Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Devs: can you PLEASE accept that you have TWO different games in one?

adamsmith42
adamsmith42
✭✭✭✭
You're just never going to be able to balance sets/skills/etc for both PvE and PvP... I've been playing close to three years now, and although I occasionally PvP, I'm primarily a PvE player, and I have lost track of how many times a set or build that I invested a TON of time, effort and in-game resources building was completely destroyed... not because it was overperforming in PvE, but because of PvP. You already HAVE Battle Spirit and the 'against monsters' modifier... USE THEM... The Azureblight changes really don't make sense for either game as far as I can tell, there's nothing that's going to be able to fill the void for a lot of PvE encounters and this will be a huge detriment for a LOT of players trying to complete endgame content (I lead a vDSR HM run in one of my guilds, and we've been working on that trial for a *year* now, and we are just getting to where we think we might be getting close to being able to prog towards Swash, but the timelimit/dps requirements are my biggest concern for this group, the Azure nerf would be a HUGE blow) -and- based on what I've read here on the forum, it's basically the only real counter to ball groups (one of the major reasons I don't really PvP btw). But how about some other examples: the recent removal of the heal from arcanist flail if the ability doesn't do damage; this was done because flail did to many things in one barslot... in PvP. This was in no way an issue for PvE, but this skill change is a *big* deal for PvE trifectas, for instance the bridge team in my Swash group lose a dps skill (a big deal when time is tight, both for the achievement and hitting dps checks for mechs) so they can have a heal for about 5 seconds in a 4+ minute fight, just in case they get attacked by matrons as they are crossing the bridge (the only time they don't have something to damage with flail). This is also an issue in a lot of other places... Bal Sunnar first boss manipulate mech or third room of last boss in Scriviner's Hall jump to mind. Or just look at nightblade PvE dps... it doesn't exist (in endgame anyways) because the class overperforms in PvP, and has been nerfed into oblivion in PvE. I could go on (and on and on) but this post has already gotten rather long and I'm sure others will add examples in reply, but @ZOS_GinaBruno and @ZOS_Kevin please pass this along to the higher ups: Do you really want to further alienate your playerbase by erasing the hours upon hours that they have spent farming to collect and gold out gear and practice builds/rotations/strategies for fights, when they are already extremely frustrated with a collapsed economy and server performance that's so poor that's its a coin flip on whether it's even possible to raid between disconnects and 5+ second lag spikes?
  • Mandragorane
    Mandragorane
    ✭✭
    Nice post, couldn't agree more !!! :s
  • Marto
    Marto
    ✭✭✭✭✭
    Is making Azureblight PVE-only and Plaguebreak PVP-only not an example of the "Separate PVE and PVP balancing?" people are always clamoring for?

    On hindsight, that really might have been the wisest action for ZOS to take from day one.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • adamsmith42
    adamsmith42
    ✭✭✭✭
    Marto wrote: »
    Is making Azureblight PVE-only and Plaguebreak PVP-only not an example of the "Separate PVE and PVP balancing?" people are always clamoring for?

    On hindsight, that really might have been the wisest action for ZOS to take from day one.

    This isn't making Azure PvE only tho.. it's making Azure a dead set - well, maybe not dead, but there are *very* few fights where it will be worth using anymore (and most of those are trash pulls). Azure is the best option in a lot of the recent trial boss fights, if this nerf goes live I don't think it'll be used in any of them anymore, and with no other sets that come close it's going to lock a lot of people out of that content.
    Edited by adamsmith42 on 24 September 2024 07:58
  • IIBonesII
    IIBonesII
    ✭✭✭
    Getting real sick of PVE stuff being nerfed into the ground because they want to regain control over PVP.
  • madman65
    madman65
    ✭✭✭✭
    My thoughts have always been to have a screen in between login and character selection to chose PVE or PVP. At times it seems that what bugs that are in PVP are getting into PVE and visa versa, that is not good for game play. If I wanted to play PVP then I would make the selection then I would have sets just for PVP and Skills as well. But I doubt it will happen because of the server or someone doesn`t want to take the time to mod the game, one could only hope.
  • Stridig
    Stridig
    ✭✭✭✭✭
    IIBonesII wrote: »
    Getting real sick of PVE stuff being nerfed into the ground because they want to regain control over PVP.

    This set isn't a problem in PvP though. It's a problem for ball groups in Cyrodiil which seem to be the only ones who have their feedback listened to. The rest of the PvP population thinks Azureblight is fine.
    Enemy to many
    Friend to all
Sign In or Register to comment.