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Please let us deconstruct reconstructed mythics

Aurielle
Aurielle
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If I’m spending valuable transmutes to reconstruct a mythic, I should be able to get those transumutes back, like I can with any other non-mythic pieces I deconstruct. I have so many useless, formerly meta mythics cluttering up my storage containers and I’m loath to delete them in the off-chance that it’ll one day be possible to deconstruct them.
  • ganzaeso
    ganzaeso
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    It really makes no sense that reconstructed mythics can not be made to return the transmute crystals used to make them.
    (Math before coffee, except after 3, is not for me)
  • belial5221_ESO
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    Would be nice,but for now,just store em in the coffers,bank,or on a mule alt,since they are transferrable between your own chars
  • TybaltKaine
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    I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. Right now, you can't decon mythics at all, and I think they didn't account for the fact that remaking them would create problems.

    My guess is that the there is a "no decon" rule applied to all mythics by default and they can't really figure out a way to bypass that rule for reconstructed mythics and not also have it apply to regular mythics.

    In short, it's a coding issue.
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
    • PC/NA
    • Guildmaster- Lucky Raven
    • Knight of Marrow - Blackfeather Academy
    • Adepti- The Witches Goblet
    • "Nightblade healer huh? How does that work?"
    • "I drain the blood of our enemies and fire it into you. It's a lot less messy than it sounds, and yeah I'm basically a Vampire without the whole AGH FIRE BAD"
  • OsUfi
    OsUfi
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    In short, it's a coding issue.

    Is that established? I always thought it might be a materials issue.

    Maybe an alternative to deconstructing that destroyed the item and just gives transmutes back might be something they could do.
  • GuuMoonRyoung
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    Yes please! And also, please remove pulverized trait items and make them whole. Thank you!
    Edited by GuuMoonRyoung on 8 September 2024 15:14
  • DenverRalphy
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    I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. <snip>

    They already can. As shown below.

    gh8mrkztbf22.jpg
  • N00BxV1
    N00BxV1
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    Agreed.

    They know the difference between the Mythics that have been obtained from an Antiquity and the ones that have been Reconstructed. So they should let us deconstruct the Reconstructed Mythics and give us back our Transmute Crystals but no other materials.

    I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. Right now, you can't decon mythics at all, and I think they didn't account for the fact that remaking them would create problems.

    My guess is that the there is a "no decon" rule applied to all mythics by default and they can't really figure out a way to bypass that rule for reconstructed mythics and not also have it apply to regular mythics.

    In short, it's a coding issue.

    They already know everything about all items in the game including if it's Reconstructed and if it's a Mythic. It's even right there in the addon API: "IsItemReconstructed(bagId, slotIndex)", "GetItemDisplayQuality(bagId, slotIndex)", etc.

    So there's nothing stopping them from allowing us to deconstruct the Reconstructed Mythics and get back our Transmute Crystals other than they just don't want to do it...
  • TybaltKaine
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    I also assume, because I haven't looked but I do have some dev experience, that there is an "IsItemMythic" tag and that within the parameters of that rule there is a no decon function built in, thereby rendering the following rules moot.

    My assertion is that they cannot decouple the no decon function from the Mythic identifier. The existence of other tags doesn't disprove that assertion.
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
    • PC/NA
    • Guildmaster- Lucky Raven
    • Knight of Marrow - Blackfeather Academy
    • Adepti- The Witches Goblet
    • "Nightblade healer huh? How does that work?"
    • "I drain the blood of our enemies and fire it into you. It's a lot less messy than it sounds, and yeah I'm basically a Vampire without the whole AGH FIRE BAD"
  • DenverRalphy
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    N00BxV1 wrote: »
    Agreed.

    They know the difference between the Mythics that have been obtained from an Antiquity and the ones that have been Reconstructed. So they should let us deconstruct the Reconstructed Mythics and give us back our Transmute Crystals but no other materials.

    I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. Right now, you can't decon mythics at all, and I think they didn't account for the fact that remaking them would create problems.

    My guess is that the there is a "no decon" rule applied to all mythics by default and they can't really figure out a way to bypass that rule for reconstructed mythics and not also have it apply to regular mythics.

    In short, it's a coding issue.

    <snip>
    So there's nothing stopping them from allowing us to deconstruct the Reconstructed Mythics and get back our Transmute Crystals other than they just don't want to do it...

