Guys remember times when blastbones was biggest necromancer issue? How people would complain on how unreliable it is?
Well, while it still is, its fun how it come all the way from 'require rework' to 'last class defining skill'. And its clearly shows a state of the class and people playing it. When most notoriusly unreliable ability becomes most defended skill, I think its a reason to listen to your community for once.
Im gonna be short:
1. Blastbones still has issues of becoming inactive for all its duration due to being cc'd, kited, negated, having general pathing or targeting issues, and then its just dies, deals no damage and doesnt even refunds its cost. Congrats you just spend yours stamina to look at half-spoiled bones taking a stroll. But it also have a big positive side to cover for its issues - big undodgable AoE Burst.
2. GLS inherited all the previous issues, but removed its most important aspect - AoE Burst, without it class feels incomplete.
Yea, yea, you have some of it back on skulls, but skulls have slow projectile speed that is extremly easy to dodge, and require a setup, you have cast 2 necros abilities for venom skull, or 2 flaming skulls to even have a chance at procing AoE damage (that is less then BB). Extreamly easy to predict as well if you can count up to 3, and if you failed to do so, skull travel speed still gives you a lot of time to dodge. So yea, ability is clearly unfinished, and in dire need of more numbers tweaking stuff added to it. Even if % buff would decrease, I and many would like to see it doing something more than plain damage buff.
3. Ghostly embrace is broken on live as it ignores % damage modifiers as well as enemy mitigation. It says 3k damage per patch and it deals same damage. Even in pvp. Even to targets that block. Even is it crits. Its always same damage as tooltip states, no matter what. And on pts people states its still broken. How little people play necromancer or use embrace that its went under the radar for a whole patch and wasnt adressed in this pts cycle. And the fact that even if it fixed people would hate to use it, for its positioning requirment and slow travel speed.
So yeah, one ability hasnt been fixed from release, other is half-coocked year-long undergoing rework, and new one isnt following games rules, on top of being clunky to utilise.