There are some good reasons why many ESO players don't want such a feature in this game. As I said, check some of the previous threads, and you'll see those reasons.Most real world trading systems of any monetary or resource trading have an agreed apon unitary system to regulate prices of goods for various reasons.
There have been many threads about this topic previously, and one common theme in all of them was a significant number of forum members against the idea of a centralised trading centre in the game. Because of this, ZOS will never implement such a feature. My suggestion is to use the forum search feature, to see what these people have said.
Most real world trading systems of any monetary or resource trading have an agreed apon unitary system to regulate prices of goods for various reasons.
where is these threads? There isn't any "good reasons" economically why anyone would be opposed to the idea. Name like one that doesn't have to do with taking advantage of prices ?
Like for instance:
you go to wal-mart every wal-mart price is going to be the same for said item. Why because you can just look the price
up.
where is these threads? There isn't any "good reasons" economically why anyone would be opposed to the idea. Name like one that doesn't have to do with taking advantage of prices ?
Like for instance:
you go to wal-mart every wal-mart price is going to be the same for said item. Why because you can just look the price
up.
where is these threads? There isn't any "good reasons" economically why anyone would be opposed to the idea. Name like one that doesn't have to do with taking advantage of prices ?
Like for instance:
you go to wal-mart every wal-mart price is going to be the same for said item. Why because you can just look the price
up.
Dagoth_Rac wrote: »It's a flea market, not different locations of the same retailer. Lots of independently owned stalls, the stalls near entrance to flea market are more expensive to rent than the stalls in back corner. Each stall has their own selection of products. Sometimes there is overlap between stalls but each stall is it's own business and can charge different prices for same thing. You can go to each and every stall to comparison shop and get absolute best deal, but that is time consuming and you might want to just get in and out and buy at easiest stall to access or buy at first stall that has the product you want.
A flea market is a perfectly fine economic design and probably fits in with the game world better than a NYSE-type market or a Walmart style multi-location retail conglomerate. There are good and bad to all of those designs. But there is nothing inherently wrong with a flea market paradigm.
where is these threads? There isn't any "good reasons" economically why anyone would be opposed to the idea. Name like one that doesn't have to do with taking advantage of prices ?
Like for instance:
you go to wal-mart every wal-mart price is going to be the same for said item. Why because you can just look the price
up.
we need an one world market for many various reasons.
Every trader connected to one hub or even just selling on that particular hub would help make this a more competitive game for economy. Right now some economy changes have taken effect that people don't like. I personally never like how limited amount of traders their are for ownership large guilds can just out bid people. Yet, the guild store system is very dated and could use a much needed over haul with real time updates and a one world economy would get the pve side of this game up to par.
we need an one world market for many various reasons.
Every trader connected to one hub or even just selling on that particular hub would help make this a more competitive game for economy. Right now some economy changes have taken effect that people don't like. I personally never like how limited amount of traders their are for ownership large guilds can just out bid people. Yet, the guild store system is very dated and could use a much needed over haul with real time updates and a one world economy would get the pve side of this game up to par.
Respectfully, no. The present system is fine.
I think a lot of the problems people have with the current auction system would be assuaged by giving people more options for obtaining certain items. For example, upgrade materials for crafting.
What if crafting dailies also gave you special tickets, like the event tickets. Only crafting dailies ALWAYS drop 1 ticket. You can then take your tickets to the vendors near the crafting stuff (like woodworkers or blacksmiths), and buy upgrade materials, trait mats, or style materials, maybe other stuff as well. Vendors can sell single items or "Box of" items that have like 10+ of whatever you're buying. I think the cost of these items should be similar to what you'd see IRL. Meaning single items cost a certain amount, depending on rarity. While buying in bulk gives you a small discount.
So if you want to buy 1 Tempering Alloy, it costs you like 5 crafting vouchers, but if you want to buy the "Box of 10 Tempering Alloys", you only need 40-45 vouchers instead of 50.
Something similar could be done with dropped gear sets, both open world and dungeons. Basically, each Dolmen (or similar activity), Delve, and Public Dungeon boss drops like a trophy of some kind. Like a "Token of Triumph" or something. All of them dropping the same kind. And there would be vendors in the zone's main town/city that sell items from that zone's sets, which you could purchase for a certain number of trophies/tokens. Maybe they all sell the same trait, or maybe the items start traitless and then the game rolls for a trait after you buy the item, and you get a random trait.
I mean, they might as well be all Divines, since that's what most people will probably change to.
Dungeons would, of course, drop a different kind of currency which you get by running dungeons. The vendor could be over with the Undaunted. Maybe there could even be a new daily quest giver that rewards a stack of the currency for running a dungeon.we need an one world market for many various reasons.
Every trader connected to one hub or even just selling on that particular hub would help make this a more competitive game for economy. Right now some economy changes have taken effect that people don't like. I personally never like how limited amount of traders their are for ownership large guilds can just out bid people. Yet, the guild store system is very dated and could use a much needed over haul with real time updates and a one world economy would get the pve side of this game up to par.
Respectfully, no. The present system is fine.
Says the dog sitting in a room that's on fire.
I think a lot of the problems people have with the current auction system would be assuaged by giving people more options for obtaining certain items. For example, upgrade materials for crafting.