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[Suggestion] Add one world market

yourhpgod
yourhpgod
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we need an one world market for many various reasons.

Every trader connected to one hub or even just selling on that particular hub would help make this a more competitive game for economy. Right now some economy changes have taken effect that people don't like. I personally never like how limited amount of traders their are for ownership large guilds can just out bid people. Yet, the guild store system is very dated and could use a much needed over haul with real time updates and a one world economy would get the pve side of this game up to par.
https://tiktok.com/@yourhpgod/video/7412553639924944159?is_from_webapp=1&sender_device=pc&web_id=7405052762109806122

"Health tanking in Cyrodiil isn’t about glory—it’s about stepping up when no one else will. Someone has to stand their ground, and if it's going to be anyone, it might as well be me."
  • vsrs_au
    vsrs_au
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    There have been many threads about this topic previously, and one common theme in all of them was a significant number of forum members against the idea of a centralised trading centre in the game. Because of this, ZOS will never implement such a feature. My suggestion is to use the forum search feature, to see what these people have said.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • yourhpgod
    yourhpgod
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    Most real world trading systems of any monetary or resource trading have an agreed apon unitary system to regulate prices of goods for various reasons.
    https://tiktok.com/@yourhpgod/video/7412553639924944159?is_from_webapp=1&sender_device=pc&web_id=7405052762109806122

    "Health tanking in Cyrodiil isn’t about glory—it’s about stepping up when no one else will. Someone has to stand their ground, and if it's going to be anyone, it might as well be me."
  • vsrs_au
    vsrs_au
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    yourhpgod wrote: »
    Most real world trading systems of any monetary or resource trading have an agreed apon unitary system to regulate prices of goods for various reasons.
    There are some good reasons why many ESO players don't want such a feature in this game. As I said, check some of the previous threads, and you'll see those reasons.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • yourhpgod
    yourhpgod
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    where is these threads? There isn't any "good reasons" economically why anyone would be opposed to the idea. Name like one that doesn't have to do with taking advantage of prices ?

    Like for instance:

    you go to wal-mart every wal-mart price is going to be the same for said item. Why because you can just look the price
    up.
    Edited by yourhpgod on 19 September 2024 03:18
    https://tiktok.com/@yourhpgod/video/7412553639924944159?is_from_webapp=1&sender_device=pc&web_id=7405052762109806122

    "Health tanking in Cyrodiil isn’t about glory—it’s about stepping up when no one else will. Someone has to stand their ground, and if it's going to be anyone, it might as well be me."
  • Amottica
    Amottica
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    vsrs_au wrote: »
    There have been many threads about this topic previously, and one common theme in all of them was a significant number of forum members against the idea of a centralised trading centre in the game. Because of this, ZOS will never implement such a feature. My suggestion is to use the forum search feature, to see what these people have said.

    Not really. Zenimax will not change the design because it is the design they wanted—well, very close to it. The very people at Zenimax who chose this design are the very people who still run the company. Also, they can see the trades going through every day. They do not need players to let them know they like having a trading system that differs from the tired old systems of other games as they can see this design's success.

  • thorwyn
    thorwyn
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    Reset the counter
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • wolfie1.0.
    wolfie1.0.
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    yourhpgod wrote: »
    Most real world trading systems of any monetary or resource trading have an agreed apon unitary system to regulate prices of goods for various reasons.

    Read some history and you will find some disastrous examples of where things like this failed and ruined millions of lives. In both Eastern and western counties.
  • wolfie1.0.
    wolfie1.0.
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    yourhpgod wrote: »
    where is these threads? There isn't any "good reasons" economically why anyone would be opposed to the idea. Name like one that doesn't have to do with taking advantage of prices ?

    Like for instance:

    you go to wal-mart every wal-mart price is going to be the same for said item. Why because you can just look the price
    up.

