Accessibility and challenge are antithetical. Either you make the content difficult enough to be a challenge or you make it easy enough for everyone to clear it. It is fair to argue the change of the set, but a decreased clear rate of trial content is not a legitimate argument. If it were so, you could justify any degree of overpoweredness by setting the worst imaginable players as standard. There were many discussions on the topic during the first iterations of Oakensoul. If the devs find that a set trivializes content too much, and the redesign clearly implies PvE was considered in this, then content difficulty is consciously adjusted. So I'd recommend sticking to the theoretical and practical evaluation of the set, rather than saying "we will no longer be able to punch above our weight".
Stafford197 wrote: »This is a bit of a tangent that the Azureblight nerf has made me think of.
PvE is a place where having a bunch of powerful thematic set procs is awesome. And yet, the current most powerful sets are boring stat buffs or debuffs such as Perfected Coral Riptide, Martial Knowledge, Deadly Strike, etc.
Why not have sets which make DKs produce way more flames, give Sorcs chain lighting bolts, allow Nightblade to have shadow clones mimicking their attacks…? This should be the gear that provides us top tier damage. Azureblight at least looked cool.
PvP on the other hand is a place where player skill and combat mastery should be the primary focus. Set procs shouldn’t do the work for you. And yet, this is where stacking specific set procs is incredibly powerful. Rush of Agony, Vicious Death, Dark Convergence, multiple single target procs to gank, Tarnished Nightmare… there are so many options.
It just seems totally backwards.
Stafford197 wrote: »This is a bit of a tangent that the Azureblight nerf has made me think of.
PvE is a place where having a bunch of powerful thematic set procs is awesome. And yet, the current most powerful sets are boring stat buffs or debuffs such as Perfected Coral Riptide, Martial Knowledge, Deadly Strike, etc.
Why not have sets which make DKs produce way more flames, give Sorcs chain lighting bolts, allow Nightblade to have shadow clones mimicking their attacks…? This should be the gear that provides us top tier damage. Azureblight at least looked cool.
PvP on the other hand is a place where player skill and combat mastery should be the primary focus. Set procs shouldn’t do the work for you. And yet, this is where stacking specific set procs is incredibly powerful. Rush of Agony, Vicious Death, Dark Convergence, multiple single target procs to gank, Tarnished Nightmare… there are so many options.
It just seems totally backwards.
We had a flamey dk set.
It got massacred this patch too because PvP.
Blackbird_V wrote: »Stafford197 wrote: »This is a bit of a tangent that the Azureblight nerf has made me think of.
PvE is a place where having a bunch of powerful thematic set procs is awesome. And yet, the current most powerful sets are boring stat buffs or debuffs such as Perfected Coral Riptide, Martial Knowledge, Deadly Strike, etc.
Why not have sets which make DKs produce way more flames, give Sorcs chain lighting bolts, allow Nightblade to have shadow clones mimicking their attacks…? This should be the gear that provides us top tier damage. Azureblight at least looked cool.
PvP on the other hand is a place where player skill and combat mastery should be the primary focus. Set procs shouldn’t do the work for you. And yet, this is where stacking specific set procs is incredibly powerful. Rush of Agony, Vicious Death, Dark Convergence, multiple single target procs to gank, Tarnished Nightmare… there are so many options.
It just seems totally backwards.
We had a flamey dk set.
It got massacred this patch too because PvP.
Got obliterated because in strict optimised groups, DK's were getting like 200k DPS. vAS+2 speedrun is something like 1:30. The nerf probably kills the set for 99.99% of players though.
Blackbird_V wrote: »Stafford197 wrote: »This is a bit of a tangent that the Azureblight nerf has made me think of.
PvE is a place where having a bunch of powerful thematic set procs is awesome. And yet, the current most powerful sets are boring stat buffs or debuffs such as Perfected Coral Riptide, Martial Knowledge, Deadly Strike, etc.
