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Vamp or no vamp

Syiccal
Syiccal
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With the change to undeath do you still rate vamp as a must have

Vamp or no vamp 39 votes

Yes, I still use it
46%
VevvevValarMorghulis1896UnfadingsilenceWILC0amir412RevokusUrzigurumashJoarikAfteripShadariVulkunneVaqualBixenteN7Akantork5kTinkerhornThumbless_BotbladenickCherryreo 18 votes
No I've cured it.
53%
DkrewemmtaniacAces-High-82sbam66 West93BenTSGStaticWaveigormaxbr03YandereGirlfriendDigibraxJman100582Cast_ElSir_HammockAggroviousVinnyGambiniderkaiserlicheBroekmanKatzenzungeNavaac223PudraSekeri 21 votes
  • Vaqual
    Vaqual
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    Yes, I still use it
    With the characters that are vampires according to my RP lore I will always use vampire, and vice versa for the others. It is not a build craft decision for me if I am vampire, only how I choose to utilize it for the characters who are by default.
  • Necrotech_Master
    Necrotech_Master
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    my NB i primarily use for pvp was never a vamp to begin with, so i cant accurately answer the poll lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Artim_X
    Artim_X
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    From a lore perspective my characters are vampires even if I don't use any of the actual skills (I loved all of them Pre Greymoor, Greymoor mist was chef's kiss, the current change to mist is imho absolute garbage).

    The passives are still nice to have especially Dark Stalker and Unnatural Movement.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • West93
    West93
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    No I've cured it.
    Plar has sustain issues in pvp so better without vamp.
  • Turtle_Bot
    Turtle_Bot
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    Poll needs a third option of "Other, please explain".

    (The following is from a build craft perspective, not role play perspective).

    I find undeath less mandatory now (still stronger than it really needs to be, but not oppressively so, like it was before), so I tend to not bother keeping vamp at stage 3 for undeath anymore on most classes and just let it sit at stage 1 (too lazy to actually cure it).

    That being said, I still keep it up on my NB because NB gets significantly more benefits/synergy over other classes from being vamp than just undeath mitigation.
  • WaywardArgonian
    WaywardArgonian
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    Didn't use it to begin with.
    PC/EU altaholic | Smallscale & ballgroup healer | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Aurielle
    Aurielle
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    Didn't use it to begin with.

    Ditto. I didn’t die any more than my allies did when Undeath was at its strongest, so I didn’t see the point in gimping my sustain for a passive that wouldn’t make a difference for me anyway. I’m noticing that more players are dying around me (and dying because of me) after the nerf, so it’s clear that the 30% damage reduction at all times made people a bit more complacent or maybe made them forget how to play defensively.
  • Syiccal
    Syiccal
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    It's probs like 5-10% now realistically as the 15 is at 1% if I'm correct at which point your likely dead anyway
  • Afterip
    Afterip
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    Yes, I still use it
    Playing a necromancer in pvp, I feel like there's an " ↓ easy kill" banner hanging over my head. So I definitely take 3rd stage just to live a little longer.
  • Vevvev
    Vevvev
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    Yes, I still use it
    Less a must have, and more a "I was going to stay one anyways" sort of deal. I play ESO because it's an MMO where I can play a vampire, and the bonuses and flaws that come with it are just apart of the experience.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Urzigurumash
    Urzigurumash
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    Yes, I still use it
    Afterip wrote: »
    Playing a necromancer in pvp, I feel like there's an " ↓ easy kill" banner hanging over my head. So I definitely take 3rd stage just to live a little longer.

    I do too, and we have some skills that cost nothing, which makes Undeath cheaper for us than others.

    If you're doing some math about it, don't forget your Major Resolve buff also has a cost, and it also mitigates around 10%. Further, Undeath and Major Resolve are both relatively stronger if you don't have the other (like everything really - stacking bonuses weakens their effect).
    Edited by Urzigurumash on 5 September 2024 18:56
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • SkaraMinoc
    SkaraMinoc
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    I never used it to begin with. Not needed on a Stam Sorc :wink: even if some streamers and PvP build sites say otherwise.

    The best thing I ever did was slot Duelist's Rebuff and Ironclad and always use Quick Cloak for Major Evasion. That covers nearly all mitigation needed on a Stam Sorc. Minor Protection and Minor Resolve is an added bonus if you have the slot(s).

    The second best thing I ever did was learn how to block, especially ranged projectiles. Sometimes I'll 1vX knowing I'll die and I'll just stay defensive the whole time and practice blocking weaving. I'll toggle block for 0.2 seconds during the window that a Crystal Fragments might hit. Or I'll practice block weaving during a ranged player's spammable cadence so I block most of their damage from range.

    If you have situational awareness then the core mechanics take you a long way. There are situations where Vamp mitigation helps a Stam Sorc but those should be infrequent if you're careful and not tired or being lazy.

    Edited by SkaraMinoc on 5 September 2024 19:26
    PC NA
  • Major_Toughness
    Major_Toughness
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    NB's yes, because they benefit from Strike from the Shadows passive still.

    I have technically kept it on every character via the Armoury, however I cleanse it on any non-NB I'm playing solo.