    You don't understand Walmart then. The price IS different depending on location. Wal-mart engages in regional price changes. They also engage in regional offerings for what they sell and in what quantities. Go to a wal-mart in Texas and then one in Minnesota and you will find different items for different prices. The prices you see online can differ depending on what region your Ip and shipping address.

  • Dagoth_Rac
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    It's a flea market, not different locations of the same retailer. Lots of independently owned stalls, the stalls near entrance to flea market are more expensive to rent than the stalls in back corner. Each stall has their own selection of products. Sometimes there is overlap between stalls but each stall is it's own business and can charge different prices for same thing. You can go to each and every stall to comparison shop and get absolute best deal, but that is time consuming and you might want to just get in and out and buy at easiest stall to access or buy at first stall that has the product you want.

    A flea market is a perfectly fine economic design and probably fits in with the game world better than a NYSE-type market or a Walmart style multi-location retail conglomerate. There are good and bad to all of those designs. But there is nothing inherently wrong with a flea market paradigm.
  • kargen27
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    yourhpgod wrote: »
    where is these threads? There isn't any "good reasons" economically why anyone would be opposed to the idea. Name like one that doesn't have to do with taking advantage of prices ?

    Like for instance:

    you go to wal-mart every wal-mart price is going to be the same for said item. Why because you can just look the price
    up.

    There have been many reasons related to the economy offered. A central site would drive down prices of common items to almost vendor levels. With the amount of gold that is in the game now a few players could easily control the market on different rare items.
    Beyond that there is a decent amount of the player population that plays the current economy as their end game. Entire guilds are centered around the current system. Taking the traders away would be like getting rid of all the trials. The system we have in place now adds a depth to the market. There is a niche for every level of trading.
    and then the parrot said, "must be the water mines green too."
  • wolfie1.0.
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    yourhpgod wrote: »
    where is these threads? There isn't any "good reasons" economically why anyone would be opposed to the idea. Name like one that doesn't have to do with taking advantage of prices ?

    Like for instance:

    you go to wal-mart every wal-mart price is going to be the same for said item. Why because you can just look the price
    up.

    Also, the big reasons that it wont happen, and feel free to research these, are that there is strong evidence that ZOS just can't /wont/ doesn't want to dedicate enough resources for a larger system to work. these proofs are as follows:
    1. ZOS did not make buying and selling via traders as part of the base game in Beta, they added it because of player outcry
    2. ZOS decided that they would implement the trader system as a more immersive player experience and have it differ from other MMO's
    3. ZOS confirmed that they have no intention of going to a centralized system and have given no indication of changing this policy
    4. Guild Trader flips were moved from Sunday to Tuesday to prevent server timeouts do to them causing lag during primetime
    5. Trader addons that queried the system (TTC, MM, etc) did so at such a frequency that on a few occasions it crashed the system.
    6. More recently, Guild listing were reduced from 30 to 14 days with significant changes to the mail system

    now ZOS can prove me wrong and do it, but i havn't seen any indication of them heading that direction.
  • CrashTest
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    Dagoth_Rac wrote: »
    It's a flea market, not different locations of the same retailer. Lots of independently owned stalls, the stalls near entrance to flea market are more expensive to rent than the stalls in back corner. Each stall has their own selection of products. Sometimes there is overlap between stalls but each stall is it's own business and can charge different prices for same thing. You can go to each and every stall to comparison shop and get absolute best deal, but that is time consuming and you might want to just get in and out and buy at easiest stall to access or buy at first stall that has the product you want.

    A flea market is a perfectly fine economic design and probably fits in with the game world better than a NYSE-type market or a Walmart style multi-location retail conglomerate. There are good and bad to all of those designs. But there is nothing inherently wrong with a flea market paradigm.

    This is the best explanation of ESO's trading system I've ever come across.
  • ESO_player123
    ESO_player123
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    yourhpgod wrote: »
    where is these threads? There isn't any "good reasons" economically why anyone would be opposed to the idea. Name like one that doesn't have to do with taking advantage of prices ?

