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Templar sustain not adressed.

mmtaniac
mmtaniac
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As a title said. Templar need his sustain problems adressed.
I mean Rune that recover both stats magicka and stamina or something else. Templar is only class that have only one resource management at time. so if i choose stamina focused build i can only manage stamina and only stamina with my skills. Game force templars to build Wretched on every pvp build wchich is bad for balance and weaken templar.

To adress sustain problem is change few abilities:
Purge interaction - Before current dot metas purge was easier to manage, right now 1 cast of elemental sus ad 6 debuffs. And it's FREE OUT COST NO CHARGED ONLY TODAY.
Change how purge work give templars option to use they own synergy from purge and remove purge on cast and change ritual to be more versitile in movement make it just aura similar to Saint's & Seducers mythic.
Second option how purge can work : It's purge on cast 5-6 effects and have constant purge every 2 - 3 seconds 2 -3 effects purge for whole time. this way i won't waste magicka to recast on the ground healing every 3 second that last 32 seconds. Just look at hurricane ability from sorcerer Storm Calling skill tree it's best effect are on last seconds the of skill. People not recast it constant because it's waste of stamina.

Rune focus should regen both resources but weaker or different. Chanmge it's regen by 75% to 25% on Stamina morph we regen 4000k stamina and 1200 magicka and otherwise.

Restoring aura and Repentence both abilities are not complete. They just here without purpose.
Repentence is overall good concept but bad in practice combined with templar not existing damage and not enough resource back from this ability. It's just weak and useless. Change how this work maybe something like tether with living enemy or ally that restore you or ally resources and health /decrease enemy health and resources for 5-10seconds. Keep aura on this but active effect will be different and grant support mechanic and offense mechanic at the same time but you must choose what you will do at the moment.
Radiant aura make it aura that work always without active with range of Saint's Seducer mythic. Add new active buff/debuff.

Right now that's all i would add in active abilities. There can be some changes into passives on templar when it comes to sustain but right now im out of idea.
  • notyuu
    notyuu
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    What if they changed rune focus so that rune focus restores whichever resource is lower and restoring focus just heals for more when you're not standing on the rune?
  • ArctosCethlenn
    ArctosCethlenn
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    notyuu wrote: »
    What if they changed rune focus so that rune focus restores whichever resource is lower and restoring focus just heals for more when you're not standing on the rune?

    Or rune focus could just restore magicka and stamina both? several classes have gotten some or all of their active sustain hybridized, templar could use the same treatment.
  • MashmalloMan
    MashmalloMan
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    mmtaniac wrote: »
    Templar is only class that have only one resource management at time. so if i choose stamina focused build i can only manage stamina and only stamina with my skills.

    Well thats just not true when speaking about active abilities. Arcanist, Nightblade and Necromancer restore both resources via active skills. Sorc, Warden, and Templar restore one or the other. DK doesn't really have an active ability, it's all passives.

    I think some classes should or shouldn't be better at being hybrid vs not, it makes for more interesting class diversity. Some classes may lean more heavily magicka or stamina. For example, DK is very down the middle, but Sorc is primarily Magicka based, even when you play as Stam Sorc.

    In general, sustain skills like Rune Focus and Betty Netch with nearly identical morphs should change, but adding a blanket hybridization of restoring both pools at the same time isn't the way to handle it in my opinion...Siphoning Strikes for example is just straight overtuned right now. Rather, at least for Templar, they should be hybridized to dynamically offer resources based on your highest pool, this way a morph is freed up to become something else entirely when looking at Rune Focus.

    I'd also add that Repentance stealing resources from the dead has always felt more Necromantic than Holy to me. I would prefer a scenario where Templar could apply a debuff to enemies passively, that they could then cash out with Repentence. For example, Burning Light now applies Repent for 20s, increasing damage taken to monsters by x%. Repentence consumes repent to restore your highest maximum resource rather than only Stamina. But hey, just a random idea.

    For Rune Focus, make 1 morph sustain, the other morph defense. Framework is already there. Here's how I'd roughly change them up.

    Restoring Focus
    • Reduce 918 Stamina cost to 0.
    • Major Resolve while slotted on either bar.
    • Retains 20s duration.
    • 242 of your highest resource each second instead of only Stamina.
    • 558 health each second, increased by 200% when standing in your rune and for 2s after leaving it.
    Morph: "Increases healing. The effects of standing in your rune now persist for a short duration after leaving."

    Channeled Focus
    • Reduce 1080 Magicka cost to 0.
    • Major Resolve while slotted on either bar.
    • New 30s duration.
    • 242 of your highest resource each second instead of only Magicka, increased by 50% while standing in your rune.
    • 319 health each second, increased by 200% when standing in your rune.
    Morph: "Increases duration and increases resources restored while standing in your rune."
    Edited by MashmalloMan on 17 September 2024 21:43
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Necrotech_Master
    Necrotech_Master
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    on my stamplar its not too bad managing both, i play with primarily stam offense skills with some of the mag defense skills (cleansing ritual), and the only mag offense skill (jesus beam) i use radiant glory which has a built in mag sustain that scales with the execute, so its not too bad sustaining jesus beam

    i actually have more problems with the stam sustain spamming jabs and rotating my other dots, even with the stam restoring rune, i think i had to put at least 1 stam recov glyph on my jewelry to support the stam from the rune to barely break even
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • ArctosCethlenn
    ArctosCethlenn
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    Siphoning attacks is overtuned because of the instant restore on cast, that wouldn't be a factor when it comes to rune or jellyfish if they stayed as over time resources only.

    I'd think something like:

    1) both runes restore 242 mag + stam per second
    2) Channeled Focus heals for a lower base, with a 200% increase when in the rune, as now
    3) Restoring Focus heals for a higher base, but with a significantly smaller boost when standing in the rune, say 20%

    Channeled would end up with higher potential healing per second when standing in the rune, and Restoring would be better for high movement fights, times where the templar can't reliably plant themselves, but importantly would have lower max potential healing per second than channeled.

    for an example with those numbers, CF might be 750 HPS out of rune, 2250 in rune, where Restoring would be 1500 out of rune, 1800 in rune

    I'd rather not tie the resource returned to the player's highest max resource, ever, as that puts some limits on how a templar can build.
  • mmtaniac
    mmtaniac
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    We have passives that reduce costs only. would like to see passive that give us regen somehow too. There is one passive that could be changed to regen passive. Everyone know that unique and ultimate strong and powerful passive. This one passive is SSSSOOOO strong most of the time. Ok maybe on trials this passive is good but still. This thing could have secondary useful effect for different builds. Infamous soul gem passive. Fire the person who think this is good thing.

    They could add regen to resources with 3 second cooldown to both resources by casting Restoring Light abilities as a second effect.
    Values around 125-250 per cast it's not much but still it's extra resources out of nowhere.

    Edited by mmtaniac on 18 September 2024 09:20
  • dcam86b14_ESO
    dcam86b14_ESO
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    I just use breton and stamina regen glyphs or food
  • Synapsis123
    Synapsis123
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    Templar needs some change to one of the passives to help with tanking otherwise it is useless. Every other class has some sort of passive that helps with tanking outside of just an increased regen or decreased cost.
  • ZDunlain
    ZDunlain
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    Templar not adressed in general at this point lol
    Only Templar PvP player
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