    I get that it's frustrating that ZoS hasn't outwardly stated why they won't allow players to deconstruct Mythics. But I seriously doubt that it's because they just don't want to.

    If I had to venture a guess, it's probably because unlike all the other set items that can be reconstruted (with a few exceptions), there's no Transmute Crystal Sink Mechanic with Mythics. All other items that can be reconstructed are available at a higher crystal cost until you fill in more of the stickerbook. As a result, a lot of crystals go >poof< due to the inherent sink mechanic. Mythics don't have that. They're dirt cheap to reconstruct right off the bat, they're extremely more sought after, and yet there's no sink mechanic.

    And with players constantly clamoring for an increase to theTransmute Crystal maximum limit, there's obviously no shortage of crystals. No reason you can't just destroy the item. If you ever need it again, what's 25 crystals? 30 minutes of random dailies?
    Edited by DenverRalphy on 8 September 2024 16:34
  • Aurielle
    Aurielle
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    N00BxV1 wrote: »
    Agreed.

    They know the difference between the Mythics that have been obtained from an Antiquity and the ones that have been Reconstructed. So they should let us deconstruct the Reconstructed Mythics and give us back our Transmute Crystals but no other materials.

    I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. Right now, you can't decon mythics at all, and I think they didn't account for the fact that remaking them would create problems.

    My guess is that the there is a "no decon" rule applied to all mythics by default and they can't really figure out a way to bypass that rule for reconstructed mythics and not also have it apply to regular mythics.

    In short, it's a coding issue.

    <snip>
    So there's nothing stopping them from allowing us to deconstruct the Reconstructed Mythics and get back our Transmute Crystals other than they just don't want to do it...

    If I had to venture a guess, it's probably because unlike all the other set items that can be reconstruted (with a few exceptions), there's no Transmute Crystal Sink Mechanic with Mythics. All other items that can be reconstructed are available at a higher crystal cost until you fill in more of the stickerbook. As a result, a lot of crystals go >poof< due to the inherent sink mechanic. Mythics don't have that. They're dirt cheap to reconstruct right off the bat, they're extremely more sought after, and yet there's no sink mechanic.

    A large number of arena weapons are like that… when I need to store transmutes, I reconstruct nirnhoned Maelstrom bows, which cost 25 transmutes right off the bat as soon as you collect the bow.
  • DenverRalphy
    DenverRalphy
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    Aurielle wrote: »
    N00BxV1 wrote: »
    Agreed.

    They know the difference between the Mythics that have been obtained from an Antiquity and the ones that have been Reconstructed. So they should let us deconstruct the Reconstructed Mythics and give us back our Transmute Crystals but no other materials.

    I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. Right now, you can't decon mythics at all, and I think they didn't account for the fact that remaking them would create problems.

    My guess is that the there is a "no decon" rule applied to all mythics by default and they can't really figure out a way to bypass that rule for reconstructed mythics and not also have it apply to regular mythics.

    In short, it's a coding issue.

    <snip>
    So there's nothing stopping them from allowing us to deconstruct the Reconstructed Mythics and get back our Transmute Crystals other than they just don't want to do it...

    If I had to venture a guess, it's probably because unlike all the other set items that can be reconstruted (with a few exceptions), there's no Transmute Crystal Sink Mechanic with Mythics. All other items that can be reconstructed are available at a higher crystal cost until you fill in more of the stickerbook. As a result, a lot of crystals go >poof< due to the inherent sink mechanic. Mythics don't have that. They're dirt cheap to reconstruct right off the bat, they're extremely more sought after, and yet there's no sink mechanic.

    A large number of arena weapons are like that… when I need to store transmutes, I reconstruct nirnhoned Maelstrom bows, which cost 25 transmutes right off the bat as soon as you collect the bow.

    Yeah, that's why I stipulated "with a few exceptions". Resto Staff and Bow arena weapons are 1 slot stickerbook entries. I didn't name them specifically because I was in no mood to debate whether they're as valuable or sought after as mythic items that everybody wants.

  • joergino
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    I remember faintly this coming up when reconstructing and deconstructing for transmute crystals were introduced and one of the logical problems being the quality of mystic items. All other items fit in with the normal parameters of "quality x deconstructs into a tiny chance of getting some upgrade material y", but there being no mystic upgrade material.