    Like for instance:

    you go to wal-mart every wal-mart price is going to be the same for said item. Why because you can just look the price
    up.

    I think this is the latest one:
    https://forums.elderscrollsonline.com/en/discussion/664511/what-the-hell-is-all-the-different-trading-guilds-it-should-be-all-one-spot-to-trade-everything-lik/p1

    If you search for "auction house" you will find that threads on this topic go all the way to the beginning of the game.
  • karthrag_inak
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    No
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.
  • Benzux
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    I see it's that time of the week again.

    Short answer: No.

    Long answer: No, and look up the literal hundreds of threads made about auction houses over the last ten years on these forums. It ain't happening.
    BenzuxGamer - Xbox One since day 1 - CP 1800+
    Guildmaster of the Sacrificial Warriors, one of the oldest and most member-orientated Guilds on the Xbox One EU Megaserver
    "Casual" player from Finland who enjoys questing and dumb builds even after well over 1000 CP levels and 4000+ hours. A fan of Argonians, Goats and Elk. Also a massive Otaku (MAL Profile).
    "Following the meta makes you a sheep. That's why I'm a goat: I go in the opposite direction and make use of the things the sheep cannot." - Me, 2019
    Characters:
    Ben-Zu - Argonian MagDK DPS - EP (Main)
    Benzuth Telvanni - Dunmer MagSorc DPS - EP
    Haknir Head-Crusher - Nord DK Tank/Stam DPS - EP
    Delves-Deepest-Depths - Argonian StamBlade DPS - EP
    Raises-The-Dead - Argonian Mag Necromancer DPS/Healer - EP (Previously a Sorc healer, RIP)
    Bthuzdir Ynzavretz - Dwemer StamSorc DPS - AD (Dunmer in-game)
    Fafnir the Dragon - Nord Stam DK DPS - EP
    Bloodmage Thalnos - Breton MagBlade DPS - DC
    Finnis Wolfheart - Bosmer Stam Warden DPS - EP
    Gwyneth - Nord Warden Tank - EP
    Kud-Wazei Xeroicas - Argonian Mag Templar DPS/Tank - EP
    Barkskin Ben-Zhu - Argonian Warden Healer - EP (Alternate version of main)
    Xal-Vakka Xeroicas - Argonian DK Healer - EP
    Jaree-Shei the Wamasu - Argonian Sorcerer Tank - EP
    Gwennen Ereloth - Snow Elf Mag Warden DPS - EP (Dunmer in-game)
    Friedrich der Grosse - Imperial Nightblade Tank - EP
    Warfarin - Altmer Nightblade Healer - EP
    Lavinia Telvanni - Dunmer Arcanist MagDPS - EP
    Studies-Dark-Secrets - Argonian Arcanist StamDPS - EP
  • LikiLoki
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    Conversely. We need a more fragmented and chaotic market. Add a personal shopping store for each player to each house. But it would really be a good step to add an analogue of TTC to the game - bulletin boards in cities, according to which the player can find which guild sells the necessary item
  • Kisakee
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    yourhpgod wrote: »
    Name like one that doesn't have to do with taking advantage of prices ?

    Why? That's the whole reason why it's not gonna happen.
    I'm but a sarcastic beef jerky. Irony and cynicism are my parents. You've been warned.
  • AnduinTryggva
    AnduinTryggva
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    Not again.

    Such a request for a central market is opened at least once per month it seems. Why should it change now irrespective that most players don't like to have a central market?
  • Personofsecrets
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    Perhaps a world trader could be available to those who have a subscription.
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • valenwood_vegan
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    Meh I'm not gonna get into rehashing countless pages of the same arguments, other than to say that some like the current trading system and others don't. However, the developers who made the game seem to like the current system because that is what they added into the game and have maintained for nearly a decade.