Why not have sets which make DKs produce way more flames, give Sorcs chain lighting bolts, allow Nightblade to have shadow clones mimicking their attacks…? This should be the gear that provides us top tier damage. Azureblight at least looked cool.
PvP on the other hand is a place where player skill and combat mastery should be the primary focus. Set procs shouldn’t do the work for you. And yet, this is where stacking specific set procs is incredibly powerful. Rush of Agony, Vicious Death, Dark Convergence, multiple single target procs to gank, Tarnished Nightmare… there are so many options.
It just seems totally backwards.
We had a flamey dk set.
It got massacred this patch too because PvP.
Got obliterated because in strict optimised groups, DK's were getting like 200k DPS. vAS+2 speedrun is something like 1:30. The nerf probably kills the set for 99.99% of players though.
Blackbird_V wrote: »Stafford197 wrote: »This is a bit of a tangent that the Azureblight nerf has made me think of.
PvE is a place where having a bunch of powerful thematic set procs is awesome. And yet, the current most powerful sets are boring stat buffs or debuffs such as Perfected Coral Riptide, Martial Knowledge, Deadly Strike, etc.
Why not have sets which make DKs produce way more flames, give Sorcs chain lighting bolts, allow Nightblade to have shadow clones mimicking their attacks…? This should be the gear that provides us top tier damage. Azureblight at least looked cool.
PvP on the other hand is a place where player skill and combat mastery should be the primary focus. Set procs shouldn’t do the work for you. And yet, this is where stacking specific set procs is incredibly powerful. Rush of Agony, Vicious Death, Dark Convergence, multiple single target procs to gank, Tarnished Nightmare… there are so many options.
It just seems totally backwards.
We had a flamey dk set.
It got massacred this patch too because PvP.
Got obliterated because in strict optimised groups, DK's were getting like 200k DPS. vAS+2 speedrun is something like 1:30. The nerf probably kills the set for 99.99% of players though.
Blackbird_V wrote: »Stafford197 wrote: »This is a bit of a tangent that the Azureblight nerf has made me think of.
PvE is a place where having a bunch of powerful thematic set procs is awesome. And yet, the current most powerful sets are boring stat buffs or debuffs such as Perfected Coral Riptide, Martial Knowledge, Deadly Strike, etc.
Why not have sets which make DKs produce way more flames, give Sorcs chain lighting bolts, allow Nightblade to have shadow clones mimicking their attacks…? This should be the gear that provides us top tier damage. Azureblight at least looked cool.
PvP on the other hand is a place where player skill and combat mastery should be the primary focus. Set procs shouldn’t do the work for you. And yet, this is where stacking specific set procs is incredibly powerful. Rush of Agony, Vicious Death, Dark Convergence, multiple single target procs to gank, Tarnished Nightmare… there are so many options.
It just seems totally backwards.
We had a flamey dk set.
It got massacred this patch too because PvP.
Got obliterated because in strict optimised groups, DK's were getting like 200k DPS. vAS+2 speedrun is something like 1:30. The nerf probably kills the set for 99.99% of players though.
alpha_synuclein wrote: »Accessibility and challenge are antithetical. Either you make the content difficult enough to be a challenge or you make it easy enough for everyone to clear it. It is fair to argue the change of the set, but a decreased clear rate of trial content is not a legitimate argument. If it were so, you could justify any degree of overpoweredness by setting the worst imaginable players as standard. There were many discussions on the topic during the first iterations of Oakensoul. If the devs find that a set trivializes content too much, and the redesign clearly implies PvE was considered in this, then content difficulty is consciously adjusted. So I'd recommend sticking to the theoretical and practical evaluation of the set, rather than saying "we will no longer be able to punch above our weight".
While I agree with the general sentiment, the current OPness of Azure is purely ZOS made. They buffed the set out of the blue and by enabling it to be efficiently used by multiple players in the group they drive it's popularity. And now they're nerfing it, also out of the blue. This going back and forth is completely pointless...