WaywardArgonian wrote: »Didn't use it to begin with.
Playing a necromancer in pvp, I feel like there's an " ↓ easy kill" banner hanging over my head. So I definitely take 3rd stage just to live a little longer.
Major_Toughness wrote: »NB's yes, because they benefit from Strike from the Shadows passive still.
I have technically kept it on every character via the Armoury, however I cleanse it on any non-NB I'm playing solo.
For playing in group, it's harder to replace the mitigation from Undeath than it is to get the sustain to even out the cost increases. So keep it for organised group play.
Urzigurumash wrote: »Major_Toughness wrote: »NB's yes, because they benefit from Strike from the Shadows passive still.
I have technically kept it on every character via the Armoury, however I cleanse it on any non-NB I'm playing solo.
For playing in group, it's harder to replace the mitigation from Undeath than it is to get the sustain to even out the cost increases. So keep it for organised group play.
Did you crunch the numbers for your solo builds though? My current impression is that it is in fact decently balanced now, whether the Mitigation is worth the Cost Increase really does matter what your Mitigation vs Resource Costs are without Undeath. Even at 10% it's like 6600 Armor that can't be penetrated - i.e. stronger than Major Resolve, which you're spending Mag, a slot, and a GCD on.
Maybe I'm overhyping it, but it's nice to not have a clear answer on this subject, players once again have a real choice to make on Vampirism like they did before the revisions of 2020-2021.
Major_Toughness wrote: »Urzigurumash wrote: »Major_Toughness wrote: »NB's yes, because they benefit from Strike from the Shadows passive still.
I have technically kept it on every character via the Armoury, however I cleanse it on any non-NB I'm playing solo.
For playing in group, it's harder to replace the mitigation from Undeath than it is to get the sustain to even out the cost increases. So keep it for organised group play.
Did you crunch the numbers for your solo builds though? My current impression is that it is in fact decently balanced now, whether the Mitigation is worth the Cost Increase really does matter what your Mitigation vs Resource Costs are without Undeath. Even at 10% it's like 6600 Armor that can't be penetrated - i.e. stronger than Major Resolve, which you're spending Mag, a slot, and a GCD on.
Maybe I'm overhyping it, but it's nice to not have a clear answer on this subject, players once again have a real choice to make on Vampirism like they did before the revisions of 2020-2021.
There is also the extra flame damage taken and Dawnbreakers which outweighs the resistances pretty much all the time.
I didn't crunch the numbers, I just test and go off what feels better to me.
SkaraMinoc wrote: »I never used it to begin with. Not needed on a Stam Sorc even if some streamers and PvP build sites say otherwise.
The best thing I ever did was slot Duelist's Rebuff and Ironclad and always use Quick Cloak for Major Evasion. That covers nearly all mitigation needed on a Stam Sorc. Minor Protection and Minor Resolve is an added bonus if you have the slot(s).
The second best thing I ever did was learn how to block, especially ranged projectiles. Sometimes I'll 1vX knowing I'll die and I'll just stay defensive the whole time and practice blocking weaving. I'll toggle block for 0.2 seconds during the window that a Crystal Fragments might hit. Or I'll practice block weaving during a ranged player's spammable cadence so I block most of their damage from range.
If you have situational awareness then the core mechanics take you a long way. There are situations where Vamp mitigation helps a Stam Sorc but those should be infrequent if you're careful and not tired or being lazy.