Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Raise the trasmute storage count

Kelenan7368
Kelenan7368
✭✭✭
So I just to my dismay lost several hundred transmutes on refund due to the fact that the cap is set to 1000. I have more gear I was going to deconstruct but wont now because of this fact.
This is an big inconvenience to me because I feel forced to keep gear I'm no longer using into my very limited storage space because the armory wont store the sets from the builds I make so that I wont lose out on getting my transmutes back.
Please raise the value of save transmutes to unlimited or at least 10,000. I am currently not liking my experience with making builds in this game due to the armory not storing gear and my limiting capacity to save Transmutes!

Please make a fix so I can truly go off on experimenting on making diverse builds that are not meta!

The current state of things is not allowing me to have the fun I anticipate due to the limited nature of keeping what I have worked for!

TY
  • Oznog666
    Oznog666
    ✭✭✭
    If you have one or more free character slots the - of course not perfect - solution would be to create characters just for carrying this gear. Another possibility I'm doing every now and then is crafting a weapon, transmute it to nirnhorned which costs 50 and deconstruct it. This burns transmutes and gives potent nirncrux which I can sell. I'm more or less having all the time around 1000 transmutes plus 60 transmuted mother of sorrow staffs as "backup" just for creating sets for testing, whenever I have more I'm doing the nirnhorned thing.
    PC EU
    1 Healer, 1 Tank, 3 DD, 5 more Toons just for fun
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭
    The question that comes to my mind is, "What are you stockpiling all those Transmute Crystals for?"

    If you're not using the crystals anyway, what's the problem?
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    Oznog666 wrote: »
    If you have one or more free character slots the - of course not perfect - solution would be to create characters just for carrying this gear. Another possibility I'm doing every now and then is crafting a weapon, transmute it to nirnhorned which costs 50 and deconstruct it. This burns transmutes and gives potent nirncrux which I can sell. I'm more or less having all the time around 1000 transmutes plus 60 transmuted mother of sorrow staffs as "backup" just for creating sets for testing, whenever I have more I'm doing the nirnhorned thing.

    I would suggest you to only keep 500 transmutes and more transmuted Gear - I read somewhere here that a player lost 500 transmute crystals because his ESOPlus expired and he didn't renew it.

    I have not verified this myself yet but if true it would be a frustrating loss. I'll see what happens when my annual expires in November, before renewing... I'll leave like 505 and see what will be of those 5.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • Kelenan7368
    Kelenan7368
    ✭✭✭
    Oznog666 wrote: »
    If you have one or more free character slots the - of course not perfect - solution would be to create characters just for carrying this gear. Another possibility I'm doing every now and then is crafting a weapon, transmute it to nirnhorned which costs 50 and deconstruct it. This burns transmutes and gives potent nirncrux which I can sell. I'm more or less having all the time around 1000 transmutes plus 60 transmuted mother of sorrow staffs as "backup" just for creating sets for testing, whenever I have more I'm doing the nirnhorned thing.

    I ty for the suggestion but that is not feasible to me. If I am going to spend money on a character in this game I should be able to actually play it. Not have it for storage space.
    This is a bad solution to a bad development issue with the Armory and transmute capacity.
  • Kelenan7368
    Kelenan7368
    ✭✭✭
    The question that comes to my mind is, "What are you stockpiling all those Transmute Crystals for?"

    If you're not using the crystals anyway, what's the problem?

    I am using them. I am currently farming IA I don't have all the gear yet. But as I get it I was transmuting them into the stats I desire. But I also have no storage due to all the sets I have made over the years. So I took a bunch of the sets I have not used for a very long time and was deconstructing them to make space for the new stuff.
    In the process I lost hundreds of refunded transmutes due to the cap.
    A larger cap is not a lot to ask for.

    But Storage of gear in the armory slots should be the route ZOS should go in. The Base problem is the fact that the Armory does not store your gear.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    The question that comes to my mind is, "What are you stockpiling all those Transmute Crystals for?"

    If you're not using the crystals anyway, what's the problem?

    I am using them. I am currently farming IA I don't have all the gear yet. But as I get it I was transmuting them into the stats I desire. But I also have no storage due to all the sets I have made over the years. So I took a bunch of the sets I have not used for a very long time and was deconstructing them to make space for the new stuff.
    In the process I lost hundreds of refunded transmutes due to the cap.
    A larger cap is not a lot to ask for.

    But Storage of gear in the armory slots should be the route ZOS should go in. The Base problem is the fact that the Armory does not store your gear.

    Didn't you also loose your enhancement mats when doing that? Or was the gear not gold?

    Do you have any room in your storage coffers? That's where I would keep that gear.
    The Moot Councillor
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭
    Totally support raising it. Don’t really see why we need it capped in the first place. I am fully geared up and not currently experimenting with other gear sets, but I do like running dungeons. Being maxed out, I just throw away the transmutes, which of course becomes a minor hassle with inventory management.
  • XSTRONG
    XSTRONG
    ✭✭✭✭✭
    The question that comes to my mind is, "What are you stockpiling all those Transmute Crystals for?"

    If you're not using the crystals anyway, what's the problem?

    Exactly thats a good question.
  • XSTRONG
    XSTRONG
    ✭✭✭✭✭
    The question that comes to my mind is, "What are you stockpiling all those Transmute Crystals for?"

    If you're not using the crystals anyway, what's the problem?


    But Storage of gear in the armory slots should be the route ZOS should go in. The Base problem is the fact that the Armory does not store your gear.

    Yeah the Armory slots should store your gear saved into the slot.
    We are paying 1500 crowns for 1 extra slot on just 1 char so its crazy that it dosent save the gear.

    I think Zos would even make more Armory slot sales if they let us save the gear in Armory.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭
    The question that comes to my mind is, "What are you stockpiling all those Transmute Crystals for?"

