I know nothing of ball group spec comps or setups.
I’m just a lowly nightblade. I find it strange they never get immobilized. I don’t even see them dodge roll. Is this what’s going on. Generally curious.
I know nothing of ball group spec comps or setups.
I’m just a lowly nightblade. I find it strange they never get immobilized. I don’t even see them dodge roll. Is this what’s going on. Generally curious.
Yes. Reasoning is rather simple.
1. It helps you stay tightly together. What makes ballgroups strong is stacking. People are generally under the impression that the heals in a ballgroup are millions per second. That's not the case. What makes you tanky is the fact that 90% of pugs use single target skills. Since they can't focus the same person consistently, that damage gets distributed evenly and its easier to heal with AoEs. As soon as 1 person falls behind and eats all the focus, he'll die if the whole group doesnt stop to help them and start burst healing.
2. Most coordinated groups use strictly AoE damage, which is unblockable. Roll dodging vs that will only show your enemy that you're not blocking and make you a primary target. You don't want to get immobilized and forced to dodge in a bad spot.
I know nothing of ball group spec comps or setups.
I’m just a lowly nightblade. I find it strange they never get immobilized. I don’t even see them dodge roll. Is this what’s going on. Generally curious.
Yes. Reasoning is rather simple.
1. It helps you stay tightly together. What makes ballgroups strong is stacking. People are generally under the impression that the heals in a ballgroup are millions per second. That's not the case. What makes you tanky is the fact that 90% of pugs use single target skills. Since they can't focus the same person consistently, that damage gets distributed evenly and its easier to heal with AoEs. As soon as 1 person falls behind and eats all the focus, he'll die if the whole group doesnt stop to help them and start burst healing.
2. Most coordinated groups use strictly AoE damage, which is unblockable. Roll dodging vs that will only show your enemy that you're not blocking and make you a primary target. You don't want to get immobilized and forced to dodge in a bad spot.