    COULD they change it? Sure. But the game is being run by some of the same people who purposefully chose to give ESO a unique trading system instead of copying the central market of many other games, and they have given no indications *ever* (that I've seen) that they are unhappy with it or plan to change it.

    Regardless of what individual players think about the pros and cons, one would probably have to make a *very* detailed and compelling case to get them to redevelop what has been a core feature of the game for many years. I mean way beyond just expressing a personal dislike for the current trading system, and a personal opinion that a different one would fix X or Y or accomplish Z, or bringing up that it's done differently in other games.

    I don't think it would be a small undertaking (given, for example, the pervasive existing server and performance issues; old and complex code; and apparently limited development resources), and it comes with a cost and and no certain outcome (meaning, they could throw a ton of effort into a central auction house or some other new trading system only to find that they've upset just as many players as they made happy... or worse, that the new system is more disliked than the current one, or that it produces many other unintended consequences that must then be addressed through further dev time).

    I personally hope they continue to focus their priorities elsewhere, while perhaps focusing on QoL improvements to the current system - particularly for console and those who don't use addons.
    Edited by valenwood_vegan on 19 September 2024 14:58
  • LalMirchi
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    yourhpgod wrote: »
    we need an one world market for many various reasons.

    Every trader connected to one hub or even just selling on that particular hub would help make this a more competitive game for economy. Right now some economy changes have taken effect that people don't like. I personally never like how limited amount of traders their are for ownership large guilds can just out bid people. Yet, the guild store system is very dated and could use a much needed over haul with real time updates and a one world economy would get the pve side of this game up to par.

    Respectfully, no. The present system is fine.
  • Cheveyo
    Cheveyo
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    I think a lot of the problems people have with the current auction system would be assuaged by giving people more options for obtaining certain items. For example, upgrade materials for crafting.

    What if crafting dailies also gave you special tickets, like the event tickets. Only crafting dailies ALWAYS drop 1 ticket. You can then take your tickets to the vendors near the crafting stuff (like woodworkers or blacksmiths), and buy upgrade materials, trait mats, or style materials, maybe other stuff as well. Vendors can sell single items or "Box of" items that have like 10+ of whatever you're buying. I think the cost of these items should be similar to what you'd see IRL. Meaning single items cost a certain amount, depending on rarity. While buying in bulk gives you a small discount.

    So if you want to buy 1 Tempering Alloy, it costs you like 5 crafting vouchers, but if you want to buy the "Box of 10 Tempering Alloys", you only need 40-45 vouchers instead of 50.



    Something similar could be done with dropped gear sets, both open world and dungeons. Basically, each Dolmen (or similar activity), Delve, and Public Dungeon boss drops like a trophy of some kind. Like a "Token of Triumph" or something. All of them dropping the same kind. And there would be vendors in the zone's main town/city that sell items from that zone's sets, which you could purchase for a certain number of trophies/tokens. Maybe they all sell the same trait, or maybe the items start traitless and then the game rolls for a trait after you buy the item, and you get a random trait.

    I mean, they might as well be all Divines, since that's what most people will probably change to.

    Dungeons would, of course, drop a different kind of currency which you get by running dungeons. The vendor could be over with the Undaunted. Maybe there could even be a new daily quest giver that rewards a stack of the currency for running a dungeon.


    LalMirchi wrote: »
    yourhpgod wrote: »
    we need an one world market for many various reasons.

    Every trader connected to one hub or even just selling on that particular hub would help make this a more competitive game for economy. Right now some economy changes have taken effect that people don't like. I personally never like how limited amount of traders their are for ownership large guilds can just out bid people. Yet, the guild store system is very dated and could use a much needed over haul with real time updates and a one world economy would get the pve side of this game up to par.

    Respectfully, no. The present system is fine.

    Says the dog sitting in a room that's on fire.


  • Necrotech_Master
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    Cheveyo wrote: »
    I think a lot of the problems people have with the current auction system would be assuaged by giving people more options for obtaining certain items. For example, upgrade materials for crafting.