    If you're not using the crystals anyway, what's the problem?

    You earned them doing activities like PvP in my case.

    I hate having to destroy them if I don’t need them at that moment. There are times when I dig into those reserves but not all the time.

    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Ingenon
    Ingenon
    ✭✭✭✭✭
    Destai wrote: »
    Totally support raising it. Don’t really see why we need it capped in the first place. I am fully geared up and not currently experimenting with other gear sets, but I do like running dungeons. Being maxed out, I just throw away the transmutes, which of course becomes a minor hassle with inventory management.

    Yes. Sometimes I max out transmutes. Instead of throwing away once I hit the high 900's , I reconstruct DLC zone armor pieces that cost me 25 transmutes to make, and put them in a storage box. So far I have always ended up using the transmutes later. I would be fine with ZOS raising the limit.
  • Kelenan7368
    Kelenan7368
    ✭✭✭
    SkaiFaith wrote: »
    Oznog666 wrote: »
    If you have one or more free character slots the - of course not perfect - solution would be to create characters just for carrying this gear. Another possibility I'm doing every now and then is crafting a weapon, transmute it to nirnhorned which costs 50 and deconstruct it. This burns transmutes and gives potent nirncrux which I can sell. I'm more or less having all the time around 1000 transmutes plus 60 transmuted mother of sorrow staffs as "backup" just for creating sets for testing, whenever I have more I'm doing the nirnhorned thing.

    I would suggest you to only keep 500 transmutes and more transmuted Gear - I read somewhere here that a player lost 500 transmute crystals because his ESOPlus expired and he didn't renew it.

    I have not verified this myself yet but if true it would be a frustrating loss. I'll see what happens when my annual expires in November, before renewing... I'll leave like 505 and see what will be of those 5.

    At the time my naiveness about getting transmutes refunded was in full swing seeing how i have never deconstructed made gear before.
    but at the time I had 475 transmute when I started deconstructing. I removed as must gear as my character could hold and deconstructed it and noticed I was refunded crystals.
    After i did the math it worked out to be about 300 crystals were wasted in the process,
  • Kelenan7368
    Kelenan7368
    ✭✭✭
    XSTRONG wrote: »
    The question that comes to my mind is, "What are you stockpiling all those Transmute Crystals for?"

    If you're not using the crystals anyway, what's the problem?

    Exactly thats a good question.

    I wasn't stock piling them. I had 475 crystal before deconstruction After I instantly capped out and lost about 300 transmutes in the process. I was stock pilling gear. a lot of gear.
  • DoofusMax
    DoofusMax
    ✭✭✭
    I'm going to be really puzzled here, but why stockpile gear if you've got a Transmute Station (or access to one)? Having gear just for the sake of having it works OK in systems like Skyrim's where storage isn't an issue. In ESO, that's a fast track to inventory management headaches.

    In the best-case scenario of having collected all the pieces of a set, and except for upgrade materials, transmuting is a wash (you get back the same number of crystals from deconning as you used to make it). Recreate the stuff you want to recreate and then decon the stuff you don't want/need anymore to make those crystals available for use. It's a process problem rather than a limits problem.

    In the worst-case scenario, it costs 50 transmutes per piece more to make something than you will get back from deconning, so transmuting low-count sets (quickly) drains your supply of crystals, which leaves room for more transmutes from deconning. Again, a process problem rather than a limits problem.

    And if you're done with some transmuted gear, don't want/need it anymore, and are at/near capacity for transmutes, just make some Nirnhoned weapons (50 crystals each), decon those for mats, and then decon the transmuted stuff to replenish your crystals (25 crystals per piece. Either sell the 'crux or store it (stacks up to 200). Still a process problem rather than a limits problem.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭
    SkaiFaith wrote: »
    Oznog666 wrote: »
    If you have one or more free character slots the - of course not perfect - solution would be to create characters just for carrying this gear. Another possibility I'm doing every now and then is crafting a weapon, transmute it to nirnhorned which costs 50 and deconstruct it. This burns transmutes and gives potent nirncrux which I can sell. I'm more or less having all the time around 1000 transmutes plus 60 transmuted mother of sorrow staffs as "backup" just for creating sets for testing, whenever I have more I'm doing the nirnhorned thing.

    I would suggest you to only keep 500 transmutes and more transmuted Gear - I read somewhere here that a player lost 500 transmute crystals because his ESOPlus expired and he didn't renew it.

    I have not verified this myself yet but if true it would be a frustrating loss. I'll see what happens when my annual expires in November, before renewing... I'll leave like 505 and see what will be of those 5.

    That shouldn't happen if they where in the currency. ZOS has stated officially that if you cancel plus and you are over the reduced limit then you still have access to the excess, but you can't gain more until you either renew plus or get below the reduced limit.

    If over 500 disappear then it's a support ticket to zos.
  • kargen27
    kargen27
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm just thankful they let us create gear that can be destructed to get the stones back.
    and then the parrot said, "must be the water mines green too."
  • MidniteOwl1913
    MidniteOwl1913
    ✭✭✭✭✭
    ✭✭
    I usually have about 1300 transmutes on hand. When I use them I go thru a lot all at once. Making a new complete set (or two) of gear.

    To store the extras I reconstruct something I have filled out the stickerbook for. Takes 25 to make and when deconstructed I get 25 back.

    PS5/NA
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭
    10000 is kind of ridiculous. 2000 would be fine.
  • Lalothen
    Lalothen
    ✭✭✭✭
    10000 is kind of ridiculous. 2000 would be fine.

    Or we could just let people stockpile as many transmutes as they want to, instead of imposing arbitrary caps based on subjective notions of what is and isn't "enough/fine".
Sign In or Register to comment.