    I wouldn't mind at all if mystic items could be deconstructed into just the 25 transmutes that went into their reconstruction and thus I wouldn't mind there not being any materials at all. After all, absolutely no materials were used in the reconstruction process.
  • virtus753
    virtus753
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    joergino wrote: »
    I remember faintly this coming up when reconstructing and deconstructing for transmute crystals were introduced and one of the logical problems being the quality of mystic items. All other items fit in with the normal parameters of "quality x deconstructs into a tiny chance of getting some upgrade material y", but there being no mystic upgrade material.

    I wouldn't mind at all if mystic items could be deconstructed into just the 25 transmutes that went into their reconstruction and thus I wouldn't mind there not being any materials at all. After all, absolutely no materials were used in the reconstruction process.

    That was never a logical problem here, though.

    The rule is not “you have a chance to get back an upgrade mat” on deconning reconstructed pieces. It’s “you have a chance to get back one unit of the highest upgrade mat you put in.”

    If I reconstruct a piece of perfected gold jewelry from a trial where gold is the minimum quality level for that item to drop, I will have no chance of getting a chromium piece back on decon. That’s working as intended.

    As you said, mythics do not get any upgrade mats put in, so they can give none back. That’s not a problem. That’s exactly how it works for the example above. And in the case of mythics, no one would be able to use any such upgrade mat anyhow.

    Edited to clarify “one unit.” Also, to clarify: every piece works this way. It’s not just gold jewelry. If you reconstruct an item at its base level and never upgrade it, you never get an upgrade mat back on decon.
    Edited by virtus753 on 8 September 2024 17:47
  • Nharimlur_Finor
    Nharimlur_Finor
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    I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. Right now, you can't decon mythics at all, and I think they didn't account for the fact that remaking them would create problems.

    My guess is that the there is a "no decon" rule applied to all mythics by default and they can't really figure out a way to bypass that rule for reconstructed mythics and not also have it apply to regular mythics.

    In short, it's a coding issue.

    So, what you're suggesting here is that ZOS didn't think too hard about this when they first created the 'Mythic' line of gear?
    I don't agree with that. The current limitation is there for a reason, unfathomable as it may be.




  • oldbobdude
    oldbobdude
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    I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. Right now, you can't decon mythics at all, and I think they didn't account for the fact that remaking them would create problems.

    My guess is that the there is a "no decon" rule applied to all mythics by default and they can't really figure out a way to bypass that rule for reconstructed mythics and not also have it apply to regular mythics.

    In short, it's a coding issue.

    You may be right but it should be that we are allowed to decon mythics whether they’re reconstructed or not.

  • MidniteOwl1913
    MidniteOwl1913
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    When I first found out mythics couldn't be deconstructed I was really surprised. Then I got a lot more careful about when I made them...
    PS5/NA
  • TybaltKaine
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    LaintalAy wrote: »

    So, what you're suggesting here is that ZOS didn't think too hard about this when they first created the 'Mythic' line of gear?
    I don't agree with that. The current limitation is there for a reason, unfathomable as it may be.




    Yes, that's precisely what I'm suggesting. I've got no reason to believe that they considered the future when designing this system considering the constant yo-yo changes that take place within this game due to lack of foresight when designing other systems, sets and mechanics.

    And to go a step further, I'd almost guarantee that there isn't a dev bible anywhere on hand to showcase exactly what is being made, why and how it should interact with pre-existing items within the game.

    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
    • PC/NA
    • Guildmaster- Lucky Raven
    • Knight of Marrow - Blackfeather Academy
    • Adepti- The Witches Goblet
    • "Nightblade healer huh? How does that work?"
    • "I drain the blood of our enemies and fire it into you. It's a lot less messy than it sounds, and yeah I'm basically a Vampire without the whole AGH FIRE BAD"
  • Aurielle
    Aurielle
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    @ZOS_Kevin , would it be possible to gain some insight from the team as to why it’s not possible for us to deconstruct reconstructed mythics to reclaim our transmute stones? Also, are there any plans in the works to make it possible for players to reclaim transmutes from reconstructed mythics in the future?
  • loosej
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    Not a solution to the problem stated here, but I wanted to mention that the original mythics you dig up with antiquities can be used for research. Since most of them come with a trait you probably don't want, and retraiting for 50 transmutes doesn't make sense if you can make a new one for 25, that's one way to get rid of the originals.

    Agree on the deconstructing though, inconsistencies like this in a game's logic are ok if there's some sort of rationale to be found, but in this case I don't see it.
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