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I have an idea about the aggro mechanism

warmheart
warmheart
Soul Shriven
A passive skill should be added into the one hand and shield tree, just as follows:

When equipped one hand and shield, you will gain 200% more hate from both normal attacks and damage skills.

With this skill, tanks won't worry about trash-tanking anymore, and also the cap of crowd control number won't influence pve much any more.
  • Andy22
    Andy22
    ✭✭✭
    I'm not a fan of the whole, "manage" your aggro or "hate" increasing mechanic.

    I think they should just add a few more general "working/balanced" cc abilities/combos that a tank can use and add some variety gameplay to it. Its a bit boring to either spam talons or vulcanic rune atm.

    I don't like the whole idea that u can just magically "add hate" to your attacks or "remove" it by some passive.
    Edited by Andy22 on 12 May 2014 11:13
  • Dantonian_Rarstiana
    There is no hate / threat system.
    The mobs simply attack whoever the hell they feel like.
    I don't know who told you there was one.
  • Lupinemw
    Lupinemw
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    daftpunk wrote: »
    There is no hate / threat system.
    The mobs simply attack whoever the hell they feel like.
    I don't know who told you there was one.

    As any sane person would..Hmmm lets think that guy has lots of armour and is shouting the world down. Tell you what I'll pick on the guy in the dress, yeah he's throwing magic but a good bash around the head whilst he;s distracted is all I need to do.

    People assume the system works like others do, don't as it doesn't.


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  • warmheart
    warmheart
    Soul Shriven
    daftpunk wrote: »
    There is no hate / threat system.
    The mobs simply attack whoever the hell they feel like.
    I don't know who told you there was one.

    Yes, the system doesn't exist, but why can't we create such a system?

  • Dantonian_Rarstiana
    warmheart wrote: »
    daftpunk wrote: »
    There is no hate / threat system.
    The mobs simply attack whoever the hell they feel like.
    I don't know who told you there was one.

    Yes, the system doesn't exist, but why can't we create such a system?

    For the same reason they don't force sorcs and night blades to only dps.

    Just cause other MMO's do something doesn't mean this one has to as well.
    The dungeons and delves are designed around the concept that a tank cannot charge in, grab threat, and tank everything until its dead.
    You want them to change a core gameplay design just to fit in better with what other MMO's are doing.

    It is intentional.

    Why don't you play one of the countless MMO's that do? Because you got bored of it and quit, just like everyone else here.

    Lets give their idea a chance before we start begging them to make it just like every other game we got bored and quit playing.
  • crowfl56
    crowfl56
    ✭✭✭✭✭
    I like the way the game is designed, the tank can keep agro as long as you don't spam your awesome dps. If you do then the mob is going to come get you, and you better do some thinking next time.
  • Dantonian_Rarstiana
    crowfl56 wrote: »
    I like the way the game is designed, the tank can keep agro as long as you don't spam your awesome dps. If you do then the mob is going to come get you, and you better do some thinking next time.

    You clearly did not read this thread
  • Andy22
    Andy22
    ✭✭✭
    crowfl56 wrote: »
    ... the tank can keep agro as long as you don't spam your awesome dps. If you do then the mob is going to come get you, and you better do some thinking next time.

    We should try this:
    1) Player A: Slot one of the 2 taunts, taunt a mob every 14 seconds.
    2) Players X: Try to gain aggro by any means possible (dps/heal/cc).

    extra Test) Player A: Slot one of the 2 taunts, taunt a mob every 5 seconds.


    Come back and report your findings, so we can come to a conclusion.

    PS: Keep in mind, bosses reset aggro after some special "crap" and will randomly do special attacks on other players, thats normal.
    Edited by Andy22 on 12 May 2014 17:47
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