anyone else, so no matter how many times you cast it, the skill will only target the first group. I've not done any group content that size in a while, so can't say for sure, but I remember hearing about it before.
The new Chilling Throw incorrectly deals Physical Damage with the signature script.
On the other hand, if Focus Script is Magic Damage, it deals magic damage over time.
I believe the Frost Focus should also change the DoT to be Frost Damage for consistency.
The new Chilling Throw incorrectly deals Physical Damage with the signature script.
On the other hand, if Focus Script is Magic Damage, it deals magic damage over time.
I believe the Frost Focus should also change the DoT to be Frost Damage for consistency.
xylena_lazarow wrote: »WTB Skill Styles for Scribing. The gold healing effects on Burst and Contingency look nice on Templar but clash with other aesthetics, something like the blue on Vigor or the Resto skills would be really nice. Contingency is also weird in that Fiery Contingency is blue smoke, while the shield on Warding Contingency is orange and looks like fire.
More Contingency weirdness is that the initial cast is gold like a healing skill no matter what it does after that, while I initially expected as a Mages Guild skill that it would be the light blue color like the others.
Seems like there a lot of tooltip bugs in scribing.ESO_Nightingale wrote: »
The new Chilling Throw incorrectly deals Physical Damage with the signature script.
On the other hand, if Focus Script is Magic Damage, it deals magic damage over time.
I believe the Frost Focus should also change the DoT to be Frost Damage for consistency.
just tested this, it does actually seem to do frost damage via the damage overtime as that damage procced the chilled status effect for me. its just the tooltip is incorrect.