PTS Update 43 - Bug Reports for Scribing & New Skill Styles

ZOS_Kevin
ZOS_Kevin
Community Manager
Please report any issues you run into while testing Scribing or the new Skill Styles in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Edited by ZOS_Kevin on 8 July 2024 20:44
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • chessalavakia_ESO
    chessalavakia_ESO
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    The Necromancer Class Mastery Script appears to potentially be bugged on the PTS as it appears to always attempt to create a corpse rather than providing a buff for the number of corpses you have nearby.
  • SeaUnicorn
    SeaUnicorn
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    Healing Burst and Healing Contingency still hard target 6 people in a 12man team making them not useful for 12man content.
    https://youtu.be/wCKOSAIjOWw

    Trample with Thief Swiftness still has 3s delay before ground AOE appears after cast is finished making it 5s delay from when character starts casting the ability, making that particular scribing unusable, since you won't be in the area if you need that speed bonus.
    https://youtu.be/ro6NDAQZEjQ
  • i11ionward
    i11ionward
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    It's probably not a bug, but I'm not sure what thread this should have been posted in.

    I have bad experience using the Vault. I really don’t like the animation time of this skill, it’s too long. When you press the skill, you get a micro delay until an explosion happens under your feet, then you get an eternity long flight time, and after landing there is also a micro delay that prevents you from immediately sprinting or drastically changing the direction of your character. But this is not the worst thing. The worst thing is that if there is an obstacle behind you, you will have to wait forever while your character performs a backflip while standing in one place. This is a big problem because while the animation is going on, you have no control over the character.

    Comparing Vault to Streak, Streak also has a delay before teleporting, but afterwards during teleport you can activate sprint and change the direction of the character in flight, which generally creates a feeling of smooth use of the skill.

    I would like Vault to feel just as smooth, and have faster animations. It would be a great addition if an obstacle was detected behind you, the skill animation would instantly stop and you would immediately gain full control over the character.

    My feedback from the perspective of a PvP player. I was very excited when such a skill appeared in the game, but after trying it I realized that it is too clunky and "raw" to use it in my build.
  • Decimus
    Decimus
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    n7v5btn8jhub.png

    The new Chilling Throw incorrectly deals Physical Damage with the signature script.

    On the other hand, if Focus Script is Magic Damage, it deals magic damage over time.


    I believe the Frost Focus should also change the DoT to be Frost Damage for consistency.
    PC/EU @ DECMVS
  • YandereGirlfriend
    YandereGirlfriend
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    SeaUnicorn wrote: »
    Healing Burst and Healing Contingency still hard target 6 people in a 12man team making them not useful for 12man content.
    https://youtu.be/wCKOSAIjOWw

    Trample with Thief Swiftness still has 3s delay before ground AOE appears after cast is finished making it 5s delay from when character starts casting the ability, making that particular scribing unusable, since you won't be in the area if you need that speed bonus.
    https://youtu.be/ro6NDAQZEjQ

    Agree with you on Thief's Swiftness but the 6-player cap is standard behavior for healing and buff skills in ESO.

    The game doesn't advertise it but basically all heal/buff abilities/sets have a target cap of 6 players.
  • CP5
    CP5
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    From what I understand, the 6 player cap isn't an issue because of that, but instead because the skill will hit 6 people and then refuse to hit anyone else, so no matter how many times you cast it, the skill will only target the first group. I've not done any group content that size in a while, so can't say for sure, but I remember hearing about it before.
  • YandereGirlfriend
    YandereGirlfriend
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    CP5 wrote: »
    From what I understand, the 6 player cap isn't an issue because of that, but instead because the skill will hit 6 people and then refuse to hit anyone else, so no matter how many times you cast it, the skill will only target the first group. I've not done any group content that size in a while, so can't say for sure, but I remember hearing about it before.

    It's like Vigor and a bunch of other skills in that it will continually hit the same targets unless people are moving around. Barely any heals or buffs in this game are "smart" in the sense that they will prioritize targets without an instance of that buff/heal active. The work is on the person applying them to get creative. Which isn't ideal, for sure, but it is what it is until they change it.
  • ESO_Nightingale
    ESO_Nightingale
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    Decimus wrote: »
    n7v5btn8jhub.png

    The new Chilling Throw incorrectly deals Physical Damage with the signature script.

    On the other hand, if Focus Script is Magic Damage, it deals magic damage over time.


    I believe the Frost Focus should also change the DoT to be Frost Damage for consistency.

    Indeed. This is a bug.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Theist_VII
    Theist_VII
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    The red Camo Hunter is not functioning on both weapons with dual wield.

    One is red, the other is blue still.
  • ESO_Nightingale
    ESO_Nightingale
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    Decimus wrote: »
    n7v5btn8jhub.png

    The new Chilling Throw incorrectly deals Physical Damage with the signature script.

    On the other hand, if Focus Script is Magic Damage, it deals magic damage over time.


    I believe the Frost Focus should also change the DoT to be Frost Damage for consistency.

    just tested this, it does actually seem to do frost damage via the damage overtime as that damage procced the chilled status effect for me. its just the tooltip is incorrect.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • xylena_lazarow
    xylena_lazarow
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    WTB Skill Styles for Scribing. The gold healing effects on Burst and Contingency look nice on Templar but clash with other aesthetics, something like the blue on Vigor or the Resto skills would be really nice. Contingency is also weird in that Fiery Contingency is blue smoke, while the shield on Warding Contingency is orange and looks like fire.