    What if crafting dailies also gave you special tickets, like the event tickets. Only crafting dailies ALWAYS drop 1 ticket. You can then take your tickets to the vendors near the crafting stuff (like woodworkers or blacksmiths), and buy upgrade materials, trait mats, or style materials, maybe other stuff as well. Vendors can sell single items or "Box of" items that have like 10+ of whatever you're buying. I think the cost of these items should be similar to what you'd see IRL. Meaning single items cost a certain amount, depending on rarity. While buying in bulk gives you a small discount.

    So if you want to buy 1 Tempering Alloy, it costs you like 5 crafting vouchers, but if you want to buy the "Box of 10 Tempering Alloys", you only need 40-45 vouchers instead of 50.



    Something similar could be done with dropped gear sets, both open world and dungeons. Basically, each Dolmen (or similar activity), Delve, and Public Dungeon boss drops like a trophy of some kind. Like a "Token of Triumph" or something. All of them dropping the same kind. And there would be vendors in the zone's main town/city that sell items from that zone's sets, which you could purchase for a certain number of trophies/tokens. Maybe they all sell the same trait, or maybe the items start traitless and then the game rolls for a trait after you buy the item, and you get a random trait.

    I mean, they might as well be all Divines, since that's what most people will probably change to.

    Dungeons would, of course, drop a different kind of currency which you get by running dungeons. The vendor could be over with the Undaunted. Maybe there could even be a new daily quest giver that rewards a stack of the currency for running a dungeon.


    LalMirchi wrote: »
    yourhpgod wrote: »
    we need an one world market for many various reasons.

    Every trader connected to one hub or even just selling on that particular hub would help make this a more competitive game for economy. Right now some economy changes have taken effect that people don't like. I personally never like how limited amount of traders their are for ownership large guilds can just out bid people. Yet, the guild store system is very dated and could use a much needed over haul with real time updates and a one world economy would get the pve side of this game up to par.

    Respectfully, no. The present system is fine.

    Says the dog sitting in a room that's on fire.


    almost all gear and such is already curated, your already guaranteed stuff you havent collected and reconstruction gives it back, we dont need another token/currency system, it takes 6 dolmens in 1 zone to get all possible drops (as they only drop jewelry)

    same goes for mats, you already get the mats from refining, writs, and there are other sources (infinite archive is one such where you can buy boxes of specific mat type such as smithing)

    what your suggesting makes no sense

    the present trading system is fine, i would rather not have items monopolized every other day because some random joe can sit in 1 location and buy up all items on the market because its sitting there on a silver platter

    anyone trying to flip in this current system has to actually work for it, and its virtually impossible to monopolize anything
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Northwold
    Northwold
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    Cheveyo wrote: »
    I think a lot of the problems people have with the current auction system would be assuaged by giving people more options for obtaining certain items. For example, upgrade materials for crafting.

    The other side, also, is that a lot of the problems people have with the current system would be leavened if there were more options for selling. (Obviously the various real issues that the guild trader system brings up for some players have been discussed in very great detail on the many, many threads on the topic.)
    Edited by Northwold on 19 September 2024 23:09
  • brylars
    brylars
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    People buy gold to outbid people. It still happens.
  • Hapexamendios
    Hapexamendios
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    I'm fine with the system in place.
  • LukosCreyden
    LukosCreyden
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    Yes, the current Guild Trader system sucks. No, it will never change.
    Struggling to find a new class to call home.Please send help.
  • LalMirchi
    LalMirchi
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    Cheveyo wrote: »
    <snip>
    Says the dog sitting in a room that's on fire.

    Resorting to personal attacks is a low point in this discussion.
  • xilfxlegion
    xilfxlegion
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    no. for the 6,192th time.
  • MJallday
    MJallday
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    oh goodie another thread on this subject
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