    For playing in group, it's harder to replace the mitigation from Undeath than it is to get the sustain to even out the cost increases. So keep it for organised group play.
    PC EU > You
  • Urzigurumash
    Urzigurumash
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    Yes, I still use it
    NB's yes, because they benefit from Strike from the Shadows passive still.

    I have technically kept it on every character via the Armoury, however I cleanse it on any non-NB I'm playing solo.

    For playing in group, it's harder to replace the mitigation from Undeath than it is to get the sustain to even out the cost increases. So keep it for organised group play.

    Did you crunch the numbers for your solo builds though? My current impression is that it is in fact decently balanced now, whether the Mitigation is worth the Cost Increase really does matter what your Mitigation vs Resource Costs are without Undeath. Even at 10% it's like 6600 Armor that can't be penetrated - i.e. stronger than Major Resolve, which you're spending Mag, a slot, and a GCD on.

    Maybe I'm overhyping it, but it's nice to not have a clear answer on this subject, players once again have a real choice to make on Vampirism like they did before the revisions of 2020-2021.
    Edited by Urzigurumash on 5 September 2024 23:55
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Major_Toughness
    Major_Toughness
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    NB's yes, because they benefit from Strike from the Shadows passive still.

    I have technically kept it on every character via the Armoury, however I cleanse it on any non-NB I'm playing solo.

    For playing in group, it's harder to replace the mitigation from Undeath than it is to get the sustain to even out the cost increases. So keep it for organised group play.

    Did you crunch the numbers for your solo builds though? My current impression is that it is in fact decently balanced now, whether the Mitigation is worth the Cost Increase really does matter what your Mitigation vs Resource Costs are without Undeath. Even at 10% it's like 6600 Armor that can't be penetrated - i.e. stronger than Major Resolve, which you're spending Mag, a slot, and a GCD on.

    Maybe I'm overhyping it, but it's nice to not have a clear answer on this subject, players once again have a real choice to make on Vampirism like they did before the revisions of 2020-2021.

    There is also the extra flame damage taken and Dawnbreakers which outweighs the resistances pretty much all the time.

    I didn't crunch the numbers, I just test and go off what feels better to me.
    PC EU > You
  • Bushido2513
    Bushido2513
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    NB's yes, because they benefit from Strike from the Shadows passive still.

    I have technically kept it on every character via the Armoury, however I cleanse it on any non-NB I'm playing solo.

    For playing in group, it's harder to replace the mitigation from Undeath than it is to get the sustain to even out the cost increases. So keep it for organised group play.

    Did you crunch the numbers for your solo builds though? My current impression is that it is in fact decently balanced now, whether the Mitigation is worth the Cost Increase really does matter what your Mitigation vs Resource Costs are without Undeath. Even at 10% it's like 6600 Armor that can't be penetrated - i.e. stronger than Major Resolve, which you're spending Mag, a slot, and a GCD on.

    Maybe I'm overhyping it, but it's nice to not have a clear answer on this subject, players once again have a real choice to make on Vampirism like they did before the revisions of 2020-2021.

    There is also the extra flame damage taken and Dawnbreakers which outweighs the resistances pretty much all the time.

    I didn't crunch the numbers, I just test and go off what feels better to me.

    Yeah you need to be at half health just to get 10 but the flame is an extra 13 so overall you can end up taking a good amount of flame damage from 100 to 50 percent health. This is from the common DB and the now buffed by new set DK lol
  • Urzigurumash
    Urzigurumash
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    Yes, I still use it
    Great point, we actually do take more Flame Damage than Mortals now!
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Bushido2513
    Bushido2513
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    I'm going to try dropping it today to see how it feels. Tough thing is that it depends on the flight but at this point it's definitely worth considering. I'm curious to see how the sustain feels bring that I haven't gone non vamp in a long time
  • BixenteN7Akantor
    BixenteN7Akantor
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    Yes, I still use it
    I keep it on my PvP main (healer magplar) only for the removal of sneak speed penalty and very rarely use mist form to unstuck myself.
  • StaticWave
    StaticWave
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    No I've cured it.
    SkaraMinoc wrote: »
    I never used it to begin with. Not needed on a Stam Sorc :wink: even if some streamers and PvP build sites say otherwise.

    The best thing I ever did was slot Duelist's Rebuff and Ironclad and always use Quick Cloak for Major Evasion. That covers nearly all mitigation needed on a Stam Sorc. Minor Protection and Minor Resolve is an added bonus if you have the slot(s).

    The second best thing I ever did was learn how to block, especially ranged projectiles. Sometimes I'll 1vX knowing I'll die and I'll just stay defensive the whole time and practice blocking weaving. I'll toggle block for 0.2 seconds during the window that a Crystal Fragments might hit. Or I'll practice block weaving during a ranged player's spammable cadence so I block most of their damage from range.

    If you have situational awareness then the core mechanics take you a long way. There are situations where Vamp mitigation helps a Stam Sorc but those should be infrequent if you're careful and not tired or being lazy.

    Been seeing you zerg a lot though
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • Aurielle
    Aurielle
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    Just want to add, I’m only using vamp on one character right now — NB, of course. Only Stage 2, for Strike from the Shadows. Stupidly OP passive on NB, one that means I don’t have to slot a weapon damage enchant and can instead slot Oblivion damage on my back bar with poisons on my front bar even more ranged easy mode cheese.
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