    More Contingency weirdness is that the initial cast is gold like a healing skill no matter what it does after that, while I initially expected as a Mages Guild skill that it would be the light blue color like the others.
    Edited by xylena_lazarow on 22 July 2024 17:50
    PC/NA || CP/Cyro || RIP soft caps
  • runa_gate
    runa_gate
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    WTB Skill Styles for Scribing. The gold healing effects on Burst and Contingency look nice on Templar but clash with other aesthetics, something like the blue on Vigor or the Resto skills would be really nice. Contingency is also weird in that Fiery Contingency is blue smoke, while the shield on Warding Contingency is orange and looks like fire.

    More Contingency weirdness is that the initial cast is gold like a healing skill no matter what it does after that, while I initially expected as a Mages Guild skill that it would be the light blue color like the others.

    I've made a so many grimoires with different scripts trying to figure out what the visual language is

    torch with heal and damage mitigation seems to be jet black with gold sparks
    soul burst with oblivion damage is fairly dark black
    various contingency 3rd scripts all seem to make sapphire blue
    weirdest is trample, with both speed buffs it's neon green and minty green
    trample with snare is psychedeilic black and purple zigzags with big art deco white caltrops
    some tramples make no ground effect at all
    some elemental bursts make no ground effect, or sometimes only if something is hit they leave a brief effect
    reflect next attack seems to make a variety of white effects, often a big circle

    even having gotten 135+ inks there's not enough ink to be certain comparing what scripts cause which colors/effects
  • Zyaneth_Bal
    Zyaneth_Bal
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    Decimus wrote: »
    n7v5btn8jhub.png

    The new Chilling Throw incorrectly deals Physical Damage with the signature script.

    On the other hand, if Focus Script is Magic Damage, it deals magic damage over time.


    I believe the Frost Focus should also change the DoT to be Frost Damage for consistency.

    just tested this, it does actually seem to do frost damage via the damage overtime as that damage procced the chilled status effect for me. its just the tooltip is incorrect.
    Seems like there a lot of tooltip bugs in scribing.
    I have already made a post on sorcerer’s energized passive. It buffs the tooltips of all martial damage scripts but doesn’t buff shock.
    For anyone unaware, all these bugs are visual only.
    Edited by Zyaneth_Bal on 24 July 2024 12:32
  • propertyOfUndefined
    propertyOfUndefined
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    Not sure if this is by design, but it seems like it might be a bug to me...

    The cost of traveling knife never changes. Whether it's spec'd to do physical, poison, multi-target, stun or pull, it always displays the cost as "3553" stamina.
  • BasP
    BasP
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    I'm not sure if this has been mentioned in a different Scribing feedback thread before, but something seems off with the Necromancer's Class Script. I added the script to Wield Soul and when I use Wield Soul to initiate combat (or shortly afterwards), the corpse that is generated can't be consumed by Detonating Siphon. That untargetable corpse does, however, increase the damage of Boneyard and procs the Corpseburster set.

    I'm guessing Detonating doesn't work because of that "Once every 3 seconds..." part of the Class Script, because if I use Wield Soul 3+ seconds after initiating combat the corpse that is created is highlighted and can be consumed by Siphon. Hence, I think it is a bit inconsistent at the moment: Either the Class Script shouldn't generate a corpse at all in the first three seconds of combat, or that corpse should be targetable by Detonating Siphon as well (which would be preferable).

    It is also a bit annoying that the Class Script doesn't generate a corpse when there is another corpse around, even if that corpse has already been consumed by another skill. As it stands, I don't seem to be able to reliably use both Unnerving Boneyard and Detonating Siphon together while I rely on Wield Soul and the Class Script to generate corpses *. And, as has been said before, it would be better if the corpse that is generated by the Class Script dropped at your target's feet instead of behind the player, as its current position isn't great if one intends to use it with Siphon (and/or Corpseburster).

    * Admittedly, I was only interested in doing a parse with Wield Soul instead of Blighted Blastbones and don't intend to actually replace BB. Still, I think that the Necromancer Class Script could be improved for players that do intend to use it as a corpse generator.
  • xylena_lazarow
    xylena_lazarow
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    No idea if this is a bug, but the colors on Ulfsild's Contingency are mismatched and make no sense. The initial cast is gold like a healing skill, regardless of how it's configured, unlike the light blue used by every other Mages Guild skill. Fiery Contingency is a dark blue puff of smoke, while Warding Contingency is a shield that looks like bright orange fire.
    PC/NA || CP/Cyro || RIP soft caps
  • acastanza_ESO
    acastanza_ESO
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    9bojam15mmdu.png

    The Twilight Warrior Skill Style is still missing from the Crown Store even though the patch notes indicate that it would be previewable there
    Edited by acastanza_ESO on 30 September 2024 23:31
  • Tannus15
    Tannus15
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    you can preview it in the skill style appearance list, not in the crown store.

    the preview is kinda horrible and hard to see because it's kind of laid on top of your character
    i32ycb9qdp09.png
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