Oh shock of shocks. Tell us ZOS devs can't actually PvP without telling us ZOS devs can't actually PvP.Azureblight Reaper: Reduced the base damage of this set by ~60%.
Major_Mangle wrote: »The problem isn't the reduced base damage or the scaling (those changes are fine), but making the scaling not work against players is completely ridiculous.
Major_Mangle wrote: »The problem isn't the reduced base damage or the scaling (those changes are fine), but making the scaling not work against players is completely ridiculous.
Twohothardware wrote: »It's because none of the devs play PvP. They read complaints here on the forum about how OP a handful of people think Azureblght was in PvP and they nerf it.
Oh shock of shocks. Tell us ZOS devs can't actually PvP without telling us ZOS devs can't actually PvP.Azureblight Reaper: Reduced the base damage of this set by ~60%.
The one new build that is effective against ball groups gets a massive nerf so that ball groups can continue to run the map whenever they decide to go into Cyrodiil.
But yeah, right...Cloak is the problem.
Turtle_Bot wrote: »@ZOS_Kevin @ZOS_BrianWheeler
When you have NB mains and Sorc mains actually agreeing on something (in this case, it's ball groups being an abusive, toxic playstyle that is killing the unique open world PvP in this game that makes PvP in this game even worth playing at all), then it is blatantly obvious that thing needs to be addressed immediately, not made worse.
NB and sorcs never agree on ANYTHING and always argue with each other, so if they ever agree on anything at all being an issue, take it extremely seriously, listen to the proposed solutions, and directly fix the issue without delay because it is clearly a massive game-breaking issue (borderline on par with something like a massive cheating scandal) if NB and sorcs are in agreement over it.
Tommy_The_Gun wrote: »Call me crazy, but I think that they are changing cloak, quite literally out of nowhere with no good reason after over 10 years, so that we wouldn't talk about the real issue - Ball Groups, but focus on other changes (cloak is a scapegoat & cloak changes are basically a distraction).
The thing that bugs me is... why for ever 10 years, Ball Groups actually never received a single nerf. Even a small one. Nada. Zero. Nothing. Only indirect & sometimes direct buffs. They are basically god mode. Even if you are a totally noob, you can be pretty much unkillable even vs good players. Why ? How did it happened ? Ball Groups are the very reason why people are quitting PvP.
Tommy_The_Gun wrote: »Call me crazy, but I think that they are changing cloak, quite literally out of nowhere with no good reason after over 10 years, so that we wouldn't talk about the real issue - Ball Groups, but focus on other changes (cloak is a scapegoat & cloak changes are basically a distraction).
The thing that bugs me is... why for ever 10 years, Ball Groups actually never received a single nerf. Even a small one. Nada. Zero. Nothing. Only indirect & sometimes direct buffs. They are basically god mode. Even if you are a totally noob, you can be pretty much unkillable even vs good players. Why ? How did it happened ? Ball Groups are the very reason why people are quitting PvP.
It is impossible to "nerf" ball groups. There is nothing in-game that enables a ball group. They are not dependent on specific sets, skills, or in game communications. They use whatever works best for the given patch, combined with coordination, and out of band communications.
If you took away all sets, all skills, all class skills, leaving nothing but light attacks...a coordinated ball group with out of band comms would still wreck pugs.
Tommy_The_Gun wrote: »Call me crazy, but I think that they are changing cloak, quite literally out of nowhere with no good reason after over 10 years, so that we wouldn't talk about the real issue - Ball Groups, but focus on other changes (cloak is a scapegoat & cloak changes are basically a distraction).
The thing that bugs me is... why for ever 10 years, Ball Groups actually never received a single nerf. Even a small one. Nada. Zero. Nothing. Only indirect & sometimes direct buffs. They are basically god mode. Even if you are a totally noob, you can be pretty much unkillable even vs good players. Why ? How did it happened ? Ball Groups are the very reason why people are quitting PvP.
It is impossible to "nerf" ball groups. There is nothing in-game that enables a ball group. They are not dependent on specific sets, skills, or in game communications. They use whatever works best for the given patch, combined with coordination, and out of band communications.
If you took away all sets, all skills, all class skills, leaving nothing but light attacks...a coordinated ball group with out of band comms would still wreck pugs.
Joy_Division wrote: »Tommy_The_Gun wrote: »Call me crazy, but I think that they are changing cloak, quite literally out of nowhere with no good reason after over 10 years, so that we wouldn't talk about the real issue - Ball Groups, but focus on other changes (cloak is a scapegoat & cloak changes are basically a distraction).
The thing that bugs me is... why for ever 10 years, Ball Groups actually never received a single nerf. Even a small one. Nada. Zero. Nothing. Only indirect & sometimes direct buffs. They are basically god mode. Even if you are a totally noob, you can be pretty much unkillable even vs good players. Why ? How did it happened ? Ball Groups are the very reason why people are quitting PvP.
It is impossible to "nerf" ball groups. There is nothing in-game that enables a ball group. They are not dependent on specific sets, skills, or in game communications. They use whatever works best for the given patch, combined with coordination, and out of band communications.
If you took away all sets, all skills, all class skills, leaving nothing but light attacks...a coordinated ball group with out of band comms would still wreck pugs.
If Rush of Agony set was nuked to Oblivion, organized groups would be far less effective than they are right now.
If HOT/Shield stacking did not stack (most other fantasy games do not allow the same buff to stack for this reason), organized group would be far less effective than they are now.
If ZOS made it so the max group size was 4 and 3 separate mini-groups tried to coordinate, organized groups would be far less effective then they are now.
If Zos made it so Rapid maneuvers did not go out to 11 others and removed Snow Treaders from the game, organized groups would be less effective then they are now.
If ZOS removed the Deep Fissure Skill from the game, organized groups would be less effective (albeit not far) than they are now.
While I agree with the premise the organized players + skill + theorycrafting are highly effective and robust force multipliers and thus organized groups of any size are going to be far stronger than the sum of their paper stats, let's not pretend there are not numerous mechanics (and quite of few of them dubious) that organized groups in ESO utilize to powerful effect, far beyond what is capable by solo players or disorganized alliance mates in the same vicinity.